ekimarcher

ekimarcher



20 May

Comment

Originally posted by Stillhart

I really like the idea of items that level with you. The mace that gets damage per level, while bad, is always fun to use. Having an option that's not bad sounds good to me!

That mace is also getting a big upgrade as a leveling item with the changes to legendary item level calculations.

Comment

Originally posted by xDaveedx

They have said they want the supporter packs to be the best deal you can get for your money. After the recent price adjustments it seems like back mtx will hover around 5$, portals around 10 and pets probably 5-10, so the "value" of these supporter packs would be around 35-40$.

Now if they wanna make the packs the best deal it would only make sense to price them at 20$ or at most at 30, otherwise you might aswell buy 350 points and just grab any mtx you like instead of the set combinations from the supporter packs.

The concept of different individual mtx of the same category being on different tiers is kinda lost in this analysis I think.


19 May

Comment

Originally posted by 7tenths

Yes. That was the exact point. You have to regionally price anyway. It's not preventing the need for it.

It only obfuscatates cost to the user. Especially since you're using 120 points for $9.50 to buy an effect that cost 165 points. It's math that's intentionally difficult to do on the fly.

Instead of just listing the cost at $13 it's 165 points that you have to spend $19 to get and have left over points in a closed system.

Sorry I misunderstood the claim that we aren't doing regional pricing of the points to mean that we weren't regionally adjusting the purchase price of points for local currencies, which we are.

Comment

Originally posted by 7tenths

Because they aren't regional pricing the points?

Stop. There is no benefit.

Point purchases are regionally priced though.


16 May

Comment

Originally posted by feelingweller

They have announced plans for factions but idk about guilds

One of the upcoming "Item Factions" is called the "Merchant's Guild" this has nothing to do with the general game concept of player grouping and organization, often referred to as a "Guild".


13 May

Comment

Originally posted by Axl2TheMaxl

Has Dbrunski's video upped the interest and motivation here?? I hadn't heard of this game and it looks so cool! I don't have the time to figure out a gaming PC so I only play console, hopeful I can play yalls cool ass creation some day

While it certainly didn't hurt, we have a planned timeline to 1.0 launch and it doesn't include a console release. We will still be looking to consoles as a post 1.0 option.

Comment

Originally posted by LordMotas

For completeness:

Normal 1 Affix item

T1 - 42%

T2 - 27.6%

T3 - 13.8%

T4 - 6%

Edit: technically this isn't possible because a 1 Affix item is inherently a Magic item X_X But since we have the formula, we might as well list all the data.

Welllllllll, you can kinda get a normal 1 affix item. Once you seal a magic 1 affix item, it becomes a normal item with 1 sealed affix. I know that also isn't useful because you can only seal 1 affix but it's still kinda cool.


10 May

Comment

Originally posted by ItsmeYaboi69xd

What's the point of this other than using an item for a unique LP craft?

Or if you want to have the same weapon in both hands.


09 May

Comment

Originally posted by matek11523

I don't know in what degree you can be open about this, but what makes it impossible to implement this option?

I wouldn't go so far as to say impossible really. I can't really give the exact details but it's essentially that we looked at doing it but there was a really bad performance problem that we don't have a solution to. It might be possible to fix but it is still a relatively low priority thing. Low priority, high difficulty, unknown time investment items get extremely deprioritized. I just don't want to get people's hopes up by saying maybe because there are just so many things we will work on first.

Now, also remembering that I'm really not trying to get your hopes up but this was the same answer we were giving to an old performance problem which forced us to cap the display number of active ailments on a target at 15 per type. This was very recently solved out of the blue and we got lucky and were able to take it from the "No" list to the "Done" list.

So barring some sort of epiphany coming to someone in a dream, for now it's just, No.

Comment

Sorry, no. There is a technical problem that prevents this.

Comment

A whole bunch of stuff happens to your character visuals. Some are kinda subtle but the big ones are that the player light gets very red and the screen has a big effect on the edges.


08 May

Comment

Originally posted by Suspicious_Trainer82

Downvote all you like but it certainly would’ve made my play through a lot smoother and I am positive I’m not alone on this. It’s not criticism, it’s constructive feedback.

Hey there, we are aware that the existing tutorials are not obvious enough because we do get this confusion fairly frequently.

If you would like to reference this information in game in the future, every character has this pop up when opening the skills menu for the first time. Every time you respec a skill it tells you this in big red letters. And it is also available in the game guide by pressing G.

I think they are downvoting because you closed at least 2 tutorials saying this in order to do a respec.


07 May

Comment

You can only specialize in one mastery class. Once you do, the lower section of all mastery class become available to place points in.

So I think you probably already have.

Comment

Originally posted by Odd-Investigator-996

I would, but I can't find it. The online character files are lumped together in an autosave folder somewhere.

You would have to manually enter your info into the build planner. You don't have any files on your computer which represent your online characters.


02 May

Comment

Originally posted by Cricetola

Ahh got it thanks, thought OP meant CDR affix on items didn't work and I was confused

The really confusing part is that technically we don't even have CDR. ICDRS fills the same role but it's mechanically different in how it scales.

Comment

Originally posted by CounterPointCharlie

the chance is low enough that as humans, we can't properly comprehend how low the chance is

Sounds like we're fighting Boltzmann entropy!
Suppose one had been playing continuously since the Big Bang: is there a greater than 50% probability that a 4LP RV would have dropped by now? Because I'm totally willing to skip to another branch of the multiverse if necessary.

Lol I don't have the numbers easily available. I also feel like people generally lose their ability to properly comprehend the size of numbers in a situation like this around 1 million.


01 May

Comment

Originally posted by Altaneen117

Great but a 1 in a trillion trillions is a greater than 0 chance but it is effectively 0. They should post rates or give us an idea of rates.

It's rare enough that you shouldn't plan to have a Legendary Ravenous Void in your build, let alone a 4LP version. I don't know what the actual numbers are off the top of my head but the chance is low enough that as humans, we can't properly comprehend how low the chance is.

Comment

Originally posted by SonOfFragnus

Show me one RV legit obtained that has a 4 or even 3 or 2 LP roll on it. Even BiS build guides don't have that shit with even 1 LP on it. Nothing above 80 Effective Level is even worth considering as having the possibility to roll 4 LP.

As far as I'm concerned, it's not technically possible and saying otherwise to OP is stupid.

I think it's an important signpost example. If RV is technically possible to be found with 4LP as one of the rarest LP items, then so are the other ones. So, from a strictly technical standpoint, RV is possible to drop with 4LP. There isn't anything which explicitly prevents it.

I get the impulse to say that it is technically impossible because it is practically impossible, however because they are looking for information regarding the system as a whole, I think it is important to be precise.

Comment

Originally posted by SonOfFragnus

No, it is not even technically possible for an item with an effective level for legendary potential of 100 to drop 4 LP. You will NEVER see a legit Ravenous Void for example with more than 1 LP. I'm not even sure 1 LP is possible on that item...

No, it is technically possible for Ravenous Void to drop with 4LP. It's just so rare that it's not practically possible.


30 Apr

Comment

That name is fantastic