riot_apiris

riot_apiris



03 Mar

Comment

Originally posted by pfeifenix

Hey!

I decided to record a clip. And on the first try. I got it. It is white but my enemy greeted me first. Should i still send the clip?

Thanks! So to confirm:

  1. The icon is bright and now indicates unmuted
  2. Previously the icon was dark and indicated unmuted

If those are true, I've got what I need and I'll follow up to see if that was an intentional change that just didn't make it into patch notes.

Comment

Originally posted by pfeifenix

Yup. Still happening to me. I played a game. Muted.

How are you deciding that they're muted? Right now I'm investigating if our icon state swapped.

My test is to braum wave and see if I get a response

Comment

Originally posted by pfeifenix

Gameplay?

Android

SEA

Mute icon switched

All my games start with the enemies muted. I dont mind. I just dont know if its a bug or they made it that way.

I'm seeing emotes just fine on all devices I've tried so far.

Comment

Originally posted by pfeifenix

Gameplay?

Android

SEA

Mute icon switched

All my games start with the enemies muted. I dont mind. I just dont know if its a bug or they made it that way.

Definitely not intentional! Thanks for the report.


26 Feb

Comment

Originally posted by ranp34

I´m into the experimentation, however, i think they should improve the communication features on this coop. It is hard to share your ideas/strategies with just those icons.

It wasn’t ready in time for recording the video, but the six on the bottom can be dragged and dropped onto cards or onto the board to convey intent a bit better. We’re still trying things out, but that’s hopefully a step in the right direction!


25 Feb

Comment

Originally posted by Night25th

You can find them on outof.cards but I don't know if you can easily access the same source they use

You can. Details are on https://developer.riotgames.com/lor

The json files in the set bundles includes the info


20 Feb

Comment

Originally posted by FedoraFerret

Type of Bug: Gameplay Bug

What happened that seemed like a bug: Oracle Eye goes inactive sometimes citing random effects, despite there being no random effects on the board.

What was Expected to occur: Oracle Eye should show me how the attack is going to resolve so I don't have to do every single bit of math on an incredibly complicated board state.

How often does this occur/How easy is it to replicate: 5/10 not replicable because I have no idea what's causing it and it's not every time, but it happens relatively frequently.

PC / Android / iOS: PC, Windows 10

Region: NA

For these reports, if you could take a screenshot of your board state when they happen we can look into it! This is usually a problem with a specific card.


13 Feb

Comment

Originally posted by Pablogelo

I'm sorry, my mistake, I said still but it was probably before this fix then, tried opening now and it's normal, thanks and sorry again

No worries, I’m glad it’s sorted out for you!

Comment

Originally posted by Pablogelo

Were you able to solve it? Me and a friend are still having this problem, PC windows 10 as well.

A fix went out for this yesterday. If it's still happening for you, can you upload some logs for me to look at?


12 Feb

Comment

Originally posted by AirlineUnique6765

it's just that the lower fps the slower the animation for aphelios is i tested with a bad pc and the animation stoped at when he drew the infernum weapon which is mid way of the animation i lowered the quality to medium it improved it by a tiny bit but not as fast as how it's meant to be, so it's only comes to the performence of the other's computer, and also if you lower your quality it makes the lvl up animation for some others especially Twisted fate so bad to look at but we shouldn't be complaining about that now can we but if you guys could find a way to make the animation faster even on low end/med end pc's that would be much apreciated cuz we all love your animations (Excuse my gramar/ortograph)

We’ve got some improvements coming in 2.2 and some more in 2.3. I believe we’re going to include a setting to change the quality of these levelup animations without also changing the rest of the game.

Right now it’s just Trundle and Aphelios that use this type of levelup effect.

Comment

This one is a new bug in 2.1. It’s fixed in 2.2. If you open the options menu it locks you out of keybindings.


06 Feb

Comment

Originally posted by lolbob2

here, fresh log from today

Great, thanks! The team will dive in on Monday. This looks like an error in our login flow that isn’t network related.


05 Feb

Comment

Originally posted by Arrancars_on_Ice

Hi, sorry do not know how to show logs, but the problem seemed to have resolved itself this morning.

Sounds good, likely a transient network issue then!

Comment

Originally posted by lolbob2

just for you to note, I've been having the same stucking at "LOGGING IN..." bug for a long time but didnt bother posting because if i alt+f4 and log in again it fixes itself for the day, and it only happens the first time i launch LOR after my pc gets freshly booted.

I'm happy to glance at your logs if you post them. That isn't something that I've heard reports of before.

Comment

Originally posted by Sigalov

Type of Bug: Gameplay

What happened that seemed like a bug: After losing connection in Lab of Legends, when it reconnected it went back to the loading screen, and then said that I lost. (Bonus: It also said my Nexus Health went to 0, so I guess this edge case was not caught)

What was expected to occur: I was expecting to be able to resume the game state when reconnecting. (I wonder if being able to 'Quicksave and Quit' is a feature that should be implemented for all vs. AI games?)

How often does this occur/How easy is it to replicate: Only happened once. I was against Mistwraiths at the time luckily, so not too frustrating.

PC / Android / iOS: Android

Region: gbr / Europe

(Optional) Screenshot:

(Optional) Deck Code:

(Optional) Client Log:

Hi! Is there any chance you were disconnected long enough to trip the AFK loss timer? I think it’s 2 minutes.

Comment

Originally posted by Jpbz

Type of bug: Gameplay (unless is intended and I’m just dumb)

What happened: In the lab of legends, the enemy ran out of cards but the game still continued

What was expected to occur: The enemy loses when they run out of cards

I’m pretty sure this is intended. We have a setting for each game mode that we can flip on or off to determine if decking forces a game end. I believe it’s disabled here because some champion/power combinations cause quick losses for the player in the first match.

Comment

Originally posted by Lyqosa

Cool, thanks. Worth noting - I use software that "sleeps" background processes, and I just checked it to see that Riot Vanguard was asleep. I woke it up, and removed it from the software's list, and reopened LoR and now it is working.

Ah interesting! Okay, I'll add that note.

Comment

Originally posted by Lyqosa

I am having this issue as well. Here is my most recent log: https://pastebin.com/nSFbQAXp

This is super helpful. Unfortunately I do not have a solution for you to go solve yourself, but I've opened an issue on our end to chase down when people get into the office tomorrow.

Comment

Originally posted by Arrancars_on_Ice

Type of Bug: Gameplay
What happened that seemed like a bug: Am stuck on loading screen since path 2.1.0. It keeps showing LOGGING IN... My internet connection is good.
What was Expected to occur: The game loads
How often does this occur/How easy is it to replicate: 10/10 Every time
PC / Android / iOS: PC, Windows 10
Region: EU

Hi! Can you include logs for this kind of thing? This is usually network related, but your logs will at least tell us what's failing to connect.