ekimarcher

ekimarcher



31 Jan

Comment

Originally posted by Valcrion

Awesomesauce. I was busy with work and was not able to attend anything. Did not even try to so as not to take up a slot. Have been hearing good things from several streamers about the event so far. Looking forward to playing it myself.

The next event doesn't really have slots to take up so if you're interested in even checking it out for a little bit, you can sign up no problem.

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Originally posted by 1trickana

Yeah I don't see the 10k even getting filled up, no need to worry

The 10k is more like a guideline than an actual rule. We can go over.

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Poison does base 40 damage.


26 Jan

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I can see the removed post about that third party selling site. I'm not sure if it works or not but just to be super clear, it is a steam account with the game already activated on it. This tells me that they probably activated it through our website and you'll have to get the email credentials associated with the Epoch account along side the steam account or else you'll have problems down the road.


19 Jan

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There isn't any type of regex style search functionality or tricks you can use to find specific combinations of properties.

This is something we will be looking to do at some point but it's likely not going to happen before 1.0


18 Jan

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Originally posted by CoachHelp

Reviving enemies

I'm sorry to be the bearer of bad news but we hit a very hard wall when trying to implement this a while back. It's not impossible forever but we have sidelined it until at least post-1.0

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Originally posted by ASIAN_GIRLS_PM_ME

The f**k does ICDRS mean?

Increased CoolDown Recovery Speed

It's a slightly different stat than the typical CDR is so we use a different acronym.


17 Jan

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I mean, it's not a great on the ICDRS but that's a sweet 4LP item! I've been running a decoy bomber for a while now and it's a ton of fun. This is the key item for that.

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The only thing cast speed affects is the time between pressing the use spell button and the spell existing.


16 Jan

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Originally posted by Father_Toast

They have not provided much (if any) info about trading post-0.9, so no confirmation one way or the other.

This is the right answer to the actual question asked. No post 0.9 info.


12 Jan

Comment

Originally posted by Dissophant

I've sunk 400 hours in across the last 2-3 years and 'finished' the campaign many times at this point.

The game is pretty free of bugs, has decent enough storytelling elements and the classes/characters have really enjoyable progression along with great crafting and a hefty amount of legendaries/uniques. If you're looking to completely max a character from 1-100 with mid-good rolls on all slots, you're looking at probably 100s of hours. I'm sure someone can cut that time way down but for average player it'll be a long while. The monolith and arena content with the target farming and etc stays interesting enough given the risk/reward balance you do for your item farms.

Game is closer to grim dawn with the expansions than D3 imo. It's a bit floatier than D2/GD but not enough that I'd consider it worse, just a different feel, depending on the build. Some classes are very mobile and don't need to stop to cast/attack, others can be more stationary. Just depends.

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Comment

Originally posted by SunnyBloop

Is this something that will eventually happen?

Again, doesn't effect me in the slightest, but I know plenty of people would be interested in such a system.

Maybe, we don't have anything actively in development for it but it's also not something we have explicitly avoided. It will likely depend heavily on feedback we receive from 0.9

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Originally posted by FeelingSedimental

It will be individual for each player. I'm not sure all of which sources stated this, but at least the ziz interview features it.

It's also been in the multiplayer FAQ for a very long time.


11 Jan

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We don't have any auto-content matching system or automatic group finder systems that will be coming with patch 0.9 in March.


08 Jan

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Originally posted by InYouMustGo

Heya I just wanted to clarify my understanding.

  • No Internet Connection = Offline characters available
  • Internet connection = Server-side characters available

When I have an internet connection, will I be able to play my offline characters? Or will I have to disconnect from the WiFi or put Steam into Offline mode?

Thanks for being so open with the community. I know it creates expectations and misunderstandings at times, but I like to focus on the positive aspects :)

Just to be super clear, this is how it is planned at the moment and might be slightly altered if we run into a problem.

With internet connected: you can use online characters online or offline characters offline.

Without internet connected: you can use offline characters offline.

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Originally posted by SunnyBloop

Do we still need to run the client in online mode to log in before then being able to play offline? Or will we straight up be able to hop in without Internet access?

The current plan and what will happen unless something goes wrong (unlikely, but it's not fully finished yet) is that you can turn the game client on without being connected to the internet at all and still play your offline characters, offline.

Edit: I'm pretty sure that once the client starts up without an internet connection, you'll probably have to restart the client to be able to get into online mode. This would be an extremely rare case I think though.

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Originally posted by Lonestar_McFluffin

Yeah I was a little too loose with the term 'client'. Thanks for the clarification Mike!

I only even mentioned it because someone recently linked an old post on the forums which said that we were going to have separate game clients.

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Originally posted by Educational_Sugar601

Still different characters though, yeah?

Edit: apparently I have a different handle on mobile.

Yes, you'll still only be able to play offline characters offline and online characters online.

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Originally posted by Griever9977

So we can play our characters offline or online?

No, everything else McFluffin said was right, you'll still only be able to play offline characters offline and online characters online.

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Originally posted by Lonestar_McFluffin

Your saves are currently on the offline client. When mp drops there will be two clients: a server authoritative MP client and an offline SP client. Your saves will stay on the offline SP client so as long as you're OK playing offline you can play your saves, but if you want to play online you'll need to start fresh.

Very close and this was what we had said in the past. We no longer are going to be splitting the clients. Now, it's just one client that you can run in offline mode if you want.

Edit: You'll still only be able to play offline characters offline and online characters online.