faatal

faatal



18 May

Comment
    faatal on Forums - Thread - Direct

1. It works for us, so might work for release.

2. I don't know

3. Weight? Like install size? I don't know as each platform builds differently. Maybe 20 to 40 GBs.

We have dirt/gravel roads.

Comment
    faatal on Forums - Thread - Direct

RWG road pathing changes is a different system than decorations, so no plans for deco changes like that.


11 May

Comment
    faatal on Forums - Thread - Direct

Sure, I remember it. Not senile yet. Coming whenever I get to it.


09 May

Comment
    faatal on Forums - Thread - Direct

Maybe someday, but probably not for 1.0.


08 May

Comment
    faatal on Forums - Thread - Direct

Even a 4k monitor has visible aliasing. I have one. When the camera or objects move you will get a shift of what a pixel renders on light/dark edges, which will cause it to pulsate. Camera jitter with multiple frame blending averages that out and certainly looks better to me.

Comment
    faatal on Forums - Thread - Direct

I have no idea. I am one of those people that turn off all game music, so not on my radar.

1 They call it FSR native. I call it FSR Ultra in the AA choices. It is FSR 3 with no upscaling and it is added.

2 DLSS is not added as I could not get the plugin I used for Unity to be stable.

3 Head mods are currently not shown.

4 Yes. The top mod slot would get toggled by F. The radial menu would allow you to toggle each.

5 Don't think so. I believe Unity needs to be set to one on launch.

6 Don't know.

7 Yes.

Comment
    faatal on Forums - Thread - Direct

Gray - downtown

Blue - commercial

Yellow - industrial

Green - residential

Cyan - rural


Darker of those colors if remnant.

FSR AA looks much better. Like TAA, FSR AA uses camera jitter, so it is not quite the same effect in a picture or when standing still.

Is a mod. Here you can see it enabled in the background.


06 May

Comment
    faatal on Forums - Thread - Direct

Cities/towns seem flat. Maybe someday we can improve that, but doubt I will have the time for 1.0.


Stamps also need improvement and more variety.

It is in 1.0. The core vomit projectile(s) are the same. You are seeing artistic improvement.

Comment
    faatal on Forums - Thread - Direct

No plans for SSAA. Hopefully the CPU main thread load will continue to come down as we make more optimizations.

Comment
    faatal on Forums - Thread - Direct

I don't know what they did to make the video other than they used the automove camera orbit mode I added.

It is the same block vertex color AO we had years ago, we just turned it back on and tweaked it a bit. Ambient indoor/outdoor was then adjusted to compensate for indoors being darker from AO. Our screen space AO was change to a different system. Contact shadows were added as a postprocessing effect. It seems to mainly fill in light leaks we would have before and make shadows closer to the surface. Our gfx programmer did most of this work, so I don't know all the details.


I did add FSR3, but it is in an experimental state as there are some blurring issues and does not seem to work on OpenGL, so it will not be enabled by default.

I don't think I have mentioned this change before, but city cores are now square with the remaining tiles growing out from that, which makes them less likely to be weird shapes that f...

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    faatal on Forums - Thread - Direct

More changes for RWG coming in 1.0:


RWG highway generation uses a new algorithm.
RWG highway generation allows double connections between towns.
Added RWG big cities can have two gateways per side.
Added RWG big cities generate a highway bypass ring.

This is a 10k, many towns with 30% wasteland. Generated in 1 minute, 12 seconds. Has 4 of the new big cities.


04 May

Comment
    faatal on Forums - Thread - Direct

I think they already made some changes to the mountain lion anims since then.


03 May

Comment
    faatal on Forums - Thread - Direct

I improved night vision months ago. White phosphorus.


02 May

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    faatal on Forums - Thread - Direct

Should be the box, but I have not swapped it out yet.

I suppose that is when we will get to it. XeSS is not even on my radar, so that would make it not planned. These gfx features don't just drop in. They tend to cause a lot of issues.


01 May

Comment
    faatal on Forums - Thread - Direct

Many things are in the works. 😁


29 Apr

Comment
    faatal on Forums - Thread - Direct

Opaque windows give a mild performance boost as it hides what is behind, which allows the occlusion manager to not render some of what is behind. Chunks layers are 16x16x16m and occluded as a whole, so depending on where the window lies in chunk space, it will still be drawing closer things behind the window as they are in the same chunk with the window.


AO is not a performance boost. It it a shadowing technique that darkens ambient light in angles/corners to mimic how they tend to look.

Yes. We will try.


We are regularly cleaning things up, but it takes time and time is short. Sometimes we don't even know if something is used because the original programmer may no longer be around, so then you have to track the data use.

Comment
    faatal on Forums - Thread - Direct

Generally no.


28 Apr

Comment
    faatal on Forums - Thread - Direct

You can't support Series X, but not run on S. You would not get approved. You can reduce settings to make it work, which we did. I think over 50% of Series market is S, so that is a lot of players.

Comment
    faatal on Forums - Thread - Direct

Every alpha we get ready for launch. 1.0 is the same getting ready for launch plus a few extra things.


We are not the Borg. We are a group of individuals. I care that it is still labeled EA.


You can literally say anything and not everyone will "buy" it. Even the greatest game in the world (whatever that is), will have 2% negative reviews. There is no pleasing everyone. If I could give everyone in the world a million dollars, I would have people complaining it was not enough or they don't want it or don't know what to do with it or I was up to no good.


We are doing a bunch of balancing and play testing right now, beta or not. We have bandits partially done, but for my part, I have tons of higher priority tasks to do before I get back to their AI. The primary programmer for RWG died, so more on my plate and we have actually made many improvements to it in the last 6 months that I am e...

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    faatal on Forums - Thread - Direct

7dtd with the current feature set and assets will not run on PS4 and Xbox One. Not even close. The computer version of the game has moved beyond that hardware and it was a challenge to get it running reliably on current gen console hardware.