Fixed.
Fixed.
New wolf is in game. Bear is waiting for me to recreate the prefab with the new mesh and adjust the colliders and ragdoll bones and test, which has to wait until I am not loaded down with bugs. Allan knows the process now, so he may get to it before me, but also is slammed with work.
I don't know the state of the art for chicken/snake/vulture as I have my priorities on the game running well.
I also forgot the rigging an artist does, which is often a different artist than who made the mesh. Also anims are different if they changed the bones or just want to do new ones, which is often another artist.
Lathan has an RTX 3080 and was using 4k res with ultra preset and streaming. Not a combination for a great FPS, but they wanted highest quality, not FPS. Opaque glass is also not going opaque right now, so no occlusion for objects behind it, which loses some FPS.
I use a 3070ti with high preset and find it works best at 1440 with the new FSR Ultra setting. Better FPS and quality than at 4k with FSR High, but people will have to experiment for what works best for them.
16 high priority MFs now, so not bad.
The floating armor is from being ragdolled. Unity's rig constraints are doing something dumb that needs to be refreshed. I have that bug.
Maybe someday.
Wheel rotation looks fine for the driver as the physics are local to the driver. It is the network syncing that needs improvement.
Some. Updated vehicles have less drag, so they coast more, but gravity then makes them roll downhill faster. I have a ticket for it. I will be increasing drag, when no driver.
I don't know. Too many variables.
No happening. We are still working on a lot of bugs and tweaks. Hopefully the 24th.
Sounds like something for a sequel.
Probably not for experimental. Maybe for stable or post stable.
Edit: Allan just tested and shows in green.
Highest and High are 3, 26, which are the ones we are trying to fix before experimental. Those numbers generally go up at first as it usually takes less time to find bugs, than fix them.
In some cases you fix a bug, but then it comes back to you. Like I fixed the mountain lions rear end jittering when turning, but then they found a case where it does it when sliding around cars, so have to figure that one out. Cue funny remarks...
Sorry, not planning to add bees or other insects. Bandits are planned, but while we are not doing followers, there could be friendly NPCs that attack bandits.
We will not be doing kids.
Thanks for playing!
Boss ideas are not discarded. Those are simply things we are not thinking about right now. Bandits need to be in a good place before I concern myself with special ones.
There is an older bug ticket for it, but it was never a MF as does not happen that often and does not break games. We have much worse things to fix.
Yep, dyes work.
It is a purist thing as in caring how real guns work vs video games. If you don't look at the iron sights, and treat it like a video game, then it works fine. Aiming by putting the + on the target and clicking a button to hopefully hit the target is pretty important. It works when used in that way, but no, it is not setup like aiming a real gun with iron sights. It would be nice to make the iron sights line up and remove the strafing gun sway as I don't like that either and maybe someday we will do that.
I actually don't care for iron sights IRL or games as they obscure part of the target. Rather have a red dot or scope so I see the whole target.
It can make clean water with filter. It has mod slots.
1. 3 10 86 18 1 = 118. From highest to lowest priority. As usual, not all of those will addressed for experimental or even stable and more will get added.
2. I don't know. Most of us are not gun purists and probably don't even look at the iron sights. I put the + on the target and shoot. I do realize it annoys some people and could be better.
3. It is FSR. It adds some ghosting on certain types of motion. It will probably not change for 1.0 and the older AA methods are available for those who don't like it.
4. Currently 2022.3.29, but could get a bump if we need another bug fix.
5. Falling tree improvements for old ugly I noticed yesterday.
Yes, that could be improved, but not for 1.0 as time is being spent elsewhere. I don't know when we would get to those type of changes.
I can't say I know.
I remember. We have the new challenge system which should have some similar stuff.
Features being worked on right up to an experimental is the norm.
Experimental was shooting for end of May and earlier dates before that.
In any release, features are often still in development right up to experimental. Even some feature changes during experimental.
I started adding the new minibike model yesterday. That is a feature change as it shows mods added to it, but was not a high priority to me compared to many other tasks, so it has waited until now.
Tasks are coming along, but multiple features are still in development and quite a few bugs to fix.
Console date was defined as July when 1.0 was announced.