artpeasant

artpeasant



09 Jan

Comment

Originally posted by ImJLu

Oh, and side note - you may not know or be able to state publicly, but whatever happened to the 9mm RAM conversion? Was it officially cut? It was removed from the RAM description but remains entirely usable in gunfight as it has been since S1 launch. Thanks!

I have to check on that.

Comment

Originally posted by ImJLu

What is "shinys" referring to?

Also, I highly doubt you're authorized to answer this, but can you release any info on when the next title update goes live?

Shinys - Shiny materials like gold and platinum etc. I don't know the eta on the next update.


08 Jan

Comment

Originally posted by IrrelevantGeOff

Hey does this include Realism mosh, or just quickplay?

We’re having the same issue in RM mosh pit if it’s not related!

Its the quickplay filter. We are aware and have a fix in flight. More details are on the way from comms.

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Originally posted by Shimpricity

Another thing idk if you guys know. Platinum doesnt work for the RAM7. Its been gold for months for me but i cant access platinum even tho i have them all gold

Let me check on that. Thanks for the call out.

Comment

Originally posted by Shimpricity

Currently at work so i dont have much info other than whats on top of my head atm. I usually switch between a few guns so its not specific primary gun in my case. I use EOD/restock/amped. Usually have a .357 on as my secondary. I usually run CUAV/chopper gunner/advanced uav. I play 10v10 dom. And i usually switch between operators. Usually tend to play the girl characters but it is very frustrating. Sometimes happens very early on in the game as well. Ive had it happen to me the moment i started the game.

Ill send this to my QA friends to see if they can repro if it hasn't already been fixed. Thanks for your help!

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If youre looking at the weapon in the "MP Lobby" patrol walk its because thats a darker environment and shinys dont bling too well there because of its lighting. A new "MP Lobby" environment is in the works with lighting that will showcase shinys much better.

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Have you tried rebooting the system? Shutdown and restart? I know that's a silly question but might solve the problem until we get an update with a fix out.

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Can you post what loadout you where using? Did you have a watch equipped? What killstreaks do you have selected? What game mode were you playing? What operator did you have selected?

I also had this bug pop up weeks ago but havent seen it since and I put in some heavy hours playing over the break.

Comment

Originally posted by Datch95

great news and thank you very much. Mags of different colors are a problem too (like the AK or the Scar)

We totally agree with you. I think Frankensmithing could be an awesome way to unlock visual choices like this and give you more creative freedom.

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Originally posted by fluffybomb-_-1

Unrelated but are you going to revert the player collision changes?

We are definitely looking into that. Im not sure if the fix is in flight or still being worked on.

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Originally posted by UnknownStrobes

Awesome thank you! Does this include things such as the rust on the AK47 30 round mag?

Trying to work out a solve for things like that. Another example would be the "Stock M16 Grenadier" barrel. Base model is awesome and has a weathered look but what if we were to introduce solid camos maybe we can modify the treatment to look less weathered. Its an art asset rabbit hole but worth it and we are eager to dive in. Just have to balance the way we manage our time and assignments. Gunsmith is vast and we are still finding ways to improve it.

Comment

Originally posted by UnknownStrobes

Awesome thank you! Does this include things such as the rust on the AK47 30 round mag?

Types of details and materials like youre describing could be worked around with potentially Frankensteining blueprints. No in depth details on all that because its all still in flight and needs to be tested before bring it out.

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Originally posted by Codplayer233

Why do the default operators always show as the assault class during gameplay, regardless of loadout now?

The primary weapon of the loadout determines the default operator skin.


07 Jan

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Double checking to see if we are looking at this. What platform? Or is this happening on all 3?

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This is bad ass. We are adjusting the idle animation on the players grip on the knife so you can see it better. Need to be able to see those edge weapons better:)

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Originally posted by Oversliders

that's awesome!

Have you ever thought of doing a perk or a kilstreak that would allow to run all possible attachment of a weapon to the detriment of losing mobility or secondary weapon use? In other words if the weapon allows to upgrade 7 items, the perk would enable you to run all of them for as long as you don't get killed. This could be setup in similar fashion to how pro mode is set for field upgrades and kilstreaks.

Idk, just an idea I figured I could pitch since you've been so kind to directly engage with the community.

Ive never personally thought of something like this but Im not a designer:) Interesting feedback and concept though. I dont mind mentioning it to my MP Design friends.

Comment

Originally posted by Derpcrawler

Hey Joel. Sorry for another hijacking of a comment.

Can you talk about tech aspects of Xbox One X version of the game? Right now, game runs not as well as it could in MP on Piccadilly and on every GW map.

There is tech analysis of the issues by Eurogamer’s DigitalFoundry. But the gist of it is that game render targets dynamic 1600p on PS4 Pro and dynamic 4K on Xbox One X. While on Pro it’s fine and stable 60FPS in MP, on Xbox One X in GW game frequently drops to mid 50FPS. In 6v6 and 10v10 it’s mostly fine except for Piccadilly where it also suffers.

Any chance a patch will come that will at least in MP make performance on Xbox One X more stable? Maybe make dynamic resolution scaling more aggressive towards targeting 60FPS or just lock the resolution in MP to 1440p? I would take 60FPS any day over higher resolution or 4K.

Here is full Eurogamer DF analysis of the retail version of MP on all platforms, frame rate analysis starts at 7:21: ...

Read more

I'm not a good person to go in depth on tech aspects. I can verify that since the beta and launch the engineers and been actively fixing known bugs and optimizing the game and will continue to do so for all platforms.