iFlak

iFlak



13 Nov

Post
    /u/iFlak on Reddit - Thread - Direct

The First Person Camera Mode device will soon be entering beta! Starting December 11, you’ll be able to publish islands that are using it.

Starting today at 10:30 AM ET, you can publish your island with Teenage Mutant Ninja Turtles (TMNT) assets! Submit your island on the Creator Portal for review.

You’ll also find a new holiday-themed template for LEGO® Island creators, featuring sample Verse code and tutorials for building a factory-style game.

Head over to the EDC for all of the details at
https://dev.epicgames.com/documentation/uefn/32-10-release-notes-in-unreal-editor-for-fortnite

Known Issues will be included in the replies of this post.

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12 Nov

Comment
    /u/iFlak on Reddit - Thread - Direct

Thank you for the report, we're looking into this.

Post
    /u/iFlak on Reddit - Thread - Direct

https://preview.redd.it/tm4cj4aeuh0e1.jpg?width=3758&format=pjpg&auto=webp&s=f8aeb5818a15a11cfd9d5e54c9b71dfa25b40ef1

UPDATE: The First Person Camera Mode device is entering Beta on December 11, meaning you’ll soon be able to publish islands using this device! Starting December 11, head to the Creator Portal at https://create.fortnite.com/welcome to submit your island for content review.

Pleas...

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08 Nov

Comment
    /u/iFlak on Reddit - Thread - Direct

We’re investigating an issue causing Chapter 2 chests and ammo boxes to self-delete in live edit and play sessions in both Creative and UEFN. We'll update you once this is resolved.


07 Nov

Comment
    /u/iFlak on Reddit - Thread - Direct

We’re aware of an issue causing the Chainsaw Rush Attack to not function as intended. We are working on a fix that will be included in a future update.


06 Nov

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We’re aware of an issue causing some UEFN projects to crash when opened. We are working on a solution and will provide an update once this has been resolved. If you’re experiencing this issue now, please try the following:

  • Open the Epic Games Launcher.
  • Find the UEFN tile in your library.
  • Click the three dots below the tile.
  • Click on “Manage”
  • Slide the button for Additional Command Line Arguments to on.
  • Type: -d3d11 in the box.
  • Launch UEFN.
  • Note: In order to switch back to DirectX 12 you need to delete the command/slide the button to off.

The issue causing some UEFN projects to crash on opening was fixed with an update we released this morning. You can switch back to DirectX 12 by deleting the Command Line Argument and sliding the button to off.


05 Nov

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by shutterspeed500

I can't open the link.

Thank you, I dropped an s! Fixed.


04 Nov

Post
    /u/iFlak on Reddit - Thread - Direct

Explore the new Verse Procedural Building example in the v32.00 update! This feature example showcases how complex systems can be written in Verse.

Drawing from the Re:Imagine London island https://create.fortnite.com/news/fortnite-s-re-imagine-london-bringing-london-to-life-in-uefn, this example includes Verse code snippets that demonstrate sophisticated procedural building systems, including Shape Grammar and Wave Function Collapse algorithms.

Learn more in the Procedural Building template documentation and start building your...

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Post
    /u/iFlak on Reddit - Thread - Direct

The maximum number of Analytics devices allowed on an island is increasing from 50 to 100. Additionally, a bug that caused inflated device counts in metrics has been resolved, so creators can expect accurate reporting moving forward.

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03 Nov

Post
    /u/iFlak on Reddit - Thread - Direct

You can now fully translate the text in your Fortnite islands, making them accessible to players in all 14 of Fortnite’s supported languages. This means your content can easily appeal to a larger, global player base.

Learn more at https://create.fortnite.com/news/expand-your-fortnite-islands-reach-with-auto-localization

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Post
    /u/iFlak on Reddit - Thread - Direct

Exciting changes are coming to Fortnite Creative with the introduction of the Chapter 5 Time of Day Manager (TODM)! This update brings enhanced lighting using Lumen and Nanite, giving new islands created in Creative a more realistic look. Plus, the new TODM will now match the UEFN version, bringing parity between Creative and UEFN lighting.

New islands will automatically use the new Chapter 5 TODM along with the Day Sequence device. For existing islands, you’ll need to opt in to switch to the new TODM. Note that opting in is a one-way conversion; once you’ve switched, there’s no reverting to the old TODM, so it’s important to back up your island beforehand. If you’re using Skydome devices, only their volume and location data will be retained during the process and will be converted to Day Sequence devices. To ensure a smooth transition, refer to the Day Sequence device documentation at ...

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Post
    /u/iFlak on Reddit - Thread - Direct

We made improvements in Discover to help more players find and connect with your islands:

- Dedicated Game Collections: Discover now features dedicated sections for popular game collections like LEGO®, Rocket Racing and Fall Guys, as well as for some of the most popular game genres. Players can now more easily explore islands in categories they love! Look out for more genres coming to this section in the future.
- Island Title Changes: Island titles now appear only when players hover, so a strong, eye-catching thumbnail that is representative of your island is more essential than ever to stand out.

Check out our thumbnail guidelines for tips: https://fn.gg/Thumbnail-Guidelines

...

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02 Nov

Comment
    /u/iFlak on Reddit - Thread - Direct

We’re aware of an issue causing some UEFN projects to crash when opened. We are working on a solution and will provide an update once this has been resolved. If you’re experiencing this issue now, please try the following:

  • Open the Epic Games Launcher.
  • Find the UEFN tile in your library.
  • Click the three dots below the tile.
  • Click on “Manage”
  • Slide the button for Additional Command Line Arguments to on.
  • Type: -d3d11 in the box.
  • Launch UEFN.
  • Note: In order to switch back to DirectX 12 you need to delete the command/slide the button to off.
Comment
    /u/iFlak on Reddit - Thread - Direct

We’re aware that Infinite Magazine Ammo and Infinite Loaded Energy are being automatically enabled for islands that previously had Infinite Reserve Ammo set to on.

These settings will be turned off in 32.10 for islands that haven’t already been opened and saved in 32.00

You can manually correct these settings by updating the Infinite Magazine Ammo, Infinite Charges, and Infinite Loaded Energy settings in Island Settings, Team Settings and Inventory Device, and Class Designer Device.

We appreciate your patience as we resolve this issue.

Comment
    /u/iFlak on Reddit - Thread - Direct

We've re-enabled Creative and Rocket Racing on Nintendo Switch, and service stability has been restored on all platforms.

Creator portal is also back online, and creators should now be able to build and publish experiences. Thank you for your patience while we resolved these issues.

Comment
    /u/iFlak on Reddit - Thread - Direct

We are aware of and investigating an issue with Creator Portal, causing many features to be blocked or unavailable.

We will follow with an update as soon as we have one.

Post
    /u/iFlak on Reddit - Thread - Direct

The Orbit Camera gets an update, and the Third Person Controls, Fixed Angle Camera, and Fixed Point Camera are now out of beta.

New weapons include the Mythic Kaboom Bow, while the NPC and Guard Spawner now feature new Melee weapons such as the Basic Sword and Shockwave Hammer.

Also, be sure to check out the Skilled Interaction and Conversation devices to add narrative and role-playing mechanics, bringing your islands to life.

Thank you to the community for continuing to report bugs and issues through the EDC Issues and Bug Reporting forum: https://forums.unrealengine.com/tags/c/general/issues-and-bug-reporting/172/fortnite

Here are a few community-reported issues fixed in thi...

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Comment
    /u/iFlak on Reddit - Thread - Direct

Looks like we've got some kinks to work out when it comes to using UEFN offline. We’ll get this sorted for future downtime, thank you for your patience!


30 Oct

Post
    /u/iFlak on Reddit - Thread - Direct

Starting with v31.40, it’s now easier to stay productive during Fortnite downtime. While some features may be temporarily disabled, you’re now able to work on your island offline in UEFN. You can expect the editor to support continued project editing during maintenance. Although testing capabilities will be unavailable during downtime, they will resume once Fortnite servers are back online, so you can continue your progress during server maintenance.

Please note that occasional downtime across all products, including UEFN, may still be required for backend upgrades or other essential maintenance.

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24 Oct

Comment
    /u/iFlak on Reddit - Thread - Direct

Hey there, this is was just old fashioned human error on our part. You should have received the correct confirmation email shortly after. If you didn't, please let us know. Sorry about the mix up!