ekimarcher

ekimarcher



21 Mar

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Originally posted by Devestator90212

So according to your guys analytics you wouldnt make more money and the game wouldnt be an even bigger success if you would release it on both pc and console (PS5/Series X) at the same time?

Cause like i said before and this is using analytics from past games that have separate releases, if a pc release gets it first and then console gets a release a year later, that console release a year later has 0 hype and most people dont care anymore cause the game is "old"

Same thing happened with Monster Hunter Rise, PC release had it first and then it came to on consoles a year later and no one cared about it at all cause it was considered "old"

But when Monster Hunter World came out on all platforms at the same time it had insane hype and success cause it was out on all platforms at the same time...

I'm saying we can't afford the delay of the PC release to the scale that a simultaneous console release would cause.

Comment

Originally posted by 5ManaAndADream

Please show me a guide or last epochs version of a POB. I was in love with static but I dropped it in favour of the maxroll sorcerer lightning build.

Not sure if you know that you sent this message several times but if it was intentional, that's not appropriate.


20 Mar

Comment

Originally posted by finny_rawrs

I was trying to reinstall the game from their launcher told me it was discontinued, and needed to migrate to steam to download. As I was trying to migrate my account to steam and I saw "Account Services Temporarily Unavailable" on LE's main page. Your issue might be the same, or related.

if you contact support they can help you get it done

Comment

Originally posted by Devestator90212

if the game has been delayed this much already might as well delay it a bit more so console and pc have the same release date..

Games dont usually do well if it comes out on pc first and then console later

The hype is all gone and people just wont care

But if you come out with it at the same time you guys would make bank cause of the hype

As a team, we have come to different conclusions and will not be doing this.

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Originally posted by Mind_Is_Empty

While it might be an unnecessary layer of complexity, it might be possible to do a factions solution for blessings.

Team A: The Inevitables. Same as current system, except not picking a blessing improves the currently-chosen blessing until it's a perfect roll.

Team B: The Collectors. Same as current system, except they're able to destroy blessings in a storage location as well as their current blessings location, and can freely swap between storage and active.

Stored blessings could be accessed on alts that finish the given timeline and are part of The Collectors too, and The Inevitables reset blessings to minroll if the player leaves that faction.

I think you could get away with less favorable weighting if players had either or both of the above.

That sounds like a cycle content idea for 10 cycles from now. (Not that that's a bad thing at all)

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Originally posted by Manatroid

Apologies, but I don’t quite understand what you’re referring to regarding ‘weighted ranged rolls’ regarding blessings? I’m only starting to get into endgame recently so I don’t know much about the blessing system as-is.

And thanks for the work you and the rest of the team put into this game, I think this most recent update has been phenomenal.

In the suggestion of OP, part of the idea was to expand the roll ranges and add a weighting towards the lower end of the range in order to balance the power increase from the rest of the suggestion.

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Originally posted by Abux

Wait are you telling me that idols are not weighted towards lower rolls? I was sure they were cause it’s so hard to find idols with 3 vitality (which would be a 1/3 roll) and good rolls in general despite the idols being so common.

There are even rolls that seem to be presented as even odds and we say in the fine print that they are weighted in the player's favor and I have still gotten bug reports saying that it's weighted against the player.

Humans are really bad at looking at sets of rolls spread out over a longer period of time and correctly understanding the odds when we are invested in the outcome.

It's not just you at all, but those idol rolls are not weighted.

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We have learned that we can't do weighted range rolls that aren't in the player's favor. It gets a colossal amount of very negative feedback immediately. We've done it twice and neither time was it pretty.


19 Mar

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We have created all the armor sets in the game to the awesomeness level we intend to use long term. What you see now is the floor for gear awesomeness.

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Originally posted by deadlycherub

That's correct. I suggested a melee skill, upheaval and replaced the physical tag with a cold tag, and specced pets into cold tags. That way you just throw cold damage wherever and the player's melee, along with pet spells, all scale. If I understand correctly, both melee and cold melee on OPs item would scale upheaval, which would then be scaled more with shared cold damage affixes. Minion spell damage on item would scale pets cold spells along with shared cold damage as well. The bleed would turn into frostbite from the upheaval, which is a cold dot and I believe shred cold resist, making pets and upheaval that much more efficient and I believe the DoT from frostbite would scale up from cold damage as well.

Edit: u/ekimarcher is my understanding correct on the scaling of cold upheaval? All other stats aside. The item above is 130 base melee and 88 cold melee. Say upheaval is purely cold, but still scales off melee tags. Would increased cold dam...

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All added damage is added to base. Added melee damage (weapon implicits) is converted to cold if the ability in use is pure cold. (Split at whatever the base damage ratio is for multi element).

Add all increases together and apply. Increased cold damage applies to all the cold damage, which in your scenario is all of it. Generic damage increases apply to damage.

Apply all more modifiers individually. Same rules as above.

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Originally posted by johnyu955

I think there's an edge case that is not being caught in regards to save file names. For context here's the characters I had before:

1CHARACTERSLOT_BETA_1 (first character ever created) 1CHARACTERSLOT_BETA_3 (my level 88 sorc)

1CHARACTERSLOT_BETA_2 would have been my character that originally got deleted on patch day. Yesterday I created a new rogue. I would expect the new character to either take slot 2 or slot 4 depending on your naming priority. Instead I got 1CHARACTERSLOT_BETA_0. I'm assuming this is new code added if you're starting at index 0 now instead of index 1 prior to 0.9? After I created the rogue I immediately exited the game to verify if all my characters were there and they were.

I then created another character, this time an acolyte and played for a few hours without checking save files. When I was done for the night I went to check characters and my sorc was gone. My acolyte had overwritten my sorc as the new 1CHARACTERSLOT_BETA_3. In orde...

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I suspect that the fix just hasn't been rolled out yet because this is exactly what we found.

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We found a method by which offline characters were getting overwritten. We have a reliable fix for it. I thought this went out in the last HotFix but I could be wrong about that.

It is possible that you are experiencing a different reason for characters being overwritten that we don't have recorded yet or was possibly mistaken to have been the same cause as the other bug for this that we fixed.

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Originally posted by Ghintonic

Thank you - I'll check this one I'm nach home later today. Sounds like this could be the solution

It used to be Z, it's actually alt + Z now.

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That character and everything exclusive to that character was moved to SC. Your stash, gold and crafting materials are still there in HC because they are shared among all your HC characters.

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Originally posted by ImYourDade

Have you guys put out the % chances for different tiers?

I think someone in the community figured it out at some point possibly. I'm sorry I don't remember where that was.

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Originally posted by random_script

Do you have a probability estimate?

I am also curious about how much easier it is now with the increment to exalted drops than before

I'm sorry I don't know. The numbers get a little nutty on some of them. They start getting described in scientific notation to make it easier to read all the 0's.

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That's one of the highest tier items I've ever seen. Wow.

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Try making a couple new categories. The missing tabs and items should come back.