faatal

faatal



12 Jul

Comment
    faatal on Forums - Thread - Direct

Because I have not looked at it, since the last time I tried to fix it.

It is from these changes I made back in May (should be in the notes):

Added AI active sleepers will sometimes be awake and wander (1 in 10).
Added AI wandering sleepers use spawn position as center of wander.
Added sleeper volume trigger type Wander.

Debugging stuff I added. No more detail than that as it would spam the console.

Comment
    faatal on Forums - Thread - Direct

1. Block AO is calculated and set on a block's vertex colors.

2. It is possible, but not likely as the time and potential overhead is not worth it to me.

3. No changes planned for that. We do have sky box images, it is just done through a shader on a dome.

4. Should be the same. We will have major releases with experimental, then stable and minor bug/feature releases between.

5. Time. I was just saying I could spend a solid month on nothing but RWG trying to fix issues and make improvements, but Q4 is coming fast and still have many tasks for pre and post 1.0.

A question for Allan. That is about design of game content. I deal with programming.

Allan fixed it.

Comment
    faatal on Forums - Thread - Direct

It is from motion vectors with Temporal AA or FSR. One of our console programmers is looking into it and he thinks it is from one of Unity's built in shaders which we can override to remove an offset they have in there.


11 Jul

Comment
    faatal on Forums - Thread - Direct

Fixed RWG did not reset usage data for the next generation.
Fixed RWG was not clearing generation data when done.


04 Jul

Comment
    faatal on Forums - Thread - Direct

We are taking 2 days off for 4th of July. Thx!

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    faatal on Forums - Thread - Direct

It is subtle blurriness. It looks even better now. I also use FSR ultra.

No one said it was unsolvable. We have lots of bugs to look at, many of which seem more important to me as we have been playing the game just fine with jumping the way it is.


Edit: And ironically, some of us even like the auto jumping. Go figure.


03 Jul

Comment
    faatal on Forums - Thread - Direct

I just finished testing SMAA and for FSR I turned it off as it is somewhat better with less flicker and blurriness. For TAA I left it on as TAA flickers more and has more jagged edges which SMAA reduces.


I also increased the sharpening defaults and divide them by 5 for TAA as TAA's sharpening is about 5 times stronger that FSR's.

Comment
    faatal on Forums - Thread - Direct

Yes. The circle order will probably be changed to always be the same regardless of biome size. It may also need to seed each biome near the center, so they are near each other and would grow outwards to their percents.

When you have a big team, there are always a lot of moving parts and differences of opinion or available time.

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    faatal on Forums - Thread - Direct

There are ideas. Stamps are meh and need replacing/editing/adding. We have talked a bit about running water like roads, but would be problems with roads and having to do bridges, so may never happen.

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    faatal on Forums - Thread - Direct

Yes, TAA sucks and the settings were lowered because of heavy blurring on animated plants. The blurring was considered unacceptable. TAA settings were increased in 1.0 as we now have motion vectors for plants, but TAA is still not great, which is why I use FSR. FSR does have some artifacts of its own, but better than TAA.

Comment
    faatal on Forums - Thread - Direct

Loot % added to todo.

A enemy health slider is not out of the question. Todo.


1 Exact percents would not actually matter as there is limited granularity in how the code/data works.

2 Dynamic caves is something I would like to do someday.


Gazz no longer works on the game. Allan does numbers for loot, items, armor and lots of other stuff.

Comment
    faatal on Forums - Thread - Direct

Wasteland is the city biome. It is the nasty end game place where lots of people used to live (for now, unless it gets changed).


RWG mostly does not generate content across biomes. Biomes are each their own place.

Comment
    faatal on Forums - Thread - Direct

Fixing all the bugs in RWG is not simple.

Comment
    faatal on Forums - Thread - Direct

Fun.


1 Years ago...make small bear because I can, but ragdoll broken by scaling, so commented out.

2 I fixed ragdoll scaling for 1.0.

3 Allan says "why do we have small bear?". I say "because why not". Allan enables because it now works.

4 You see in game.

Comment
    faatal on Forums - Thread - Direct

I don't work on stats/perks on armor or items. That is mostly Allan. Balance is ongoing as we continue testing.

The order is currently by sorting the biome percents, so if you change the default percents to not be forest low to wasteland high, you will get a different order. The sorting may be removed in the future.

Comment
    faatal on Forums - Thread - Direct

FSR Ultra is native. I use that, but drop screen res from 4k to 1440 as it looks better and get higher FPS than 4k with FSR high.

Sharpness does work with FSR, but 100% for FSR just does not do that much sharpening and that is as high as it allows.

Shadow quality high is using contact shadows, which is not cheap, but fixes light leaks on players and through blocks.

SSAO is now using 3rd party code and I don't know if it can run faster, but still look fine.

Gfx jobs crashed on some people's computers the last time we enabled it, so we are not yet supporting it.

Comment
    faatal on Forums - Thread - Direct

1. I don't know. Books is Allan.

2. Correct. I did not add it as the model was done in 2 separate pieces, which code does not support and I think bicycles with armor is weird.

3. Punted to the future as no time for coding that.

Technically a bug from changes to the new player models/anims. There were actually many jumping bugs and it finally got to the state it is in now. It may be changed at some point, but I just adjusted to pressing the space bar and quickly letting go.

Comment
    faatal on Forums - Thread - Direct

I have considered that, but have had no time for it. I actually have more bug tickets now, than before experimental and they keep coming in. There is always more ideas than time, so not everything can be done.

Comment
    faatal on Forums - Thread - Direct

There is no way to activate it. The image generated often freaks out and is a mess, so it is NOT usable.


02 Jul

Comment
    faatal on Forums - Thread - Direct

That should work.