rspn_exgeniar

rspn_exgeniar



21 Aug

Comment

Originally posted by Seismicx

Is there any point to pubs and ranked having the same matchmaking? You're just taking away a choice.

Don't shoot the messenger. We are working on it.

Comment

Originally posted by hashkingkong

Any chance you can just revert it? Pubs has been fine for the entire 4 years and should never have been changed. Ranked was the only thing that ever needed looking at. Giving everyone a 1KDR is going to kill the game. Hard sbmm is game over, please see any other shooter that used it. Halo for example. Dead in a month.

Comment

Originally posted by devourke

Is there a difference between matchmaking between duos and trios? I feel like I play much better players in trios compared to duos. And is there a difference in matchmaking when playing in a 3 stack? My search times seem to have gone way up and the vast majority of teams that kill me seem to have matching clan tags over the past few weeks. Not saying it's a bad or good thing, but just wondering if it's confirmation bias since most of my best games have been playing solo q duos.

Is there a difference between matchmaking between duos and trios?

Duos tends to have more try-hard players in it.

Comment

Originally posted by DetiabejU

Has Respawn said anything about the pubs matchmaking ? I feel like most people complain about pubs, ranked being sweaty is normal imo (or at least it should be a significant difference with pubs)

Definitely hear the constant feedback about it; We are looking at the pubs matchmaking at the moment.


10 Aug

Comment

Hiding Rank is intended, but hiding Squads left, damage, Kills, Assists, etc is a bug.


01 Jul

Comment

Originally posted by coldmexicantea

So you guys think the current system is fine? Are there any changes we can expect next season?

You can definitely expect changes next season.

Comment

Originally posted by AssEaterNLG

Top KEK, do you genuinely believe this or are you just posting canned PR responses?

When not withheld, the calculations for Skill bonus is purely based on your own MMR, MMR of the rest of the lobby.

Comment

You see your skill bonus is 100+ LP at Masters level LP? That looks like you beat a bunch of players whose MMR is higher than yours, AND the game was against your favor. Congratulations, you should bel proud of that win.

Comment

250 LP tier promotion bonus is missing...


29 Jun

Comment

Originally posted by Astral_Alive

I love how that Exgeniar guy who was posting "The ranked playtests were FIRE EMOJI guys!!!" has completely disappeared at this point.

This is legit indefensible, this could be the worst ranked system in a competitive game that has ever been implemented.

Hi, I can't talk about things that aren't announced.


13 May

Comment

Originally posted by DuesMortem

Man I would be overwhelmed having to read all these public opinions of my day job 😭

You start just filtering it for feelings and problems, and stop taking things personally and focusing on the problem they are trying to point out. It would be less mentally and emotionally exhausting if it was a bit more empathically written, I'm still human.

Comment

That's a bug...

But we'll have a map rotation change then. :)


12 May

Comment

Originally posted by Jtamm88

Lol I literally just saw that on his stream. It was 9 teams remaining and ring 4 was 15 secs from closing. He said “What, am I playing f**king ALGS?! Look at these rats. None even has no where to play".

Anyone got the vod / clip of that? Nevermind, found it.


10 May

Comment

Originally posted by Cantbearsedman

100% agree, the devs probably see it on their TL too and just brush it off cause it's not constructive at all lol

Saw so many "new ranked sucks lol" tweets without providing any specifics on what sucks. Hakis actually made a detailed post explaining everything, hopefully they see his tweet too

https://twitter.com/Alliance_Hakis/status/1656262040053497856?t=-hA0Rb7wlqZizV3DmhIlzA&s=19

read.

Comment

Originally posted by xa3D

ranked reloaded: hardstuck plat

every season before/after: low masters (hardstuck 15k/get into masters and dip)

Got it. Tyty.

Comment

Originally posted by xa3D

Not punishing enough, and i mean that in a nice way. There's no deterrent to tell players they can't just run it down mid.

Going out at 20th doesn't tell players "maybeyou shouldn't be dropping hot all day".

My 2c spitball:

imo, KP should be worth .7 for the 1st 2 rings, up to 6 kills (7th kill onward gives you no KP). then normalized/uncapped for ring 3 onward, but only worth .5 after 9 kills (10th kill onwards only gives you 50% value).

going out at 16-20 should be a 3 digit LP loss imo. that tells players "if you die early it WILL hurt your LP"

Pred level should also be zero-sum-ish so it's less of a time/kill grind and more of an actual competition between the best players in the world.

Give me an idea how good you are; What was your former ranking in previous seasons?

Comment

Originally posted by Woah__Boy

Conversation between Apex Ranked Dev and Alb
https://twitter.com/Exgeniar/status/1656078682715471872?s=20

Aaron (Dev): So, what do you specifically not like about it?

Alb: It doesnt feel any different at all so far, probably just a player base adjustment thing more than anything. Everyone is just apeing, 5 squads ring 3 almost every game. Havent played a single end game yet. Might have to do with the entry cost being incredibly low as well, idk.

Aaron (Dev): That's something I'm watching, we did lean toward lower and more lenient entry cost, but there are plenty of wiggle room for that to go up. Let's see how things go as players learn the new system and their ranking converges with their mmr.
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Hi. Feel free to hit me with feedback here too. I would appreciate immediate knee jerk reactions, as well as feelings once the system settles in about a week.


03 May

Comment

Originally posted by aure__entuluva

I see that KP awards you bonuses, but do those bonuses scale with the placement (as they do now)? Or are they flat bonuses awarded on top of placement? If it's the former, OP has a point about discouraging fighting earlier in the game.

I mean, I guess it wouldn't be the end of the world. People have to get kills eventually, but fighting off spawn, which was already risky, would basically become a stupid decision as the potential rewards (extra KP that scales massively if you make it to the endgame) would be far less.

Yeah they do scale. The bonuses are tied to placements, and indirectly, the value of each kill scales with placements as they currently do. With that said, the math is not the same as it is now, and is dramatically more convoluted to explain.

One point of personal concern is the tuning for elimination bonuses, we try to be generous with points in the bonus system, but if climbing with mostly kills is proven to effective strategy, we'll continue to lower elimination bonuses.

Comment

Originally posted by theeama

Thats because the first rank designer wasn't an actually rank designer. The one we have now is a former league Rank designer hence the new system. We also started to use MMR based matchmaking as well so i guess it just took time to do everything

Well, to be fair, I wasn't a Ranked Designer at Riot