Valheim

Valheim Dev Tracker




19 Mar

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Vikings! A little over six weeks has passed since the release of Valheim, and a lot has happened since. We have sold 6 million units and our community is steadily growing bigger and stronger, which is absolutely fantastic!

A lot of things are happening within Iron Gate too. We are still working from home, and although we miss our time together at the office, we’re not letting that slow us down! We are very honored to have gotten the opportunity to take part in several interviews, from podcasts and gaming newslets to Swedish television! It has been a hectic time, but worry not! We are of course still working on the game.

Our programmer has since launch worked hard (and still is) on high priority bugs and issues that have been reported by you players, for example networking issues and balance tweaks to our most evil bug, the Deathsquito! If you have any bugs to report, please do so here: {LINK REMOVED}... Read more

03 Mar

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Vikings!

You’ve done it again! As you are reading this, the Valkyries have ferried more than FIVE MILLION souls to Valheim to uncover ancient treasures, sail savage seas and secure the tenth norse world.

During the little time you’ve spent in Valheim, all five million of you managed to:
  • Spend more than 15,000 years playing Valheim
  • Watch more than 35 million hours of gameplay Twitch
  • Pushed us to number 39 in the best user reviewed games on Steam of all time
  • Made our five-person strong team excited to come to work (virtually) each and every single day (that’s one person per million sales, by the way!)

We watch with pride and excitement, and struggle to find the right words to express our gratitude to you, the community. Exciting new milestones lie ahead, and we for one cannot wait to show you more of the game as we journey through our 2021 Roadmap.

May Frey bless you with... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/3055101388621224472]here[/url].

02 Mar

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/3058478454632856787]here[/url].
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    richard on Steam - Thread - Direct
Good day Valheimers!
Todays patch has some huge changes to dedicated servers. Dedicated servers now always use direct connections instead of using Steam Datagram Relay (SDR). This should result in much lower latency for most players. Private dedicated servers are enabled by adding "-public 0" to the server command line (See server manual PDF). You can only connect to private dedicated servers using the "Join IP"-button. I really hope this patch solves a lot of connection issues introduced in last weeks patches ( due to switching socket backend ). In addition to these dedicated-server fixes valve are also working on fixes to the SDR system (used when connecting to non-dedicated servers) and i believe there is already a beta-steam-client available that fixes some of these issues. Thanks everyone!!


* Localization updates
* Made Haldor head-turn smoother
* Object network interpolation is skipped if object was far away, solved issue with network players flying thro... Read more

26 Feb

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/3058478454618094023]here[/url].
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    richard on Steam - Thread - Direct
Quick fix patch for some network issues. Have a nice weekend everybody!

* Fixed connected player counter (Correctly ending auth sessions)
* Fixes instant disconnection issue that some players have experienced.

25 Feb

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/3058478454614595940]here[/url].
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    richard on Steam - Thread - Direct
Hello Valheimers!
Todays patch has some major changes, the biggest change is the updated socket backend which should improve connection issues for a lot of players. Vulkan support as been enabled in Windows builds and can be enabled for now by adding "-force-vulkan" as a launch option in Steam properties for Valheim. This might fix some random crashes related to GPU drivers. World corruption caused by loging out and and the same time pressing ALT+F4 has been fixed. Some balancing fixes was made on bosses to make them more challenging ( u guys are killing them too fast ).

NOTE: Due to changes in character save data, once a character has been loaded & saved in this new version, they can no longer be loaded in an older version of valheim.


* Crafting item-dupe bug fix
* Harpooned player & ship bug fix
* Fixed player ragdoll
* Bonemass,Moder,Yagluth difficulty tweaks
* Moder music updated
* Tombstone bugfix (probably wont fix disappearing tomb... Read more

24 Feb

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Vikings!

When Valheim first hit Steam Early Access just three weeks ago, we hoped that all the hard work our small team put into the game these past three years would get the attention it deserved.

Little did we know just how much Valheim would resonate with all four million of you.

That’s right! Three weeks into Early Access, and we’ve hit another milestone, four million brave souls embarking on the most dangerous feat in over a thousand years of Viking history - trying to make Odin proud.

Some of the latest:
  • This past weekend, we hit 500,000 concurrent players - this puts Valheim in the top 5 most played games in the history of Steam.
  • Valheim has already been played for a combined total of 10,000 years! That’s 3,649,980 more days than the 20 days it has been on Steam Early Access.
  • Still climbing the Steam’s Top 250 best reviewed games of all time, now sitting in 57th place!
  • ...
Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/3058478454611894476]here[/url].

19 Feb

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Greetings!

This February has been truly wild! Less than three weeks into Early Access, we’ve already hit another milestone. Valheim has now been purchased by over three million brave Vikings looking to survive the 10th world of the Yggdrasil - or die trying - probably crushed by a falling tree.

To keep up with the old norse references, this is now equivalent to 74,319 longhouses stuffed with Vikings singing songs and celebrating victory with some great tasting mead, so.. SKÅL!

We’re also continuing to break records! Here’s what we’ve achieved together in the last week:
  • Over 60,000 ‘Overwhelmingly Positive’ reviews
  • Officially entered the Steam’s Top 250 best reviewed games of all time (we’re 78th and climbing!)
  • Currently 7th most streamed game on twitch, surpassing CS:GO, Dota 2, Minecraft and Rust
  • Over 20 million hours of gameplay already watched - now help us find a Viking reference...
Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/3059603718053006419]here[/url].

17 Feb

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    richard on Steam - Thread - Direct
* Disable google analytics
* Updated Unity engine
* Forest crypt fixes
* Credits updated
* Save system returned to old-new
* Pickables sync fix (stones,carrots etc)
* Dedicated server CPU usage fix (Framerate limiter)
* Hearth smoke building fix
* Save system tweaks
* Console "save" function can be used remotely if player is added to admin list
* Autosave every 20min (instead of 30min)
* Manual join IP function (dedicated servers only)
* Extra tombstone checks ( to prevent them from disappearing )
* Better broken world handling ( crash/exit instead of loading an empty world )
* Localization fixes

15 Feb

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Hello!

We wanted to start by sharing a giant troll-sized thank you! In just 13 days Valheim has been purchased by over two million Vikings, and this weekend we reached a new peak concurrent player milestone of 360,000!

Forget longboats, we have now blown a 700+ year old record by boasting the largest Viking population in all of human history. For reference, the previous peak in Viking numbers was set in 1300 AD and was approximately 500,000.

Everyone at Iron Gate has really been appreciating all the messages, love, questions and thoughts from all of you, so please keep them coming! And again, a big thank you to all of you for helping us reach this ridiculous milestone in under two weeks of sailing onto Early Access.

We’re so excited to continue working with you all to reach Asgard together, and we’ll be sharing more soon on what’s next.

Praise Odin!

The Iron Gate Team
__
Follow us on social media to not miss out on any ... Read more

10 Feb

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Vikings!


This week may go down as the fastest, most powerful and biggest ever Viking invasion witnessed in human history. Why? Valheim has already surpassed one million sales in our first week on Steam Early Access. For measure, that is equivalent to roughly 8,333 Viking-crammed longboats heading to their next conquest!

Not only have we surpassed our first huge milestone together, but the way you have all rallied your weapons and embraced Valheim has been incredible. In just over two years what our small yet formidable studio has been able to achieve is mind blowing.

We really want to thank you for the incredible support you’ve already shown us, with 160,000 peak concurrent users and over 127,000 peak viewers on Twitch on our first week alone, and this is only the beginning!

Our inboxes are filled to the brims with fantastic feedback and suggestions and we are overjoyed to see how engaged our community is in Valheim’s development. We are curr... Read more
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    richard on Steam - Thread - Direct
* Ragdoll destruction network fix
* Dedicated server ugly file-flag shutdown system removed (Use CTRL-C or SIGINT instead)
* Updated reference server start scripts (Please update local copies)
* World & character save improvements
* Teleport ore chest hack fix
* Remove structure resource dupe bug fix
* Server map set to server name to make it filterable in steam server-browser
* Localization fixes
* Added enemy awareness indicator to enemy huds
* Sneak tweaks
* Added save directory override to dedicated servers (-savedir)
* AI fixes
* Lower dmg on deathsquitos
* Fixed text-msg icon
* Updated server manual PDF
* More serverlist improvements (removed initial serverlist request to lower network trafic)
* Carts detach when teleporting

05 Feb

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    richard on Steam - Thread - Direct
* Fixed world selection gui broken due to corrupt world file
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    richard on Steam - Thread - Direct
* Fixed freeze at Valheim logo screen
* Fixed Block-sfx
* Fixed Spaming dodge consumed extra stamina
* Serverlist tweaks (multi-line names, server count)
* Continous music enabled by default
+ Drowning effects added
* Compendium icon updated
* Made Hugin dialog guis slightly larger
* More surtling cores in burial chambers
* Serverlist fixes
* Lowered enemy per-player damage scaling
* Localization fixes
* Server filter fix

02 Feb

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Valheim is officially out on Early Access! How will you spend your first day on the 10th world of the Yggdrasil? Will you build shelter in hopes to survive or face death and venture into the wilderness?


Like our Norse lord once said “We’ve Odin just begun”. Take a look at all we’ve got planned for 2021 as we sail through Early Access and continue building the world of Valheim together.
(Ships and sailing is already in the game, put we plan on updating existing features and adding in more)