jgolenbo

jgolenbo



03 Mar

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lol, this made my morning

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Originally posted by Horcon_

Don't use the words "final" if you're not absolutely sure it's actually final, please. Still, good to see PTS get used extensively for its actual purpose. Is there a list of the "blocking" bugs that are left before push to live? What to look out for in the coming test, like how the Bastion is behaving and what is correct and incorrect behavior. The more the testing players are aware of what is being tested, the more we can be of use and test what needs to be tested.

That’s fair. It should be implicit that any Test server publish could have unanticipated issues, but I def see your point. based on the direction of feedback over the last week, we just feel really good about our chances of locking the build after these playtests.

tl;dr - tomorrow should go well, we’re reasonably confident it will, then we’re ready to go.

(BTW-the primary reason we’re hosting two play tests is for NA and EU primetime convenience. We’ve been guilty of too many late afternoon PST publishes that are hard for EU players to make)


29 Feb

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Originally posted by GomorraDaAsporto

Couldn't have hoped for a better answer. Thank you very much :)

Of course!

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Originally posted by GomorraDaAsporto

I urge you not to invest too much in marketing campaigns. You have the dedicated community and a good product; just give people the tools to run a grass-roots campaign and reward them for doing so. The amount of encouraging and supportive comments that pop up every time PS2 is mentioned is staggering. Build upon that.

Even just promoting this subreddit or offering rewards for people shining a spotlight on the game on a larger scale could help a lot at next to no extra cost. Something like a public contest with an in-game prize pool could really boost the profile of the game. A community contributor model similar to Warframe could also work quite well.

Don't get me wrong, some paid advertisement is worth it, i just don't want to see another AAA trailer eating away at the budget.

Edit: as a personal anecdote, i did not know this subreddit existed until i searched for it a few months ago, and i would like to see that changed for future players.

100% agree with this. All our creative is produced in-house; every cinematic trailer and video uses real gameplay captured on live servers that accurately represents our game (no expensive CG or editorial fakery).

Of course, we’re still going to invest in marketing around big updates (like Escalation’s upcoming launch) and major events, but the beating heart of all our campaigns is the community support. Even if we did have some massive AAA marketing budget (we don’t), promoting community content like VODs, guides, threads, live-streams, and all the other good stuff you guys make is always ALWAYS the best, most effective, most authentic way for us to continue attracting players new and old back into the game.

You’ll def see some similar tactics to those you’re suggesting when Escalation launches, but please do keep suggesting ideas!

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We’d like to, yea. There’s some development overhead and Twitch buy-in required, but I think you’ll see Twitch drops integration for PS2 at some point in the not so distant future.

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Originally posted by beregon

Piggybacking a question here although it's off topic : is there any chance to get ps2 working on Linux? I would love to play, but last time I tried there was some form of anti cheating tool bundled in the game that raised all kinds of hell when I tried to run it with Wine.

I’ll have to check - I imagine it’s a pretty significant physical hurdle. But it’s a good question.

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Originally posted by TandBinc

We do on r/Connery as well. I just copy-pasted our post from the thread over there for here.

Appreciate that. Just trying to make it more visible for more people who aren’t as familiar. The more you know...etc :)

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Hey everyone,

So I’ve been thinking a lot about how we can help guide new players to the right Outfit, especially those who are less socially comfortable getting out there and trying to find the right community on their own.

Over the next week (and beyond) I’d love to feature more Outfits that are actively recruiting new members, and open to helping out new players get into what is an...amazing...unique...but super challenging game experience. By “feature” I mean promote on our social channels, steam page, website, and even in-game launchpad.

What I’m asking from you is, if you’re part of an Outfit that’s actively recruiting and looking to get involved, please share it on this thread. Outfit name, empire, server/region, size or specialty etc. any details you feel are relevant for someone just getting into the game, or a solo player who’s always been a bit shy of getting more involved. Logo and motto encouraged :)

Or, if you have any favored communit...

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Originally posted by ReedRoy

Not to nit pick and thankyou all for the work on this, but by any chance on reversing the decision to give a warning to enemies that an OS is landing? Originally it only gave the warning to allies. Now? if theirs an enemy vehicle ball, both the audio voicelines and minimap indicator just lets them drive away too easily without a scratch

The timing is a good question. I’m not necessarily against the warning in general - it’s not my decision , but I like it being broadcasted - but I agree it shouldn’t be easy enough to just bail and avoid.

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Originally posted by Moridin669

any thoughts on another round of player submissions?

YES. Would love to do another loading screen submissions - need to brainstorm some new ideas so we can come at it from a fresh angle

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Originally posted by MaTaNzA86

Hey, this is nothing to do with the artwork. More to do with my friends list since DX11 update last year. My whole friend list disappeared and now I can’t add people back because I’m already in their friends list still!

I’ve contacted support and they said nothing can be done. I really find that hard to believe. Would you be able to look into this please?

Hmm, normally this would be a customer service question. Did they help identify the issue? Are you playing on Steam or through the Launcher? I’ll flag it with our QA team and see if it’s related to a bug we’re tracking.

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Originally posted by Heini_2012

There was a Reddit thread that suggested this and it looks like they liked the idea.

We had planned to do this on Live (and will), but it was thanks to a Reddit thread and some quick ingenuity by our UI guys that we were able to get this on Test :)

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Originally posted by ItsJustDelta

The problem is landing the hit. During one test VS carpet bombed the carrier I was defending with six orbitals, and only one connected.

^This too. We want to be careful with Test values because the lower acquisition cost for OS makes them spammable in a way that you obviously can't do on live (or, is really really hard to do). But OS on live is pretty spectacular and should feel robust when it lands full-on.

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Originally posted by MuffinkingPM

probably so the bastions have enough room around scarred mesa and the like.

^this. Clearance, and space for flyers to turn/maneuver/ascend etc.

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Not to gush, but this is absolutely 100% on you guys - I can't even begin to tell you how many players have contacted me asking how they can help, getting their friends in the game, re-engaging their old Outfit mates, sharing all the news we share on reddit twitter steam etc. It's been an amazing month and we'll do everything we can to keep the momentum and good times rolling.

If there's anything else we can be doing to keep communication on peak please just let us know - tag me, or Andy, or another one of the Devs. Just today we made sure there was a live article with an up-to-the-minute launch status report linking both on the launcher and on our Steam community portal, which were player-requested since not everybody follows our twitter or checks the forums. If there's anywhere else we can speaking up and sharing news, let us know.


27 Feb

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Thanks for the kudos, all - our creative team had a lot of fun playing with the Bastion (that's the actual in-game 3D render, shrunk to scale) and I know they appreciate seeing the community response.

Per a_sites response, you'll definitely see the new art featured all over the place - updating our launcher, updating our Steam page, backdrop for our livestreams (as it's "secretly" been the last few livestreams), social media banners (as it is now), in-game loading pages, press articles, etc. We generally wait to flip over some of those channels until our actual update launch day, so that new players and more casual players coming back for the update get an immediate feel that's new. Speaking for myself, getting to update Steam/launcher with this beauty is one ...

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26 Feb

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Hey there! DM me on Discord (jgolenbo#0710) with your Live account name and I’ll do everything I can to get this sorted!

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Originally posted by 3punkt1415

From my experience, i tell you, it wont hit live, they also broadcasted in the end something like " there are still issues who needs to be resolved".

Should be a short delay. Andy outlines the specific issues we’re looking at in his note - if those look good in your eyes on Test tomorrow, it’s going Live.

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Originally posted by tikimanify

:/

when can we expect word on whether or not the update is hitting live tomorrow?

I’m sure you saw Andy’s note, but not hitting live tomorrow. Tough call but we all feel better having a higher degree of confidence that the Bastion desync and Sanctuary performance issues you saw on Test are fixed before it goes live. If tomorrow’s playtest is a step in the right direction and community verifies the fixes we put in, then it will be a (very) short delay.