Hey gang!
For today's update, I won't have a lot of new stuff to show off as I'm currently focused on cleaning up things from the recent world size changes. However, I do want to show off some things which I'm excited about and I've touched on in the past. Before I do, let me give you an update on where I'm at with the... update.
Hokay. So. The change to the world sizes (making them variable)--as shown in last month's post--was a huge amount of work. The 128x128x64 map size you're used to was ingrained so deeply in all the systems, that it was like trying to remove a pack of wild hyenas from a butcher shop. I don't even know what that means, but it was frightening and difficult and I might have cried. Needless to say, I've spent the month since last month's post working on that and I've still got a lot of work to do. I think by the end of April, I'll be back to where I was before I made that change but with that added world size variability. The not great news i...
Read more External link →