Valheim

Valheim Dev Tracker




28 May


26 May

Post
Just some minor fixes before the weekend! Please remember to read the disclaimers on the previous two PTB patches (0.216.5 and 0.216.6)

* A backup is made when starting a world in a new version
* Fixed a world load issue between versions
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 May

Post
Some additional fixes to the current Public Test Branch patch! We have fixed all the known issues from before, but please do report any new issues you come across.

Finally we’re able to release this patch to Xbox as well, complete with all the changes that were added in 0.216.5.

Like last time, this patch makes your saves significantly less backwards compatible than other patches, so make sure you really do make extra backups this time. As always, we will do our best so that you will be able to continue with your save files when this goes live, but there is always a risk that you might have to restore your backups when playing on the public test.

Should this patch not be problem free, we will roll it back for the time being, and return to it at a later date. Therefore it is extra important that you make your backups this time.

* Animation & attack issues when at low framerate fixed
* Exp gain/loss correct again
* Duplicate world... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 May

Post
Greetings vikings, and welcome to this month’s status report!

All things Valheim are continuing to move forward over here, though they have been happening a bit more behind the scenes. Piktiv and Fishlabs are still hard at work with solving Xbox issues, and we’re currently testing ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 May


16 May

Post
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.

This patch includes a lot of optimisations for many underlying systems of the game – this to improve in-game performance for both small and large worlds, network p... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 May

Comment
    Munin on Steam Forums - Thread - Direct
The only place where the devs may post additional teasers is Twitter. However, these are usually part of the monthly development blogs as well.

Therefore, it is enough to hit "Follow" on the store page to not miss any news.

07 May

Comment
    Munin on Steam Forums - Thread - Direct
Fellow vikings, please keep this discussion relevant, constructive and polite.

04 May


30 Apr


26 Apr

Post
Welcome to another peek behind the Valheim scenes!

First things first: Xbox players will likely (unfortunately) be aware of some issues that are still persisting with the console version, but you can rest assured that our Xbox teams at Piktiv and Fishlabs are working as hard and fast as they can to solve these issues. Keep an eye out on our website and our social media channels for updates and patch notes!

On a more fun note, we of course have some new content to tease you with this month as well! The Ashlands are continuing to develop, both art-wise and mechanics-wise. Last time we mentioned that something called “Fortress time!” would be an important aspect of the biome, and you might have seen something relating to that ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.