darkhearted_raven

darkhearted_raven



05 Jan

Comment

Originally posted by PiccoloCapable

Thanks for the clarification! Hi Raven! Happy New Year! Hope we see/hear more from you this year

I'm always around, you can generally find me on the discord every once in a while. Unsurprisingly I favour the lore chats. :D

Comment

Originally posted by awsd-7

Any changes? Charge cost, buff duration, boost strength?

Yes, it's a boost. Wont cost you more, but the benefit is stronger.

Comment

I hate this.
I also love this.

Comment

Originally posted by Sea_Incident_853

Also the progress bar on the restoration event says we can unlock the strength of het power for the desert pantheon aura, but it's been there already?

That's my bad, it's a typo, it should say "Might of Het", which is an upgrade to "Strength of Het". I got the two mixed up when I added in the message. There's a fix incoming for it, but due to the way it's set up it'll need a cold fix to work, so should go in next week. But can confirm, it's an upgrade to the existing power.


04 Jan

Comment

Originally posted by Spifffyy

Is there any new update for this to be patched? honestly souring the entire experience of this new content, especially since we have to catch 5k of these things for the comp req

This should now be fixed.

Comment

Originally posted by EmmaKittyOr

can we get a message on twitter or maybe your own post about it? ive been spamrefreshing reddit for 20 mins until my friend told me to go back to this post

You can click on Dundee to get him to take back control of Chito which should work as a temp fix. We're working on the issue currently, but no guarantee of timescale.

Comment

Al Kharid, the empty house near the duel arena entrance.

Comment

Originally posted by Sanii_

Seems to happen as soon as a Scarab he's after, gets taken by another player. He'll just stay still in the water after reaching the Scarab he's after for a certain amount of time (or until you return to the oasis)

Mod Luma is on this now, will let you know when we have a fix incoming.

Comment

Originally posted by Lucaswoodbridge

Just found it, so frustratingly simple 😅 now leading people over to him in groups hahah

It's all good. Many of the daily tasks (there's a new one each day) are encouraged for the community to get together and help each other find them. They all take about a minute to 5 minutes once you've found them, but you'll get it done quicker working together to help everyone find them. :)

Comment

We're looking into this now. Please make sure to send bug reports with any information you have on how this happened.

Comment

He's nearby but not actually in the Oasis itself. Look for nearby shelter. ;)


23 Aug

Comment

Originally posted by IsSierraMistOk

I could be wrong, but I think this is the issue that I'm having. My archaeology level is 80 so I can access the new site and mine each of the excavation points.

The issue is that I can't use my soapstone. I can't deposit this one material into my storage at most of the deposit spots, but I can at the deposit point by the first excavation point. When I check my storage or try to repair artifacts using soapstone, it says that I have 0 in storage.

I'm not aware of this issue happening for anyone else, could you submit a bug report and include as much information as possible including as clear steps to reproducing this issue as possible. We'll take a look once we have all the data.


17 Aug

Comment

Glad you've enjoyed it, Mod Ryan and myself had a lot of fun making this content. :)


16 Aug

Comment

Originally posted by darkhearted_raven

Will take a look right now. Would appreciate it if you could send in a bug report for me please. I suspect it's just some confusion with variable states, check that you've actually unlocked the research from the box (it might have said you can't). But I'll do some digging now.

Update: I think I have found the issue and am working on the solution. Hoping it can be hotfixed in.

It seems to be caused by clicking out of dialogue after getting the lore page, so for the moment anyone doing that bit should avoid clicking out of dialogue boxes. The fix I have incoming should require you to just click the table again to get the research.

Comment

Originally posted by darkhearted_raven

Hey there, I'm investigating this currently, looks like something weird might have happened with the models. We're chasing it up now. It shouldn't impede your ability to complete the windows and get the XP for doing so, just their appearance.

So update to this.

It looks like something odd has happened with the models here and they've uploaded wrong somehow, to the live game. We're working on a fix, but it might not be good to go til the next update as it requires modifying models.

On the plus side this is purely a cosmetic issue. So if you complete the windows you should still get the XP and any associated achievements upon completion and then when we have the models fixed you can pop back and see your fully completed stained glass windows.

So you can either hold back your shards til the issue is fixed and see the various stages of broken->fixed, or you can hand them all in now and see the completed image when the fixed models are uploaded, up to you.

Comment

Will take a look right now. Would appreciate it if you could send in a bug report for me please. I suspect it's just some confusion with variable states, check that you've actually unlocked the research from the box (it might have said you can't). But I'll do some digging now.

Comment

Hey there, I'm investigating this currently, looks like something weird might have happened with the models. We're chasing it up now. It shouldn't impede your ability to complete the windows and get the XP for doing so, just their appearance.

Comment

Originally posted by Soldtheman

I can see that as being a slight issue for irons then. They could wind up with artifacts they have no way of restoring.

Its not uncommon to need to stop at material caches because you dont get enough of everything restore them. This could wind up with irons either destroying damaged artifacts or having a bank slot or two eaten up until they’re able to go to the cache.

I understand that the game isn’t balanced around irons but it seems like poor design to force players to either wait 30 levels until they can do it themselves or buy items from the grand exchange

So archaeology balancing is based around assuming material caches aren't used. The caches offer a definite convenience advantage, but aren't vital to complete it. This can mean wastage at the lower levels (of getting rid of excess artefacts or imperfect storage) but it's still entirely possible to get everything you need from the excavations at the digsites.

Obviously, my standard disclaimer of "we'll keep an eye on how things go and make any changes we feel are necessary" still applies. We don't feel that it's currently necessary to adjust the material cache and indeed not doing so creates a convenience unlock at the higher levels, however we can always change that should player experience show us that we need to.


12 Aug

Comment

Originally posted by Soldtheman

With soapstone being moved to a lower level for first access will the level requirement be reduced for the material cache be reduced as well? Or will the cache still be locked at 98?

And if the level for the cache is reduced, will that also reduce the xp from it?

I don't believe the material cache has changed.

Comment

Not anymore!

Technically materials aren't level locked, only the sites you access them are. We decided to allow soapstone to be obtained at the levels here in the Senntisten digsite. So you will find them in the excavation spots at the levels needed to access the spots.