lytlb1t

lytlb1t



11 May

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You are dead on the server, but your client thinks otherwise. It will be fixed in the next patch.

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Originally posted by noknam

This is the bug I'm referring to. (Not my video or post)

It's pretty game breaking since the only way to reliably get rid of it is to restart the game.

Alright I mentioned it on the feedback channel internally, QA will check the status. Thanks for forwarding.


10 May

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Originally posted by PintsizedPint

Would that automatically improve revive angles too? Because those aren't reliable either... Well they are consistent but too sharp I guess. If you come in too low, you see the prompt but it's not letting you revive until you approach from higher.

Revive angles is a different issue, but Florian and I already looking into that as well. When playing I know how to position myself to trigger it 100% but it takes a while until you know exactly when that is. We want to make it more reliable and the UI should always tell you the truth ^^

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Originally posted by Mac_McMillan

I've been holding down crouch the entire time, works all the time. If you don't believe me, there is the test range where it's slightly bugged... where you can survive falls from basically outer space.

You have to time it just before landing. In the next update this time is going to change so holding it too early might result in a heavy landing.

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Originally posted by PintsizedPint

I'm on PC and can confirm it feel unreliable, have to try multiple times, might be due to the speed of the double press (which seems pretty high). I think Drunkz asked already if people would prefer hold over double tab, for which the answere seemed to be yes.

Yeah it's quite strict, I believe the double tap is set to 0.2s and the cooldown is 2s. We want to improve this feature, adding a hold option seems like the best option but conflicts with the crouch sprint.

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Originally posted by SIGPrime

How about the bugged headshot audio? Been here a while. Miss kills occasionally because it falsely confirms the kill and I stop firing early

Haven't seen that mentioned, if you share a video I'll make sure it lands on the right person.

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Originally posted by noknam

I'll take this opportunity to quickly grab an engineer to try and get an answer:

Is the sound bug which makes the entire game sound like you're listening through 20 tin cans something know and actively worked on? I don't see much about it around here but the stray comment or 2-3 does tell me it's a recurring problem.

Well you got the wrong engineer, I don't touch sound stuff. I did forward an issue mentioned on this sub a week back where the sound was messed up during the first ~30s of a match, if that's what you mean then it's tracked and being investigated.

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Originally posted by RaphaRedditz

Not going to lie, didn’t know that was a thing.

Press crouch when landing

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Originally posted by Skruddy

Smooth loop transition, brotha.

Anyway, I really like all the movement refinements. Controllable roll and the much faster and consistent ledge climbing really opens up quite a lot of new possible spots for you to climb and take advantage of. Do hope the mappers take notice of it and incorporate more areas accessible by chaining together ledge climbs and the like together.

Glad you like it :)

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Originally posted by Jimmyjamz44

Exactly my point, the system itself is unpredictable and kind of bs

I agree it's not always very reliable. I have a task to improve the soldier detection to make sure we play the takedown when you anticipated to do so, not sure when I have time to work on it though.

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Originally posted by Alex_Says_Stuff

They’re already both in the game and I love them both

Which platform are you on? We got complaints from pc players about sliding not working properly, so we're investigating how we can improve it for everybody.

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Originally posted by ForceGhost1013

Wth why are they even considering this. It's fine how it is, just focus on fixing bugs.

There are a lot of complaints about sliding not working properly, we're figuring out how we can improve this situation by asking the community first what they use more and what they like/dislike.

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Originally posted by Gingerbeanwill

Wow, hate to point it out but what’s more important than someone having to quit a match? This has happened to me and I just stopped playing. Left me angry and annoyed! I’m not trying to be rude or anything it what is more important than the game working correctly? Genuinely curious?

Sorry, my mistake, though I was replying to the 'firestorm kill trade' thread...

It will be fixed in the next patch :)

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Originally posted by johgru

Any rough hint on when we can expect the next patch?

I can't say for sure, the problem got identified and the solution is known, but more important tasks keep popping up.

We patch roughly every ~2 weeks, so that should give you an indication

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Originally posted by Fieryhotsauce

Here is the clip I had of it happening in medium range. /u/lytlb1t what do you think is happening here?

The kill trade logic is different from base game. I believe kill trades should only work >20m and based on ping. In this case the filtering doesn't work, so any hit is taken.

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I agree it's frustrating, it's also frustrating for us since this was fixed in time but found too risky to check in last minute into the last patch. Next patch will have the fix for this issue.


08 May

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Originally posted by qlimaxmito

Thank you very much.

By the way, just a small bit of additional information: in another comment chain OP said the game correctly showed their kill as final kill (video ends just before that).

Thanks, I'll add that info.

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Originally posted by Demon-

That was dangerous shit with a 6 man squad system. As long as that squad leader gets up on one of those unreachable towers and its active hell raining down on an objective.

Comment

Originally posted by qlimaxmito

/u/lytlb1t

Firestorm solo, last player alive dies to the ring of fire a couple of seconds after getting the final kill. They finish 1/63, yet it's the 2nd player to get V for Victory.

Ouch, yeah that doesn't seem right. I asked QA to enter a ticket so we can take a look.