Hey Justin, how do I sign up? I would love to have an observer cam on another server...
Hey! We’re working on a simple process for creators to apply for obs cam privileges...hoping to have that finalized today or by tomorrow, at the latest. Keep on eye on official channels.
Read moreHere are a few more observations around the comms issues:
- I've logged in and pressed the squad chat button and had it go to outfit chat. Disabled/enabled voice and the next time it went to platoon chat (instead of squad). Disabled/enabled again and it finally went to squad.
- Even when I get my voice comms going to the correct channel, others only hear me if they've also fixed their own comms in the same way.
- Even when I get squad/platoon comms working, proximity chat might still be unavailable.
- If I leave a squad, sometimes I'll still hear the squad chat. If I cease being a squad leader, I'll sometimes still hear the command channel. Togging voice off/on seems to fix that again.
- Sometimes I'll talk in squad chat and people in a different squad in the platoon will hear me (bravo hears me when I'm talking in charlie). I don't know if these people hearing me in bravo were previously in charlie squad.
- The comms seem to ...
Thanks for the detail. I’ll start another thread tomorrow - the more people we can get to share, the easier it will be to identify the culprit.
You just killed all the community support with this one reply! Jk
😂
BUG - You can spawn unlimited Spitfire turets
Thanks, this was reported above as well and we're tracking a priority fix for this!
I'm pretty sure a lot of people are still experiencing issues related to voice comms on emerald at least. They are still disabled upon logging in and I need to uncheck and check enable voice to get it back up. Is that a server-related issue?
We've had difficulty re-producing the exact conditions at the root of the issue, but it's definitely a problem. Just committed more team resources today to continue investigating a potential fix.
Spitfires can be placed endlessly, this is going to be very problematic if not hotfixed.
Oy, yea. Thanks for the quick report! We're tracking this and working on a priority fix.
That is fine, but I do hope what I've written here helps inspire what the eventual solution looks like.
for sure, and you're obviously not alone. I doubt it will be one big "solution" that perfectly adjusts the scoring balance - we'll have changes along the lines of what you're envisioning for next season, and we'll continue working to balance qualification as new ideas/concerns come forward. So please do keep leaving feedback and sharing your ideas!
Still hoping for more feedback. Sorry to pester the devs with user mentions, but I really think this idea would help with making defending just as worthwhile as attacking.
You're not pestering! They're all good ideas. The tl;dr version is that our current qualification system is still very much in a beta phase (which is why we're thinking of this as our first "preseason"). We've definitely seen and heard all the community feedback regarding OW scoring, and are planning a substantial rework for future seasons.
I can't offer an in-depth update until we finalize those plans, but you can definitely expect this feedback to inform the changes we make to scoring/qualification after this current season.
Yes, pretty please.
/u/jgolenbo I would highly recommend that this be a QoL improvement for a future 'small' update; this sort of thing is what helps retain players between the 'big' updates.
Aye, agree with this. Definitely one of the ideas on our agenda once we can transition from hotfixes/improvements related to Escalation.
u/Jgolenbo I think you mentioned at some point that we can expect something in this space Soon™️?
Probably not in the near future, given some of the challenges immediately on our plate - both in PS2 and just generally, keeping ongoing live ops and future development on schedule as we adjust to WFH reqs. But Twitch Drops are absolutely an area we have ideas for going into our next major update.
That said, player retention is always a top priority, and we have substantial plans for that well beyond what we plan for Twitch - starting with improving performance and in-game stability, and moving rapidly to new content that...while we’re not ready to unveil it yet...we think the community will be majorly receptive to.
Keep the ideas coming, tho!
And again I should GET TO WORK ON MY PLANETSIDE PROPOSAL WRITE UP!!!
Damn you procrastination, DAMN YOU!!!
lol, you and all of us my friend :)
THANK YOU GUYSSSS, finally i can play in italian 🤣u/a_sites, 💜
prego!
Well according to Wrel in the other thread, not YET, but they are open to the idea of giving Construction the Heavy Vehicles...
yup, this. Straight from the source :)
I understand this will apply only to Desolation, as there are otherwise no vehicle terminals - but maybe this will affect normal continents?
Only on Desolation, yes. Those would be separate balance changes we'd look at in a future patch. Next week's patch will primarily focus on Outfit Wars / Desolation / Sanctuary / Bastion fixes / additional high-priority fixes occurring on Live.
Wait, so we can now pull MBTs at construction terminals? Neat. Does this apply even if you dont have a tech plant?
I *believe* that applies to the Desolation terminals at each faction/outfit warpgate, but will have to confirm on Test.
Hi all,
Just a heads-up that PTS is currently down as we work to bring a new update to the Test Server for this weekend. PTS should unlock by 3:00 PM PDT today (Friday, March 20) - that's probably conservative, but this patch does include new map exports which are pretty large files.
Today's patch includes extensive changes for Outfit Wars and Desolation, the new Asteroid continent utilized in OW competitions, which remains work-in-progress leading into our first preseason competition. There are also plenty of new fixes for the Bastion and other issues. The goal is to test these changes on PTS this weekend, before bringing them to live servers next week.
Reminder on how to access the Public Test Server can be found ...
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