We currently only have the ability to make something immovable by making it completely immobile.
We currently only have the ability to make something immovable by making it completely immobile.
Devs have said they will add a penalty closer to release, but at the moment, if you die in a dungeon, you lose the dungeon, if you die in a monolith you can't get the bonus reward from it, so mainly endgame penalties.
We already added it. The new death timer. Yea it's only 5s total.
When their is no official API, where did sites like maxroll.gg or lastepochtools.com get their data for characters from?
At https://www.lastepochtools.com/ladders/ you can click on character names and you can see the complete build.
At https://maxroll.gg/last-epoch/planner/ you can click "Save/Load" and then enter a account name to see all characters.
We are running a trial version of our API right now with those two sites. We will expand the functionality and access to that API as we go.
Warpath! It has several variants and is viable as any Sentinel mastery.
Source?
There is no source for this.
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There is literally zero official information to back this up. Please do not say any date with any sort of confidence, it gives people the wrong expectations.
That one is bugged apparently. They are supposed to vanish entirely.
What’s the likelihood of crossplay? I know it’s a bit much to ask but I have some buddies on console that I would love to play LE with
No idea yet. We are not going to even start looking at consoles until after 1.0 launches later this year.
Not much has changed with regards to a console release. We continue to intend to make a console version for PlayStation and Xbox. We still will not start that process until post-1.0.
What exactly is the streamer mode doing?
Not much really, main thing is cap the fps. Frequently when we see people say that they have a strong system but are getting stuttering, the fps is actually spiking too high.
Do we turn it on or off for better performance? I'm on win 11. Would running in admin mode help? That helps some ported games from xbone.
Nope, and this wasn't ported from Xbox.
Steamer mode on.
Tried steamer mode yet?
Now you're just making shit up my guy. xD
Nah, he's great. Came to Germany to work the gamescom booth with us for maxroll.
This is actually a Kickstarter backer's reward. Remember this as you might see something that reminds you of it down the road.
The great thing about making and naming a thing is that you get to define how it is pronounced. Epoch has several accepted pronunciations around the world. Epic and e-pok are the two most prominent pronunciations of Epoch. As soon as it has a capital letter at the start, we can define "wrong" pronunciations as right.
Internally we use e-pok.
If anyone wants to say something else, that's totally fine too.
any update on this? big fan of raxx and i am dying to try this game (ps5 user)!
Nope, it will still be a post-1.0 goal. Our controller support has and will continue to improve. We will start to look at consoles as an option once we are on the other side of launch. No work has been done on a console version yet.
Necroed for support for the guild and guild chat. Have several friends from other games and would be nice to be able to chat with each other outside of a party
I typed out a reply, then I checked the context and realized that I had just typed out almost an identical reply to the original comment. It's still low on the list.
On-kill effects are essentially a way to say "this mostly doesn't work on boss fights," which just kinda feels bad, even if it's numerically balanced. Is that your intent?
On-kill effects are essentially a way to say "this mostly doesn't work on boss fights,"...Is that your intent?
Yes, this is often how we approach new nodes that we make with these types of effects. And this is why most of the new nodes with these types of effects have been the "on kill or boss hit" style. It's just not a blanket decision.
We do that for new effects that we think it appropriate. There are situations where it's not though.
I always thought it was like 33% to roll a LP on a unique item, and each unique item rolls 4 times? So I would assume that probability to get a 4 LP unique is 1/81 when an unique drops?
But then this would make 1 LP legendary more common than 0 LP ones. So probably not 33% per roll.
Sorry, this is not quite right. Each unique has a different chance and it scales with area level. Some items are mega dramatically super way way way more rare than 1/81 for 4LP.