unknownorigingames

unknownorigingames



23 Aug

Originally posted by Knecth

Man, the 0.10.0 update looks more and more promising each day. Great job!

Thanks so much! I'm almost there haha

Hey folks! Odd Realm is on sale and you (yes you!) could own this beauty. Our imps are working around the clock answering calls, so, give us a call today, place your order, and join the ranks of at least seven other proud Odd Realm owners.

https://unknownorigingames.itch.io/oddrealm

http...

Read more External link →

21 Aug

Originally posted by Ammutse

Can your characters swim these days?

Not yet, no


20 Aug

I added a new mechanic (for update 0.10.0.0) to fishing which allows players to catch items that are on the ocean or lake floor. This can be useful when your items fall into the water and you want them back. Plus it adds some surprise to fishing as you can now find mysterious items in the water. I plan on adding a lot more water based items (treasure chests, seaweed, clam shells, relics, etc), so this will be a great way to get those.

I added a new mechanic (for update 0.10.0.0) to fishing which allows players to catch items that are on the ocean or lake floor. This can be useful when your items fall into the water and you want them back. Plus it adds some surprise to fishing as you can now find mysterious items in the water. I plan on adding a lot more water based items (treasure chests, seaweed, clam shells, relics, etc), so this will be a great way to get those.


19 Aug

Originally posted by userInvadil

poor guy, it would be funny when they want to come to loot, swimming from the edges! ty for the update !

The plan is to have pirates show up in boats one day soon. As well, I definitely want to add bigger ocean creatures which will lurk in the depths and occasionally attack.

The next update lets you settle on any tile type (like the ocean, here) as well as select your starting position when the map loads. If you choose a water block starting point, the game will generate a little raft for you to start on.


18 Aug

Originally posted by DWLlama

Ahhh no problem! Lag fixes are great. They don't sound exciting and flashy, but improve the experience so much (and ideally the user never notices....)

Enjoy your vacation :D

Thanks Llama! I always appreciate your kind words here.


17 Aug

Originally posted by Greaserpirate

Any chance of an experimental dev build? I'd love to try out the new features even if it's totally unstable.

That'll be the beta branch. It'll get the 0.10.0.0 first and will be quite unstable at first, I think.

Originally posted by cb393303

Awesome work and I cannot wait to try it!

Thank you friend!

Originally posted by Ramdoyen

stupid question, are these updates automatic on my old save, or should I reroll

Great work keep up these dev logs( it would be great to make videos for these dev updates)

This update won’t be backwards compatible because it is a huge re-write of a lot of core systems. Usually, I go out if my way to make them compatible but it was impossible for this one. And, agreed, vid logs would be nice. The only reason I haven’t done them is because they’re just a tad too much hassle for me right now


16 Aug

Hey everyone!

Hope you are all doing well. Sorry I'm a day late on this dev log. I wasn't home yesterday to write.

This dev log won't be too exciting. I'm still working on a lot of room-related tasks, and, although things are going very well, it's taking a long time to finish up. Mostly, it's tons of data entry to properly set up the room functionality, and fixing edge case bugs related to rooms auto-creating jobs. So, I don't have much to show off today other than some small HUD things.

Ok, HUD stuff. As I go, I'm always tweaking the HUD to make things more enjoyable. One small change I've made is moving the search panel out of individual screens, and into the toolbar. It's a nuisance to have to add it to each screen, and I've made it so screens can easily listen for input from the search panel. So, the intention is that you can quickly type here, either by clicking it, or holding shift, and then your input will filter out items for each relative scre...

Read more External link →

26 Jul

Originally posted by GabrielBucsan

Wow, that's amazing. Can't wait to see that in action. Congrats man, the game is looking fantastic.

Thank you so much! Your support all these years is truly appreciated. :)


21 Jul

Originally posted by SilentDereck

This is beautiful

Thanks my friend!

Originally posted by quohogsdad

Odd realm x adventure time vibes. Sick art. I really like how vibrant it is.

Thanks! I have been enjoying the marker/ink combo because it produces such vibrant colors. Glad you like too. :)

Anyone recognize Greg?

Originally posted by Ramdoyen

Truly amazing, if you need any extra hands with coding feel free to PM me any time

I appreciate that! Thanks!