ekimarcher

ekimarcher



04 Jun

Comment

Originally posted by eds444

Just checked and you are right. the ticks are faster now and feels better. Was it changed recently or is my memory wrong and it was just as fast before?

It has not changed.

Comment

Originally posted by eds444

I voted no but I wish they'd make the disintegrate skill ticks more frequent than it already is... like 2 ticks per second

It ticks faster than the damage numbers are displayed. So it's actually faster than that already.


29 May

Comment

Originally posted by Teraus

One thing I've noticed is that the game doesn't explain how the player comes in possession of a shard of the Epoch after Balthas uses his two shards to travel in time. Was this an oversight, or just something that will be addressed by the next version of chapter 2?

I expect that it will get tidied up. Lore is well aware of the disconnect. When I asked about it he groaned and mentioned wanting to fix that.


28 May

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Originally posted by Certain_Reputation82

The word "yet" has never looked so good.

Please say you'll be sharing your awesome game eventually with us poor folk, who could only afford a PS5 OR a PC and not both...

I chose poorly :-( Nobody's problem but my own of course. But still sucks. Haha.

That's still the plan. It'll be something we start looking at post 1.0 launch.

Comment

Originally posted by Manatroid

I’m going to give just one criticism to it, and it’s not even necessarily one that has to be addressed by that chapter itself.

I started a new Mage and got a little thrown by how the game gives you the old intro for your character, and then the game thrusts you into your trek to the peace-talks. There’s a left by a traveler that supposedly asks for your aid in these peace-talks, but it’s not clear if it’s actually asking your character specifically to join or if it’s just, like, an invitation to no-one in particular.

The solution would involve re-doing the intro cutscene to make it more clear whether or not your character was aware of what was actually going on. I can’t remember if it was mentioned that those cutscenes are going to be re-done in the future or not, but I imagine it’s probably lower priority for patch content.

They are going to be redone.

Comment

Originally posted by Dinosauur

Is it applied, with this workaround? 🤞

Should be, the only thing wrong with it is that it's just backwards so the raycast gets blocked by the back of the frame. As far as a controller is concerned, it's just a normal node.


26 May

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Yes, sorry about that, twas a mistake, you will be able to change that portal too.


25 May

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Originally posted by Certain_Reputation82

Please port it to ps5 ...I'm dying here.

We have not started console development yet. It'll be a while still.


24 May

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Originally posted by SottoSopra666

Yeah I was gonna wait a couple of days anyway, tomorrow is gonna come out a new dlc for another game that I play, so I'll mainly stick to that for at least a couple of days, and then go back thinking about Last Epoch.. Maybe that will fix the performance!! (Even though I took a look at the patch notes and seems like performance was never mentioned)

It was mentioned several times.

Comment

Originally posted by SottoSopra666

Yeah, that's exactly the situation, I was also trying to find some Infos in this subreddit, but looks like a lot of people talk about decent performance and stable 40 fps (beside endgame contents), and then there are some users that report almost unplayable situations..

Gonna think about it a little more, then maybe I'm gonna buy it, and eventually refund the game if it's not gonna be my cup of tea

Well if you're considering that, at least wait until the patch tomorrow. It has the entire first chapter completely overhauled and is a totally different starting experience that is much better.

Comment

Originally posted by Kozkoz828

yeah it really should be stickied somewhere on the sub unless it already is lol

only in the FAQ in the side bar

Comment

Results on Steam Deck are few and far between with inconsistent results so far. I've seen several people say that they are having a great experience with it and others saying that it is unplayable.

It is technically an unsupported platform for an Early Access game so it's a little tricky to get hard details on it. I think that most people are running in Proton for a better overall experience.

Hopefully you can get some first hand info as I haven't actually tried it myself yet.


21 May

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Originally posted by Smaptastic

Is there a way to search for the exact stat?

No, it is an extremely simplistic search system still. It will be expanded on.


20 May

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I'm sorry, I don't have any info on it.

There is a discord link at the top of that website which is run by the creator. That's probably the best place to ask.

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Originally posted by New_Cod_5838

I am confused too! Hmm, I think I can simplify my question.

If I take the Skill Soaring node in the Druid Swarmblade tree it will convert the damage from my Locust Swarm from my damage to minion damage. The tooltip reads "Locust Swarm now scales with your minion damage rather than your damage."

If I then stack my character with "increased minion damage over time" will it increase my locust swarm damage? Locust Swarm is scaled by DoT damage to begin with. I just wanted some clarity.

You rock with these awesome quick replies!

Yes.

Sorry for the confusion. I often muddy the waters with too much info.

Comment

Originally posted by New_Cod_5838

Thank you for the quick response! If a skill like Soaring Scorge (Druid swarmblade) indicates that damage will be sourced from "minion damage" (and not player damage) would this factor in equipment with the increased minion damage over time modifier or only the straight minion damage?

I'm a little confused and I think I'm just going to repeat myself with the word minion added.

If it's a minion dot ability, it gets increased damage from the stats, increased minion damage and increased minion dot damage.

Edit: ok I get the confusion. Dot is a subset of damage. If you increase all damage you increase all the damage of the things in the set of damage. So increases to minion dot damage are used as part of the set of minion damage. What is really happening is all minion damage stats are handed to the skill and it just applies the relevant ones. So if you had 100% increased minion hit damage, that would also get passed on but it wouldn't do anything and would just sit there in the background.

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All dots are damage but not all damage are dots.

Increased damage affects dot and non-dot damage.

Increased dot damage affects dot damage and doesn't affect non-dot damage.

Comment

Originally posted by burbic03

I love this response! After 3 chars I was desperately wanting account wide mono not char. Going through and unlocking each time I really started feeling the burn from not having things unlocked.

Well that's not changing. And the changes won't be ready in 0.9.1 but we have some monolith changes in the pipe for increasing the speed of unlocking empowered with alts and making the monolith as a whole more fun.

Comment

Originally posted by Magic2424

We don’t need a way to level faster, we need a way to get to empowered faster or a way to make getting to empowered more fun (but they won’t do that)

Yes we will.