ekimarcher

ekimarcher



22 Aug

Comment

Originally posted by ButcherInTheRYE

Devs said on numerous ocassions they will release the last 3 masteries with the final release of the game 1.0

Furthermore, they said they will try (not guaranteed) to release 1.0 before the end of the current year.

So, what do I understand from all of this?

They release runemaster now because they will delay 1.0 again.

We realized that we couldn't do all 3 masteries in a single patch cycle and we didn't want to sit on the runemaster for a whole patch cycle so we are releasing it early. This has no negative implications for 1.0.

Comment

Originally posted by Radulno

Wait isn't the point of solo that it's offline and so characters can't be transfered (to avoid cheating)?

Solo online characters can be transferred to normal online.

Offline characters can't be transferred to online. (and won't be able to)

Comment

Originally posted by Asteroth555

I refuse to use it on mine, but I feel like an easy fix would be to move volatile reversal to a higher void knight level past the threshold, such that only VKs can get it.

We talked about doing that and while I can't make long term guarantees, it's not planned to be done right now. It's just such a fun skill for Paladins and Forge Guards too.

I think the better way for now is to make VK's just the best at using it. Work bonuses into other VK skills, introduce more synergies with void abilities, or maybe put things in the locked section of the VK passive tree to help with it.

I think this delivers on it being a VK skill but gives that light multiclassing feel too.


21 Aug

Comment

Originally posted by jahchatelier

this game has so much qol it's unreal

Little heads up, it won't transfer your crafting materials.

Comment

You can convert your solo character to not solo if you want.

Comment

It's crazy how widespread volatile reversal is for sentinels, even though it's so heavily rooted in void knight.

Cool build, thanks for sharing.

Do you have any upgrade goals for it?


15 Aug

Comment

Originally posted by erikbolt11

I'm interested in API access as well to possibly make a mobile app or web app with it.

Sorry, no progress has been made on it at all.

Edit: well I just saw the comment that this was in reply to, at least I'm consistent.

Comment

Originally posted by PaladinsFlanders

Thanks :)

Just to add on to the above answers

The CoF faction won't exclusively be SSF, you will still have in party trading, resonance gifting and party play. It gets referenced as SSF style a lot because that's the quickest way to say "no full on trading". And those that do play SSF will naturally pick CoF. Also, you can cross play MG/CoF and you can switch back and forth too. That link they posted above has all the details and an expandable FAQ.

Most skills do not shotgun. Several have nodes which let them shotgun but if it doesn't say, assume that they won't.

Comment

Originally posted by AShortAndUniqueName

Hey there

I just test it out and the bug still seems to be there :(.

Maybe because i use the wireless headset and it wont work? I'm using the G635 if that info is relevant.

We never catalogued the devices that it happened with but I have seen it with everything; 3.5mm devices, wireless headsets, usb headphones, built in laptop speakers, monitor speakers going through HDMI and smoke signals too. Ok, that last one was made up but I don't think the headset type matters for this.


13 Aug

Comment

The only people that can help are support.

I have to clarify this.

Have you received no reply at all or have you received no reply from a human? There is an automated reply that goes out to confirm that your filter isn't blocking it and to confirm that we got it and have the right reply email. Did you get this reply?


12 Aug

Comment

You've already got the right info posted in another one but you can press G in game to get info on topics such as this.

Comment

Originally posted by TRGA

I'm still a little unsure of this myself, but from what I can tell it's something like this?

Example:

Rive

Base Damage: 10

Skill scaling: 4% increased damage, per strength

Skill passive tree node A: Rive deals 15% more damage

Skill passive tree node B: Rive deals 30% more damage

/

Character

Main hand: Generic melee weapon implicit (+12 Melee Damage)

Unique glove of hitting things: +3 attack damage

Strength: 5

Rive Strength scaling = 4 (% per stat) *5 (# of current stat)

= 20% increased damage (To Rive only)

Character passive tree: 50% increased attack damage

Temporary buff: 50% increased attack damage

/

All relevant sources of each three modifiers are calculated like so?

  • All flat damage that can apply to Rive currently (Physical, Attacks, etc) get added to one final total (See below ...
Read more

This is right. Only thing I would add is that Rive has 2 base damage and 100% added damage effectiveness.

You can find full skill details here:

https://www.lastepochtools.com/skills/rive1

Comment

There is an old bug that I thought we fixed but this is the exact symptom.

Right before entering the zone transition, change your default audio device or unplug your current audio device. It should allow you to load the new zone if it's the same bug.


11 Aug

Comment

Originally posted by erikbolt11

What was the question that got removed?

The comment I replied to. It was asking what incentive there is to play cycle if the main content is rolled out to both cycle and non-cycle.

Edit: I also don't see it as removed.

Edit 2: I'm still getting used to the official app here, it looks like a normal post to me. When I come onto the desktop site, I can see that it has been removed though, sorry about that.

Comment

Originally posted by [deleted]

[removed]

Great question, we are still working to define that line. We are going to experiment a bit and look to feedback on it. One thing is the ladder. We might also include specific items to only drop in the cycle. We haven't landed on exactly what the details of this will be.


09 Aug

Comment

Originally posted by A_Rave-ing_Zektrus

Sadly the truth eh haha As always you guys do great work and your community engagement is fantastic (day 1 of multiplayer was wild)

Have you discovered any need for change to CoF since announcing it with the graphic? Will we also still be getting the "friend trade token"?

Yea, that's resonances.

Comment

Originally posted by superawesomeman08

shrug, can do, maybe octoberish?

0.9.2 is coming before 1.0 still.

Comment

Originally posted by A_Rave-ing_Zektrus

That all sounds very intimidating. As a casual "item for my build here and there" and frequent "crafting for myself and selling the lesser outcomes" Kind of player I do hope LE can have some enjoyable trading as many people seem to need that.

I personally like getting everything myself in most games and so far its kept me wanting to farm out some drops as I have to do it myself. This also make drops for other builds that much sweeter to try out, as they are not just "before you play this char buy a T7 stat" which makes it less exciting to imagine builds when it starts with a buyable shopping list. I'm sure when the end game has more options i will enjoy it even more and more people will enjoy grinding out chase item drops.

We've put a lot of complex stuff in place to fine tune the numbers and prevent exploitation but using the system will be very streamlined. This should all sit comfortably under the hood and you can pay as much attention to it as I do my car.

It's also an optional system because you can just pick CoF instead and still do limited friend trading with resonances. Party drops being tradable in the party is also sticking around.


08 Aug

Comment

Direct trading will still come with the exact same limitations and costs as using the bazaar. You just have to coordinate the trade yourself so it's harder. The only upside to direct trading is that you'll know who you are trading to.

The obvious concern here is that people will sell huge items for unreasonably cheap in game for real money outside right?

We have many restrictions and requirements in place that make item selling en masse, at best, very impractical and easily detectable.

If you are selling many things to many different people for 1g all the time, that's going to be super suspicious.

You have to level up your MG rank in order to sell the big ticket items, this is a lengthy process that adds to the time cost of making a new account after getting caught. You also can't hide items on mule accounts due to the 1 time traded rule. You also have to farm favor to do the selling each time.

You can't move the items around various accounts...

Read more

05 Aug

Comment

Originally posted by StonejawStrongjaw

I would assume that it only is calculated after then ability is used to trigger its effect.

You use the attack and then a variable is check for mana Cost => 10 then (code) sort of system, and it doesn't check the man's cost constantly.

That's my assumption at least. Good way to test is just go hit something and see if the damage is higher.

This is exactly how it works.