ekimarcher

ekimarcher



22 Feb

Comment

Originally posted by Nchi

So how's it feel to put every competitor to shame almost every blog post

It feels fantastic to be even talked about in the same conversation as the games I snuck out of bed to play as a teenager.

Comment

Originally posted by xDaveedx

Oh no worries, I will do that. Just discussing possibilities here :). Btw a goddamn genius solution you got there!

If you really manage to pull it off without any major game breaking bugs or abuse cases and it has some level of quality of life and polish, this will easily be the most elegant approach for the trade/no trade balance in games of this genre!

Here's hoping :)

Comment

Originally posted by xDaveedx

Well yea that's what I mean with 2 presets. But the faction levelling will take a good while, so we'll see how "viable" it's gonna feel to swap back and forth.

If you're looking for peak efficiency, pick 1 and stick to it.

Comment

Originally posted by ExDoublez

so what's shared between my MG and CoF characters?

crafting materials? and?

gold, keys and any items that dropped organically for you while playing as MG


20 Feb

Comment

Originally posted by RTheCon

You can swap mastery now?

No, that's a class selection. You can change anything other than a class selection.


19 Feb

Comment

Originally posted by Anakonder98

I restart the second character necro and cap 3 is chapter 3

I didn't see it, i go on xD i was very curious about all that i didn't see the HUD nhaaa i don't reach mastery yet Thank you btw for the advice, with other comment (except for someone) i understand a lot of this game and i found a little bit of time i start with a new character 💪🏽💪🏽

Given your history playing D2 and PoE, I can understand why you would be restarting characters so frequently. In Last Epoch, the only permanent decisions are your class selections. Respecing is cheap and easy. I advise that you at least finish the campaign before restarting again.

Comment

What is "cap 3"?

What is "2 necro"?

The area level is listed in the top right corner, are you playing in areas that are the right level for you? If it's too hard, you can go to an easier area and level up.

Are you putting points into your skill trees?

Have you unlocked a mastery class yet?

I see in the one screenshot you posted that you are level 21. That is still very early in the game and numbers will go up a lot. If you're struggling this early, take it slow and be patient. It will take some time to advance.

You can have more than one character at a time. Characters can be respecialised if you make a mistake. You don't need to delete old ones and start over.

Crafting is simple and powerful. You will find plenty of crafting resources. Start early and craft often.

Comment

Try deleting your graphics settings ini file for the game. It will auto regenerate a new one with default settings.


17 Feb

Comment

Originally posted by Chodemenot

Yea what this guy says. I imagine there will probably be an option to switch between offline and online characters at character select screen.

The preview build is online only. 0.9 will have offline but the preview is online only.

Comment

Originally posted by Biznatz1

No your main account chars are going to become offline single player chars.

If you want to play MP you will have to start fresh after .9 release.

All characters created in the last 2 multiplayer events will not become offline characters. They are no longer available to play.

Existing 0.8.5f live build characters will remain offline characters.


15 Feb

Comment

Originally posted by Stormsurger

I don't want to come off as accusatory, but could you expand on why something like a check in is necessary?

I think it's a requirement of playing Steam games? It's been a while since I've checked but I think I ran into a situation a decade ago where I had been without internet connection for about a month and it wouldn't let me start any game without logging in.

I could be completely off with this.


14 Feb

Comment

Originally posted by Leather-Influence-51

I would love to see a true offline mode. Not now, but for 1.0 it would be great.

Yea, it's on the list.

Comment

To be clear, the "30 days offline mode" was an example, not a description of the exact system. I expect that it will likely use a Steam infrequent validation system which I'm not sure how that works or what the requirements of it are. It could require "checking in" more or less frequently or maybe not at all. I'm not sure how the steam system works.

We don't have that system completed yet but it is currently slated as a launch feature but might be added earlier too.


12 Feb

Comment

Hi official portrait, which is used in the chat dialogue, was painted before things were quite so bad and he was still clean shaven. Things have gone downhill and he hasn't been able to maintain his appearance as much.


10 Feb

Comment

Originally posted by Slihsar

If this is the case, and let’s say someone wants to play only multiplayer, then what is the point of playing until 1.0 comes out? Will 0.9 multiplayer be whipped before 1.0 as well? Cuz leveling to 70+ for the 3rd and 4th time isn’t happening.

The main purpose of the multiplayer beta test events that happen pre-0.9 are to help us find bugs and test the servers so that when we do launch 0.9, it's stable and fun. This comes with the added bonus of a sneak peek at the upcoming content changes.

I expect that to most people this isn't an enticing thing really and that's totally fine.

We have been very careful to not wipe characters. We just can't trust that every character that people have played up until online is 100% legit. We can't migrate that data to our online environment smoothly and cleanly. These characters are still playable offline going forward.

Characters created between 0.9 and 1.0 are currently planned to be rolled into a "standard" cycle. The environment where characters go when a cycle finishes. We are not planning on deleting them.


08 Feb

Comment

Originally posted by Lwe12345

Currently progression is not multiplayer. Your existing characters will go to an off line mode and multiplayer becomes a fresh start. Currently save files are stored locally so people can tamper with them. Would be very unfair to be able to keep your character with 2 billion gold and 250 spent passive points when multiplayer drops.

I see this phrase quite a bit and it's a little ambiguous.

Your existing characters will go to an off line mode and multiplayer becomes a fresh start.

Characters created offline in 0.8.5f and before will continue to be offline characters going forward.

Characters created online in the multiplayer beta events pre-0.9 will not be available at all when 0.9 launches.

Characters will not transition from online to offline.

Comment

Originally posted by RektbyProtoss

Everything that is worded "on kill" should imo be changed to "x%chance on kill or on boss/champion hit", unless it's some kind of corpse explosion. An example is the claw totem in swipe tree, but there are imo way too many skills or subskills like that being rendered next to useless most of the time because they don't work vs bosses.

Is it good to have some effects in the game be more powerful and narrow while others are more broadly useful but less powerful?

Edit: I appreciate the replies specific to on kill effects. That's not really what I was asking for though. I was more asking about having situationally useful effects in general.

Comment

I think that there has been some information lost in the shuffle. The survey was not attempting to answer the question "Should we have a trade system or not?" Many people wanted that to be what the survey was about. From that perspective, it might seem very biased. However, that was never a goal of the trade survey. It actually clearly states that right at the top.

Please do not spread misinformation.


05 Feb

Comment

I know it's really tough to keep up with all the info because it gets very slightly changed as it gets relayed.

It feels like you might have missed that the firm no trade announcement was for the 0.9 release.

I also think you might have missed that 0.9 and beyond will continue to have offline single player. It will actually be even more offline capable than before. This beta multiplayer test is specifically to get feedback on the multiplayer servers, not give early access to the new content.

It's just so tough to have discussions like this with skewed info so I thought I'd clear that up.

Comment

Originally posted by Nimyron

I missed all news of that game for a while. So first of all. Multiplayer is finally out or you're part of the beta/alpha something ? Also, how did you achieve that ? You can teleport to the location of someone in your party ? Finally, with all quests up to that point suddenly completed, what level do you reach with all the earned xp ?

Oh also does anyone knows if it's the intended behavior with an idol slot bug, or is that whole feature a bug and we're not allowed to skip (part of) the acts ?

Just for the record, it's open to anyone, not just streamers and it's more of a beta opt in than a application thing.