faatal

faatal



29 Jul

Comment
    faatal on Forums - Thread - Direct

Curse those multiverses!

Comment
    faatal on Forums - Thread - Direct

If it says b334, then that is the fix.

Comment
    faatal on Forums - Thread - Direct

That is why we are switching to the Omega versioning system. It involves time travel, where you go back in time to fix bugs before they can be born.


"They would reshape the Future by changing the Past. The plan required something that felt no pity. No pain. No fear. Something unstoppable. They created the Terminator."


The Buginator will be unleashed soon, but since the past will change, we will no longer remember this conversation..........

Comment
    faatal on Forums - Thread - Direct

The game has to allocate the world storage estimate up front due to how the console file systems work. The size is based on the Chunk Persistence setting. Lower the value to use less save space. You can also archive worlds which converts it to the basic files without the padding, so it is much smaller. It is very fast as these consoles have SSD storage.

Comment
    faatal on Forums - Thread - Direct

That does not sound like the same issue with empty storage chests as the only thing changes with that bug is the loss of what was inside the chests. That sounds like chunks being reset. Chunks reset based on the Chunk Persistence setting unless there is a bed roll, land claim or players being in the area more often than the timer. Did you have any bedrolls or land claims near them? Did you place bed rolls in another area (there can be only one active)? What is persistence set to? Were both of you away from the area for an extended amount of time?


28 Jul

Comment
    faatal on Forums - Thread - Direct

Should be fixed.

Comment
    faatal on Forums - Thread - Direct

We have spent many hours looking at this and have yet to determine why it happens on Xbox. PC/Mac/Linux and PS5 seem fine. Consoles have profanity filter code as required by MS/Sony that adjusts the text. XBox does it very differently from PS5. I think it is a timing issue with tile read/write vs profanity threads, but have yet to see it fail for me. If the name is blank, then no filtering, so if the bug does not happen in that case, then we know it is the filter, else it is something with the read/write code.

Comment
    faatal on Forums - Thread - Direct

Yes, we have cross play working in testing. Due to the additional time required for testing and fixes and getting the required permissions from MS and Sony, it was delayed until after the 1.0 release.

Comment
    faatal on Forums - Thread - Direct

I have heard of no plans for new weapons or ammo or books, but it is possible. No plans for fishing, but someday I could see the game or a sequel having some water based creatures. Paid DLC has been talked about, but nothing specific that I know of yet.


26 Jul

Comment
    faatal on Forums - Thread - Direct

Correct. The current roadmap for biome progression, bandits and story are normal free updates to the game. I saw someone on Steam shouting that it was all paid DLC. Clearly they could not read.

Any feature we release should be seen in an experimental beforehand. I believe I said before that I was not doing it for 1.0. I have had way too many other things to deal with. Possibly for a 1.5 or 2.0 version.

Comment
    faatal on Forums - Thread - Direct

b333 was experimental and since it tested fine, was switched to stable. As far as I recall, every stable update we have done in many years is preceded by experimental versions, which once we are done and the final one tests fine, it then turns into the new stable.


Testing experimentals tells us that those exact builds, for all 3 platforms, each with client/dedi versions, tested well for a variety of people.


25 Jul

Comment
    faatal on Forums - Thread - Direct

The brightness change had nothing to do with streamers. As you said, streamers could already turn up the brightness. It was changed because it was thought to be a more practical play experience. I actually like it dark and have thought we could have day and night brightness settings, but we shall see where the team opinions lands after more testing and feedback.

Comment
    faatal on Forums - Thread - Direct

There was a change in the throw code to a line that compares if the item value was the same reference, which was changed to Equals. That compares all the values of an item, which did not match after lit, so it would cancel the throw as soon as you clicked. I changed it to a type compare to fix. That is old code and it may not even be needed anymore, but removing could cause some other bug. Fixing bugs can be dangerous as you often make new ones, which happened several times this week.

Comment
    faatal on Forums - Thread - Direct

All these sounds are played as Unity Audio Sources. They have a curve for falloff with distance. Footsteps were just adjusted recently. This is footsteps, which has 0 volume at 20m.


24 Jul

Comment
    faatal on Forums - Thread - Direct

There is no concept of a floor. It is just a lot of blocks. You have to scan blocks/colliders to know what is in the way. Then you have to figure out what things you hit and what they should do to the sound. You have to do that on every sound call, which is a lot.

Comment
    faatal on Forums - Thread - Direct

Audio occlusion is not simple. We have old code from before my time at TFP that looks like they tried it and it was disabled. Maybe someday if we run out of other stuff to add, but it would probably be a performance hit.

Comment
    faatal on Forums - Thread - Direct

The discount goes through Microsoft's and Sony's stores. I can't see them wanting to give discounts for anything bought from a competitor or having any reasonable way to know you bought it from someone else.


23 Jul

Comment
    faatal on Forums - Thread - Direct

Spawning yes, the loot bag no, which was from them extending from the dire wolf and getting their health too. That is fixed.

Comment
    faatal on Forums - Thread - Direct

I can't, because I don't know, because there are many decisions still to be made.


22 Jul

Comment
    faatal on Forums - Thread - Direct

It was fixed in my testing.

Each forge had a burning light and a crafting light. I merged them into one light and with a reduced radius, which improved performance of each forge. I also reduced smoke particles by 25%, which also improved performance. This rendered with less than half the FPS drop on my 3070 TI.


You can also try lowering the graphics Particles setting which will scale down the amount of smoke particles.