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11 Mar

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The publish was scheduled to start at 9am Pacific. So yes, we are on-track.

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You hear people say, "I eat, breathe and sleep ", and it's really just a line of bullsh*t that's not true.

I can say with 100% certainty, that Wrel actually eats, breathes and sleeps Planetside. The amount of thought and effort he puts into every single thing he does for Planetside 2 each day (nights and weekends included) is well above and beyond expectations that any reasonable person would have.


10 Mar

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UPDATE @ 3:45PM (Pacific) - All North American and Asia servers are unlocked. The EU server maintenance is still in progress, but we believe it should be wrapping up soon and we will unlock immediately.

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UPDATE @ 1:25PM (Pacific) - We encountered the same issues with our CDN (Content Delivery Network) provider that caused us to postpone our PTS playtest last week. As a result, the Escalation update cannot be downloaded. We've submitted tickets to their ops team to resolve ASAP. For now, we are waiting for an ETA from them for the issue to be resolved. Will update once we have more details.

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UPDATE @ 11:15AM (Pacific) - As you might know, Daybreak TechOps team is performing a multi-game (PS2, EQ and H1Z1) server hardware move in our EU data center to a new data center about 10 mins away. They expected a 12 hour downtime, but it has been extended due to t...

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09 Mar

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Originally posted by X9SalvaTore9X

That's bizarre. This is new to us - thank you for the heads up.

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Originally posted by Acceleratio

Will you be able to choose these new languages from the EU client aswell? I have a chinese friend who lives in germany and who would love to play the game in chinese

You will be able to select any language from any client.

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Originally posted by Doom721

Not Russian or Chinese speaking, but how do you handle moving forward as more things are added and more content needs to be translated?

This is specifically the text translations that are in progress right now (HUD, weapons, descriptions, etc). This does not include voice-packs, etc.

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It's been a few weeks since we announced our decision to proceed with full Russian and Chinese translations for PS2, so I wanted to give a quick update on the process.

As of this morning, the company we contracted to do the initial translations should have everything back to us by the end of the month (March). Once we've received the drop, there is still a few weeks for integration and bug fixing. At this rate, barring any surprises, we should be on-track for a mid/late-April release of the new translations. However, I'll post an update later this month, once we've had a chance to integrate and get a better estimate on the work needed.

If you have any questions, feel free to ask.

Thanks,
Andy

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The Daybreak TechOps team just notified us that they are investigating a login issue that impacting all games right now. The same thing happened Saturday night and they are trying to determine the root cause, so it doesn't keep happening again.


06 Mar

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I feel like there might have been a few people hoping that with enough Orbital Strikes, that biolab would actually be destroyed.

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Originally posted by 3punkt1415

Who were Planetside devs before

This.

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Originally posted by crushtheblacks

This will be the sixth time we have fixed it, and we have become exceedingly efficient at it.

Like they say, sixth times the charm, right?

But seriously though, hopefully we're not fixing it a seventh in a few months.

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Originally posted by ReedRoy

The only problem with the that is if you target near a biulding or high terrain, the angled shot can be accidentally blocked by daid building walls or cliff before it juts the targeted spot.

It did look pretty sick tho

You're absolutely right about the angle and obstructions. We literally debated this on Wednesday and agreed that even though it was broken, it looked great and totally intentional. But it would break sh*t.


04 Mar

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Originally posted by Leviathuna

Test server is lagging so hard for mexD Maybe thats the reason bastions teleport small distances and rotations for me

Yeah, the PTS hardware, which is nowhere near as powerful as Live is getting taxed HARD right now. 1500 players on right now and its not setup to run efficiently with that high of pop.

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UPDATE @ 11:08PM (Pacific) - First, thank you all for showing up! At the risk of sounding like I'm making excuses, our PTS server hardware is NOT as beefy as Live servers. We have almost 1000 players on PTS at the moment and we haven't seen the pop that high in a long time. We might see network perf that you won't see on Live.

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Just a reminder that we are scheduled to kick-off the EU playtest on the public test server at 11am (Pacific) / 7pm (GMT) - approximately 1.5 hours from now

Then again for North America at 4pm (Pacific) / 7pm (Eastern) to make up for the cancelled playtest yesterday due to our CDN provider issues preventing download.

In addition to the list of changes outlined below, our primary focus today is client/server stability; specifically a client crash that appears to be happening while players are in Sanctuary. Of course, if you run into any new, critical issues not l...

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Yes. And if you end up having fun, please tell your friends :)

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Originally posted by TheOneWithSkillz

When I get to server selection to make a new character, it says the test server is down. So, then I need to wait until its up to make a character? Is that how it works?

Just updated my original post. Still not unlocked yet. Hang tight.


03 Mar

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Re: the critical chain bug - it's now fixed and verified on an internal build and should either go out for the EU PTS playtest build tomorrow morning or with the Escalation release to Live at the latest.

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Looks like this was working properly for approximately 1 week in December of last year, but has been broken since. We will correct this going forward, but it might not happen until the Escalation update goes out. Sorry for the confusion.