ekimarcher

ekimarcher



31 Jul

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Originally posted by wiggle_fingers

Love the rainbow sword from diablo 3

Funny enough, that's just a coincidence, this is actually a nod to a different game.


30 Jul

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This is working as intended, the affixes on unique items aren't the same as those found on magic+ items.


28 Jul

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If you are playing online, you can get someone to go to the next Waypoint and you can portal to them.

If you're offline, there is no way to do this that I can officially recommend.


26 Jul

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Originally posted by eliel77

With this I have accidentaly discovered that leaving Soulfire Bastion following the path will put me in Chapter 7 in the map next to Champions Gate (Arena map) and this solve my problem of not being able to easily enter Arena if skipping chapter 5 to chapter 9 (early Julra fight).

So far you can go from chapter 4 to chapter 7.

From chapter 5 to chapter 9.

Yea, we don't try to hide that it is a campaign skip but nobody seems to know. So that's on us. The other dungeon is also a similar skip.


24 Jul

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Originally posted by [deleted]

[deleted]

Yea for sure but it doesn't say, you get x points in node y. You can know what the crown does without opening your passive tree.

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Originally posted by Airowird

Was there ever an idea of scaling the Mastery power?

e.g. "You Mastery bonus is X% increased" could be a useful stat if you build into that specific class mechanic. (Sort of the WoW Mastery stat, I guess. Generic stat, but different effect depending on class)

Yes, and if we were going to do a specific generic stat like that with regards to passives, that would be where it would go. And we for sure don't have anything like that planned at all.....nope, no way, not at all....ok fine you broke me, we're doing it.

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I really like this idea. So much that I've pitched it internally before. Sadly you might have noticed that it's not in the game.

It would take some minor be features to make work but it's not a big deal really. The main reason why we haven't done it so far is just that it's a little too specific without being detailed. When a player reads +2 points to a passive is column 5 of your mastery tree, they probably have no idea what is even in that column. It's either going to be awesome or useless. They would have to go look at what is there to evaluate if it's even worth looking at or not. This inability to know what the item does without referencing a lookup table is a step we would like to avoid.

There are also some problems with removing items and having them remove a passive point and then losing access to a skill all together in some situations. Also invalidating your whole tree if they were what got you to the next rank of nodes.

So, these points wouldn't b...

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22 Jul

Comment

Originally posted by FeelingSedimental

Some inaccuracy here. Increased Hammer Throw damage DOES apply to disintegrating aura due to how damage is passed on to subskills. The text on the aura itself mentions nothing of hammer throw stats on gear, exclusively those on tree. The text is inaccurate though, saying the stats don't apply "unless specifically stated" but the Ballista nodes (%more damage and -cost) DO apply without stating so.

Just to make sure I tested this on a level 100 naked forge guard with only the bare minimum points to get disintegrating aura, and threw hammers such that only the aura hit a dummy. Equipping a chest piece with only t6 Hammer Throw damage increased the damage of the aura ticks. The testing with Ballista nodes were done on the same character, throwing without the nodes allocated and again with them.

Disintegrating aura is actually a special case. It doesn't actually create a sub skill. Instead it adds a new damage component to the hammer itself and just adds the VFX around the hammer.


21 Jul

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Originally posted by perrythepig

Can't wait. Give us a date so I can take time off? <3

I'm trying really hard to cultivate a reputation as the guy that never knows dates. And I actually don't know the exact date. I know when my stuff has to be done because we are doing an earlier cutoff this time so we can do more rigorous testing.

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Originally posted by xDaveedx

You got any of dem juicy rough ETA's somewhere between tomorrow and in 6 months?

Sounds about right to me.

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Originally posted by perrythepig

I'm awfully excited to stream the game. For now, there's low public interest, and I'm avoiding burnout in LE. As soon as there's any reason to play, I'll be online.

I was actually just looking to see what you've put out recently this morning. I wasn't too surprised to see a lul. I think we will have something fun to sink your teeth into next patch :)


20 Jul

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Originally posted by miffyrin

"Someone official leaked" is great wording :>

For when you don't want to throw the boss all the way under the bus.

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Originally posted by walkman312

Cool. Thanks. I’m not on the discord and hadn’t seen it elsewhere. Was just curious if that was official.

Someone official leaked that our internal goal was end of the year in the in-game chat a couple months ago. It was later confirmed on reddit, discord, and on the dev stream that our internal goal is the end of the year. We aren't ready to actually set a date yet but things are looking pretty good overall.


18 Jul

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Originally posted by reporter_assinado

Tyvm!

Just to add some specifics to the above. You can't put two items with conflicting class requirements into the eternity cache. So it doesn't matter where the class requirement is coming from, you can't put two items with different class requirements in the cache at the same time.


13 Jul

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Originally posted by alfredoleggio1234

Good to know, thank you. Curious about timeline of releases though and how we will get to 1.0 this year, I thought you would want to give such a big feature some time before 1.0 for bug fixes and balancing.

I'm sorry, I don't have details available about the specific timeline of upcoming releases.

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Originally posted by alfredoleggio1234

Rising Flames didn't change the game enough for you to have a completely different gaming experience than before, game is on a good path though. Definitely worth checking back in when the trading/ssf faction stuff is out, which should be before 1.0. Probably around end August/mid September would be my guess, no official info.

Item factions will not be available in 0.9.2

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Originally posted by xDaveedx

Will there be some twitch stream for any announcement or will you just have some setups for people to try out upcoming stuff without any live stream?

I'm not 100% sure on this but my advice would be to keep a weather eye on the Gamescom communication in general. I think they do an opening night show thing that's probably streamed. We will also be pushing out social posts during the event to keep people who aren't able to attend in person up to date.

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I love easy fixes. Got it. Thanks.


08 Jul

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I asked about it and they said it was already up. I'm off on vacation at the moment so I didn't really check properly. I hope they got it because I think it would have gone poof yesterday from twitch.

Either way, thanks for doing that, I think it was a good one.

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Originally posted by vvvit

This is newbees killer character sheet. I mean, your logic is perfect and make sence, but what is point of character sheet that doesn't show your stats actually? If this is intended, then you need explain to all player that logic.

That's the thing though, it does show your stats actually. It doesn't show your minion's stats.

It shows the stats you have for summoning new minions. It's your character's stats on your character sheet.

You are right though, it isn't a good character sheet. We have a revamped character sheet with information for your active skills in early development. It's a project that has been pushed back several times in favour of other things.

It's a tricky thing to show in one place regardless because not all your active minions will necessarily be in range of the totem so you can't just say "all your minions have this buff". Ideally each minion would have an individual character sheet but then again, that's probably super inefficient to look at right?

We will be improving the character sheet at some point. I hope sooner than later.