Valheim

Valheim Dev Tracker




08 Nov

Post
    richard on Steam - Thread - Direct
This patch features some various improvements and fixes, including a long-awaited update of the engine version. Have fun playing!

0.204.4

Bugfixes:
* Jack-o-turnip cover offset fixed
* Spirit damage no longer affected by wet
* HP regen on mobs & bosses fix (They were previously regenerating HP faster than intended)
* Tar pits spawn fix (In some edge cases they spawned on the edge between two biomes)

Improvements:
* Unity engine updated (Fixes some random crashes related to pathfinding)
* Comfort calculation performance optimized
* Mead bases show status effect on tooltip
* Localization updated, build menu overlapping fixes & added missing localization strings

News:
* Some locations in Black Forest now have discovery music (still needs some work though)
* Removed clutter from spawning in Mistlands (It's now...very empty)

22 Oct

Post
Hello everyone!

Time flies and it’s already been a little over a month since we released Hearth & Home. It’s been very inspiring to see how everyone is using the new building pieces to make even more creative things than before, and your reactions upon discovering the new stuff have been so much fun – especially the things we made into a bit of a surprise, like the lox riding .

Releasing Hearth & Home was a big milestone for us as it was our first big update, and it feels really nice to have finally gotten to share that with you. There are always more bug fixes and balance adjustments that can (and will) be made, but we have also begun looking at things for future updates, this time focusing more on adventure and exploration than on building.

Those of you who follow Richard on Twitter might have noticed that he’s experimenting with the terrain and textures for the Mistlands, which will be our next big biome update!... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Oct

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    richard on Steam - Thread - Direct
A quick fix for the resolution setting in the settings screen. Sorry about that =)

0.203.11
* Fixed issue with resolution setting in settings gui
Post
    richard on Steam - Thread - Direct
Further post-Hearth & Home-tweaks
This time we’ve made some more adjustments to make everything feel more balanced. Some food stats have been changed, but more importantly all melee weapons will now cost less stamina to use. We also taught the Fulings some new battle tactics and told night-spawning monsters to go to bed once the sun is up. And since fall is properly setting in, you can now make your home even cozier (or spookier) with a Jack-o-turnip!

0.203.10
* Oven & cookingstation drop food items when destroyed
* Gamepad sensitivity save fix
* Acorn & Birch seed drop rate increased
* Onion seed icon tweak
* Player number difficulty scale tweaks
* Removed comfort from Crystal wall
* Atgeir, Blackmetal axe, Bronze spear tweaks
* Lower melee weapon stamina drain
* Knives have more durability
* Tweaked some food stats based on effort to craft (blood pudding, boar jerky, bread, deer stew, mincemeat sauce, wolf jerky)
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Sep

Post
    richard on Steam - Thread - Direct
* Rebalanced hp/stamina on most foods ( more stamina on hp foods and more hp on stamina foods etc )
* Fixed tar-pit not spawning on dedicated-server worlds
* Slightly lower hp on Fulings & Fuling shamans
* Slightly easier to stagger Fulings
* Fixed issue with pressing I in server list while trying to filter servers
* Lower bow stamina use
* Cage wall 1x1 physics fix ( Already placed pieces will probably need to be repositioned )
* Boars now also eat blueberries, raspberries & mushrooms
* Chinese translation fix
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Where the grass grows underfoot,
And the sky is blue overhead.
There will always be a
Hearth & Home.


(Spoilers ahead! If you want to discover the rest of the content yourself, you might not want to read this post just yet.)

Another month has passed since we spoke to you last, and what a month it’s been. First of all, the feedback from our cinematic trailer was incredible, and it has been great to see so many excited comments ahead of the update!

But now the wait is finally over, Vikings – Hearth & Home releases today. We’re incredibly excited to bring our first major update to you all, as well as a new video to show off some new gameplay!

... Read more

25 Aug

Post
Vikings!

A month has passed since we spoke to you last, and we’ve got more exciting news to share. As many of you might have already seen, our Hearth & Home cinematic trailer debuted during Gamescom Opening Night Live, announcing that the update is going live on September 16th. It brings us joy to finally be able to share the trailer with you - here it is in case you haven’t seen it yet:



A million thanks to our awesome friends at animation studio {LINK REMOVED}Brikk for bringing the Viking purgatory to life - Bragi is surely smiling down on you.

From September 16th, we’ll be introd... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Jul

Post
    Mili on Steam - Thread - Direct
Vikings!

We can’t believe it’s been over a month since we shared more details on Hearth & Home, and it’s time to share more! We have begun wrapping up our summer break, and wanted to share some new content we’ve been working on.

We’re still on track to deliver the update this very quarter, and as always, thank you for your kindness and patience. Your response to our roadmap post in June was super supportive, and the questions that came through in the reddit AMA gave us lots of inspiration for future updates.

Here’s a small haul of loot related Hearth & Home content:

Coin stack and Coin pile - so you can build a dragon worthy hoard with all your excess wealth (sorry trolls)

Treasure chest - to keep your additional excess wealth and supplies safe

... Read more

01 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/2998816540608254733]here[/url].
Post
    richard on Steam - Thread - Direct
Tiny AI tweak patch.
We hear you!! =) , some tweaks to the monster AI to make them behave better when attacking structures etc.


0.156.2
* AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them & monsters should only attack low priority structures [walls etc.] if they are trying to get to a player)

23 Jun

Post
    richard on Steam - Thread - Direct
Fun with AI patch.
Gameplay wise this patch mostly fixes AI issues, as we tried to make monsters slightly more aggressive and attack your buildings etc. When they are not able to attack you. It’s fun for the whole family! Also it's midsummer here in Sweden, so we celebrate by temporarily making the Maypole buildable.


0.155.7
* Random save bug-fix (Solves a very unusual case of world corruption caused when shutting down)
* Monster AI tweaks (More aggressively attacking structures when unable to attack the player among other things)
* Open container fix (Fixes issue where you had to click a container multiple times to open it in multiplayer)
* Taught Greydwarfs to throw better
* Event trigger tweaks (Wolf event only triggers after Bonemass has been killed, Moder army can trigger in mountains etc.)
* Long forgotten Blob event enabled
* SFX volume setting fix (Used wrong DB conversion)
* Maypole enabled (Happy midsummer!)
* AI flee be... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/2998816540580086326]here[/url].

10 Jun

Post
    ht on Steam - Thread - Direct
Hi Everyone,

We want to start by thanking you all for the patience and kindness you’ve shown us since we launched in February. We launched into Early Access because we want to build the game with you, but never in our wildest dreams could we have imagined how many of you want to join us on this journey!

As we’re sure lots of you suspected, we won’t be able to deliver four updates this year. Instead, we’re now planning to launch Hearth & Home in Q3 2021, and we’re temporarily taking down the roadmap whilst we make some changes. We are sorry it’s taken us so long to update you.

We weren’t prepared for such a large influx of players, and this highlighted a thousand new problems and bugs that needed to be fixed urgently. Our priority has been to make the current experience as stable as possible and this has meant new content has taken a backseat. To put it clearly; we haven’t been able to focus all of our resources on Hearth & Home until May.

We hope th... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/892970/announcements/detail/3059613869759649546]here[/url].