thearcan

thearcan



27 Jul

Comment

Originally posted by CombinationOk7202

You know what, Heir to the Desert is actually an SMG. It says it's an Assault Rifle Tactical Var. in it's category description, but it clearly isn't that. All it's stats are that of an SMG and it clearly handles and shoots like an SMG. It's just an error.

This is because it used to be an AR way back in the demo, with all the right AR stats as they were back then. They changed several weapons for the full game and this one clearly got changed from AR to SMG, but they forgot to change the category description in this case.

Just look at The Daimyo, that one is an SMG in Tactical Variant, and it's correctly described as that, and it has the exact same stats as Heir to the Desert.

Hm, probably should tag ...

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Thanks for the tag, I'll ask around.

Comment

Originally posted by Electric_Piano

You guys said you were inspired by Diablo. Well guess what, Diablo 3 isn’t a paid subscription game either, but they’re still making new content for an almost decade old game. The last couple seasons have new weapons, new mechanics, new transmogs, and you’re here saying “a load out system is too much work because we’re not getting paid”? What a joke.

Many of Diablo 3's most key improvements were introduced shortly before, or with Reaper of Souls. Diablo 3 also went through numerous seasons without any new content, where they recycled existing sets (I know because I played many of them).

It took them 2 years to release Loot 2.0. (D3 released in 2012, Loot 2.0 released in 2014)

There's nothing wrong with any of that and I'm not saying their timelines are bad, but Outriders has been out just over 4 months.

For your argument to carry more weight, you would need to look at what significant feature changes and improvements Diablo 3 made 4 months after release.

Comment

Originally posted by Repulsive_Ad8427

Anyone else encountered an issue after tier 14 on expeditions. Upon returning all my resources disappeared and all my mods relocked? Now my character has been rendered useless. I restarted the game and then the console(xbox one) . Nothing changed

Please contact our support team about this, they should be able to help: sqex.to/support

Comment

Originally posted by Dunndiditt

Man, this patch sounds like the game will open up like crazy!

I know many people may not be using chronosuit trickster, but I'm wondering if anyone else is having the same issue as me. When I run out of ammo in my mag, I revert time to fill it up, but sometimes it glitches and doesn't work when I'm in multiplayer. Anyone else get that? /u/thearcan

I haven't come across that issue yet but that doesn't mean it doesn't exist. Does this happen consistently (e.g. do you know a surefire way to trigger it?)

Comment

Originally posted by impeccableONE

I've been using DX11. I got on after the latest patch and DX11 would make it where my screen would freeze. Swapped and tried DX12 for the first time and it has been working. Do you know if this has been reported?

Edit specs: AORUS X570 MOBO, 3700X, 2080 super, 32GB ram, 1TB NVMe Gen 4 by Sabrent.

This is what makes the bug so incredibly weird - opposing solutions are fixing it for different people....

What NVidia Driver version are you running?

Thank you for the info, I'll pass it on!


26 Jul

Comment

Originally posted by vapoorer

Wish you guys had decided on the damage buff instead of the cooldown. The current cooldown was more then enough. In other words the combo loop between throwing mines and using your rocket launcher felt IMO perfect. No joke Perfect. It was just the damage that IMO was lacking. While throwing more mines out = more damage its not the same. It will still "feel" weak even though we get to throw more now.

Also one thing more to consider is more mines due to the lower cooldown causes more craziness for the teammates. Ever been on a team with a techno that throws 6 mines in a group of NPC? Or 2 technos throwing mines? The explosions/sound effects/special effects are crazy. You cant hit anything until everything settles down. Everything just bounces all around and gets staggered. Could be looked at both a good and bad thing.

Not saying going with the cooldown was the bad choice, im sure you guys know best but imo the shrapnel grenades needed the damage more then the cooldo...

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Hey there - some good news! Looks like we will indeed be rolling a damage buff for Scrapnel into this patch. There was a bit of confusion but it should have been included in the above notes. I've added it now and am sharing it with you here as well

  • Increased the base damage of Scrapnel by 19% (from base 0.756 AP to 0.9AP)

23 Jul

Comment

Originally posted by Altruistic-World-889

And what is the previos one? I'm here from the start. Not a single real news. Could you please inform on the real status of stadia?

Usually you can contact the developers. In fact you do that for the defects for the other platforms. There is someone that you could speak in order to know the status. Otherwise it means : no one is working and seriously PCF have scammed Stadia users

What I've shared with you is the true status. The team are continuing to work on Stadia - it's not been abandoned - but we unfortunately don't have an exact timeline on when the merge back with other platforms will occur, as there have been a few roadblocks in dev along the way which have meant forecasting a specific date isn't possible at this point.

Comment

Originally posted by Efficient-Cat-1591

Yes, my question is about MP scaling.

Thanks for the clarification :) Just curious really, as I can consistently clear CTs solo on my pyro, but in MP I seem to be a bit slower/do less damage, depending on the party members.

So in MP the scaling will be based purely on average gear level of the party? (i.e it won't be influenced by CT level?)

For example, if I host a CT15 run and my gear level is 50, second person is 48 and third person is 45. I am assuming second and third person won't be scaled, and I will be scaled down to 45? And this would be the same if I host a CT14 with same party?

For outgoing damage, does the scaling apply to firepower AND anomaly power damage?

In MP, my Blighted Rounds Techno seems to output around the same damage consistently. My Ash Build pyro though seems tad inconsistent, depending on the party members.

For example, in certain maps I know I can consistently kill entire mob using single combo of Ash Blast...

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It was my understanding that you yourself wouldnt be scaled down, but enemies would be scaled up according to the group size you have.

Thats why enemies hit harder and have more health depending on your group.

Your level 48 friend wouldn't be scaled up or down, but your level 45 might be due to the leveling scaling (as they are more than 3 gear levels off), but I would need to confirm that.

I'll ask the team and may have an answer early next week in case I got anything wrong.

EDIT:

Proper answer from the scaling team:

Multiplayer scaling works differently, basically increasing selected attributes of enemies, generally increasing their health greatly and noticeably increasing Resistance. Damage is also buffed for non-elite enemies.

Comment

Originally posted by Altruistic-World-889

u/thearcan could you give some REAL information? Or are you going to ignore like the usual?

I'm not ignoring you, but I also unfortunately don't have any more information to share than what I previously already have shared.

Comment

Originally posted by TheShadyXL

https://www.reddit.com/r/outriders/comments/jpfj26/what_i_liked_about_broadcast_4_and_hard_questions/gbfp1wy/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3

As far as I’m aware (I could be wrong), PCF hasn’t released any exact numbers in terms of enemy HP and Damage scaling. I don’t think our damage dealt gets scaled down though. If anything, I deal more damage in co-op due to debuffs and buffs placed by party members.

EDIT: Just realized this question is about MP scaling. My answer below refers to downlevel sclaing.

Generally speaking, there is scaling in play that is intended to make enemies in lower difficulty levels be able to at least put up a fight.

If there were no scaling, everything at those lower levels would instantly be killed by you once you reach the highest gear levels and build optimizations.

You'll still feel like a bad-ass and be doing MORE damage that a regular player would playing at that same difficulty level, but you will not doing your normal damage since this would make playing at those levels entirely pointless or unfun (for most players).

We changed when exactly ...

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Comment

Hey there - just tried to respond to your chat message but my reply doesn't appear to be sending.

Really sorry to hear this has happened to you. Could you contact our support about this - the fact that your mods seem to change over time is an angle of this issue we're unfamliar with but which may help us reproduce this when analyzing your logs. You can reach our support team here: sqex.to/support - Please make sure to mention that I specifically asked you to contact them.

Comment

I'm checking with the team about this, but am unsure of how complex it might be fix. Some cutscenes in the game are there to help co-op partners orient themselves, so the cause for this may be on a more fundamental MP design level, rather than a simple bug that can be squashed.

But I've asked the team to take a look.

Comment

Originally posted by -L3ppy

Is there any reason why only one of my two bugged accolades at 99% were triggered? I never got any reply when I asked about it on the last thread. Progression got triggered, but Item Management was left stuck at 99%.

Could you follow up with the support team about this to double check?

Comment

Originally posted by goliath2172

Are you guys still trying to figure out what to do with impale not allowing players to end it early so it dose not mess with expedition timers?

Yep, it's on our to-do list.

Comment

Originally posted by TRBOBDOLE

Okay. So just to clarify, and then i dont mind leaving the sub, People Can Fly has no intention of ever removing gear score from outriders?

Okay. So just to clarify, and then i dont mind leaving the sub, People Can Fly has no intention of ever removing gear score from outriders?

Correct.

Comment

Originally posted by Loki0681

Why has the glitch where a trickster can't self revive or revive others whilst using Borrowed Time never been mentioned? That seems like a pretty bug issue

It has.

Quoted from the OP:

Tricksters may be unable to revive others or be revived themselves in Multiplayer if using Borrowed Time in Expeditions

Issue currently being investigated.

Comment

Originally posted by waterboytkd

Certain enemies, especially Alphas, may break out of Frozen CC as soon as they are damaged

Issue being investigated

I just wanted to chime in and say I've seen Alphas do this with Time Rift as well. First hit, and they drop back to the ground. Messes with getting good value out of Pain Transfer when they do it. :)

Yep - Frozen CC was the initial hook into this investigation, but we're looking into all CC for this matter.

Comment

Originally posted by DariusJenai

• Ash blast has had it's base skill cooldown reduced by 5 seconds, from 27.5 to 23.5 seconds

u/thearcan That's only 4 seconds

You are correct and I am a numpty.

Comment

Originally posted by PaulOaktree

Playing as a Pyro, the buffs to Ash Blast are "nice", and they will SLIGHTLY improve my Volcanic Rounds Firepower build, but the Feed the Flames is pretty much useless.

The changes to the other Mods, I have to check in game what they actually do, to have an opinion.

Overall, I think this "buffs", again, playing as a Pyro, will do little to nothing.

In any case, I have a couple of questions:

  • Previously you stated that you want to release a "all in one bug patch", that would make "all" the changes at the same time, but now you're saying that the buffs to Legendary Sets will have to wait, so you guys can see the impact of these changes into the players. So, have you changed your mind? Are we actually getting small changes once a month, or something like that?

  • Do have any intention to change/buff some Mods, Skills and even Skill Tree Nodes? Or are you still waiting to see what these changes do to the game, before making ANY dec...

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Previously you stated that you want to release a "all in one bug patch", that would make "all" the changes at the same time, but now you're saying that the buffs to Legendary Sets will have to wait, so you guys can see the impact of these changes into the players. So, have you changed your mind? Are we actually getting small changes once a month, or something like that?

Changes to sets were never previously announced - we only considered and announced Class buffs for this patch and that's what we're delivering.

Do have any intention to change/buff some Mods, Skills and even Skill Tree Nodes? Or are you still waiting to see what these changes do to the game, before making ANY decision?

Haven't we done that with this patch?

What's your overall opinion about the balance of the game? Do you think is in a decent state, and just need some adjustments? Is it in a bad state, and need some s...

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Comment

Originally posted by TheTitanHyperion

Still no actual Dev buffs. You guys must hate the rock man.

Not sure if serious or trolling... The Dev has received the most extensive overhaul of the lot.