Valheim

Valheim Dev Tracker




01 Jul

Post
    richard on Steam - Thread - Direct
Tiny AI tweak patch.
We hear you!! =) , some tweaks to the monster AI to make them behave better when attacking structures etc.


0.156.2
* AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them & monsters should only attack low priority structures [walls etc.] if they are trying to get to a player)

23 Jun

Post
    richard on Steam - Thread - Direct
Fun with AI patch.
Gameplay wise this patch mostly fixes AI issues, as we tried to make monsters slightly more aggressive and attack your buildings etc. When they are not able to attack you. It’s fun for the whole family! Also it's midsummer here in Sweden, so we celebrate by temporarily making the Maypole buildable.


0.155.7
* Random save bug-fix (Solves a very unusual case of world corruption caused when shutting down)
* Monster AI tweaks (More aggressively attacking structures when unable to attack the player among other things)
* Open container fix (Fixes issue where you had to click a container multiple times to open it in multiplayer)
* Taught Greydwarfs to throw better
* Event trigger tweaks (Wolf event only triggers after Bonemass has been killed, Moder army can trigger in mountains etc.)
* Long forgotten Blob event enabled
* SFX volume setting fix (Used wrong DB conversion)
* Maypole enabled (Happy midsummer!)
* AI flee be... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/2998816540580086326]here[/url].

10 Jun

Post
    ht on Steam - Thread - Direct
Hi Everyone,

We want to start by thanking you all for the patience and kindness you’ve shown us since we launched in February. We launched into Early Access because we want to build the game with you, but never in our wildest dreams could we have imagined how many of you want to join us on this journey!

As we’re sure lots of you suspected, we won’t be able to deliver four updates this year. Instead, we’re now planning to launch Hearth & Home in Q3 2021, and we’re temporarily taking down the roadmap whilst we make some changes. We are sorry it’s taken us so long to update you.

We weren’t prepared for such a large influx of players, and this highlighted a thousand new problems and bugs that needed to be fixed urgently. Our priority has been to make the current experience as stable as possible and this has meant new content has taken a backseat. To put it clearly; we haven’t been able to focus all of our resources on Hearth & Home until May.

We hope th... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/3059613869759649546]here[/url].

09 Jun

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/3059613869755598899]here[/url].
Post
    richard on Steam - Thread - Direct
Hello everybody! Another one of our beloved fixer upper patches. Besides fixing some bugs and minor issues we found that some of our main random events never triggered as expected. So please welcome two new events: “You are being hunted…” and “The horde is attacking”. I'm sure they will brighten up your day.


0.154.1
* Fixed issue where capes sometimes formed strange bumps on the back after jumping
* Close build gui with ESC selection fix
* Fuling army event trigger fixed
* Wolf hunt event trigger fixed
* Troll ground slam can now be blocked
* Longship repair & build sound fixes
* Wolfcape durability fix
* Respawning resources timer fix (Berries and flint should now correctly respawn)
* Serpents no longer flee when low on health
* Fixed issue with ship containers not closing properly in some situations
* Raise terrain is more smooth & less pointy
* Fixed water particles & water-surface clipping issues inside boats
* Bette... Read more

28 May

Post
Time flies and summer is just around the corner. Here at Iron Gate, we’re still working from home, and we’re still looking for the perfect office. While those two things remain unchanged, exciting things are still happening within the company. The last couple of weeks we’ve been having interviews with several potential future coworkers, and we’re really excited to grow with more talent! While it may take a couple of weeks before the time comes, we’re really looking forward to introducing our new colleagues to you!

We have in a way already received a new team member, say hello to Valheim the horse! We collaborated with our friends at Skövde ryttarförening (Sköve riding club) to get them a new horse (technically pony) for their riding school. Isn’t she a beauty? You will definitely see more of her in the future. (This does not mean that we’ll introduce horses to the game, but it does mean that Iron Gate will take field trips to the stables to meet our four legged colleague)
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/3035968700877261598]here[/url].

12 May

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/3071996229880181250]here[/url].
Post
    richard on Steam - Thread - Direct
Good day, today we have a fine selection of fixes and tweaks for you guys to enjoy, including some much needed sparkling visual updates on a few of our older creatures. We also made some changes to the harpoon mechanics to make it less rubberband-y and more rope-y. Enjoy!


* Fixed smelter issue when a very long time has passed since visiting (10000 days)
* 30s Pre world save warning added
* Stone stair physics fix
* Inventory screen gamepad focus fix
* Large-creature visual overhaul (troll, boss-2 & boss-3)
* Troll ragdoll material fix
* Harpoon mechanics overhauled
* Engine updated (some stability improvements)
* Draugr archer visual fixes (1 & 2 star draugrs sometimes got the wrong material)
* Fixed issues when crafting station is destroyed while in use
* Creature group spawning adjusted to avoid spawning over total limit (in some cases)
* Credits updated
* Localization updates

23 Apr

Post
Greetings!
We are once again here to give you a little insight to how the development of Valheim is going!

The Valheim community is still steadily growing, and reading the reviews, feedback and messages you send us warms our hearts. When we're not working, we’re sending each other pictures of amazing things that you’ve built, art you’ve painted and videos you’ve made. Knowing that Valheim has gathered such a wonderful and creative community feels amazing, and words can’t describe how grateful we are.

We are still working from home which is going well, but we would be lying if we said we didn’t miss each other’s company. As we expect Iron Gate to grow, we’re looking for a bigger office. Dreamy office spaces sadly don’t grow on trees, but it’s something that we’re really looking forward to so it is definitely worth the wait. Maybe we’ll even make an office tour when we’ve finally found the right place?

Tweaks and fixes to improve your gaming experiences a... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/3076497926554236363]here[/url].

19 Apr

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/5411613798265437193]here[/url].
Post
    richard on Steam - Thread - Direct
This was a long one! This patch has been taking extra long time to develop due to the new terrain-modification system. The new terrain modification system is made to reduce the number of network instances and make loading faster and smoother. Technically it’s a pretty big change but hopefully you should not notice that much of a difference except some minor behaviour changes to the hoe and pickaxe and of course much smoother loading of areas with a lot of terrain modifications. All terrain modifications after this patch (using the hoe, pickaxe or cultivator) will automatically use the new modification system. For existing areas where heavy terrain modifications have been made before this patch we have added a special console command “optterrain” that basically converts all the old terrain modifications in the nearby area to the new system. To use the “optterrain” console command, you first need to enable the ingame console by adding “-console” as a launch argument for the game.

... Read more

29 Mar

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/3025829894180343005]here[/url].
Post
    richard on Steam - Thread - Direct
Cute mini-tweak patch =)

* Localization updates
* Added separate walk-sneak snow footstep sfx
* Music update ( fixed some sound glitches )
* Credits updated ( Changed the look of the credits screen & added missing names )
* Hammer,Hoe & Cultivator timing & input tweaks ( Slightly lower use delay & queued button presses for a smoother experience...just for you )

23 Mar

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/3047221359547604553]here[/url].
Post
    richard on Steam - Thread - Direct
Waahaa! This was a long one. Sorry for the delay, but we were waiting for a specific patch to the steam socket API, and it just went live today! (the fix in question is not listed in the steam changelog). I recommend you to make sure steam has updated to the "Mar 22 2021" version (Steam->Menu->Help->About Steam). Steam will of course automatically update itself to this version. Lots of big and small changes in this patch, some gameplay tweaks and some bug fixes.

NOTE: Don't forget to update your server as well.

* Campfire,Bonfire & hearth take damage when dealing damage
* Reinforced chest inventory space increased to 6x4
* All boss drops can now float on water
* Sunken crypt entrance tweaked (to stop tombstones from getting stuck)
* Fixed rotation of Wood tower shield on item stands
* Deathsquito & Drake trophy drop rate increased
* 1 & 2 Star creature HP fix
* Night-spawning wolves should be easier to tame now (should stop trying to run a... Read more

19 Mar