lytlb1t

lytlb1t



25 Jul

Comment

Originally posted by Userresu68

For example, the barb wire fences on Twisted Steel. If I run up to them, I have to hit jump (vault) several times to get over it instead of once. Sometimes moving on rocks can interfere with forward movement and requires multiple button presses (like on Hamada). And Devastation is a big ol' mess just from the map's complexity.

Sometimes after dropping down and bipod deployment, I rotate and the bipod just drops and the gun floats (mostly a problem with MMGs). I believe this to be terrain related, but frankly I can't see the terrain at that moment, so I can't compensate for it.

I think that using the direct spawn view adds no value because of the field of view limitations. If I spawn on a friendly using that view, I often get shot in the back because they are getting flanked. It is much better to always zoom out and use the larger tactical information to judge where to spawn. Squaddies are often not the brightest people.

I see your points. We do have some improvements we want to do to ground detection in general, but it's a tricky subject to touch since introducing new issues on that topic would be very bad. The issue described in the first part does also cause the issue described in the second part, the way we detect the ground also sometimes causes slight movement when turning around your axis, which causes the bipod issues.

We talked about it internally before the vacation started, when the required people are back I'll try to push improvements on these topics, since I also find it very frustrating when input is canceled out for no apparent reason.

Comment

I lolled

Comment

Originally posted by blackhat665

Yeah, my bad. They say there are no bad questions, but this guy just proved that so wrong.

This guy wants to improve the systems he is responsible for and asks for more information before diving into the code, is that really a bad thing?


24 Jul

Comment

Thanks for sharing your thoughts, I have some questions:

"hopping over things" - Can you tell me a bit more about this? Do you mean the vaulting mechanic or is it jumping over small obstacles like sandbags and barrels?

" bipod issue" - When a support is prone, the bipod will be auto deployed. Do you mean this not functioning properly when sliding around slowly?

"direct spawn view is pointless" - Can you explain why you think it is?

Comment

Was probably a player from Australia


23 Jul

Comment

I think I saw you taking pictures when I left the office a bit more than an hour ago, how long are you staying in Stockholm?


20 Jul

Comment

Originally posted by GlintSteel

I already report some straight to dev here internally with videos too, he fowarded it and banned instanly :D, the most i comfortable is u/lytlb1t here just message him on reddit. Well i play on asia PC so u should know how bad it is...

Reported internally (sorry for delay, was on vacation)


17 Jun

Comment

Originally posted by Speideronreddit

The high peak that gets cut off at the right edge of the picture is called Bitihorn, and the lake at its foot, center frame, is named Bygdin.

The largest building in the picture is Bygdin mountain hotel.

This area is just south of Jotunheimen national park, and there are even more spectacular views in it and the other national parks. I wish I could post more pictures in the same post, to show how some of the spots within a 15 minute drive could easily put some of the LOTR spots to shame, and I'm not even exaggerating a little bit!

It's a couple of hours by train (and then by car) from Trondheim, so might be off your area, but ANY of the mountainous national parks should give views that could blow you away.

You chose a great time to be hiking here! I hope and trust your trip will be amazing! :)

Looks amazing, hopefully I'll have time to travel there as well, although I think any place will be gorgeous.

Comment

Looks beautiful, where is this? I'll be hiking near Trondheim in a few weeks, first time in Norway.


14 Jun


13 Jun

Comment

Originally posted by Starshine95

Haha nice one


12 Jun

Comment

Thanks for putting gas masks on all your soldiers


11 Jun

Comment

Originally posted by Rocket78

You also could internally pitch a Oculus/Vive support for cockpit-freelook ;).

Yeah and then the next step would be hooking up the move controllers right?

Comment

Originally posted by Garudawesker

W-down S- up A- roll left D- roll right SHIFT- accelerate CTRL- decelerate

Mouse up - up Mouse down - down Mouse left- yaw left Mouse right- yaw right

Oh wow, that sounds like a great setup, I'll steal that.

Comment

Originally posted by VoodooLion

Awesome thanks, I reported the issue using the info you shared.