Valheim

Valheim Dev Tracker




10 May

Comment
    Munin on Steam Forums - Thread - Direct
The only place where the devs may post additional teasers is Twitter. However, these are usually part of the monthly development blogs as well.

Therefore, it is enough to hit "Follow" on the store page to not miss any news.

07 May

Comment
    Munin on Steam Forums - Thread - Direct
Fellow vikings, please keep this discussion relevant, constructive and polite.

04 May


30 Apr


26 Apr

Post
Welcome to another peek behind the Valheim scenes!

First things first: Xbox players will likely (unfortunately) be aware of some issues that are still persisting with the console version, but you can rest assured that our Xbox teams at Piktiv and Fishlabs are working as hard and fast as they can to solve these issues. Keep an eye out on our website and our social media channels for updates and patch notes!

On a more fun note, we of course have some new content to tease you with this month as well! The Ashlands are continuing to develop, both art-wise and mechanics-wise. Last time we mentioned that something called “Fortress time!” would be an important aspect of the biome, and you might have seen something relating to that ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Apr


23 Apr

Comment
    Munin on Steam Forums - Thread - Direct
Fellow vikings, please keep this discussion relevant, constructive and polite.

21 Apr


12 Apr

Post
Today’s patch includes some further fixes for Xbox issues, among other things! There will be a few more patches before all the Xbox issues have been fully resolved, but this is at the very least a step in the right direction.



Patch notes:
Fixes & Improvements: * Backups are no longer deleted after being restored, so the same backup can now be restored multiple times.
* World saves with missing .fwl files now show up in the Manage Saves menu so that they can be deleted.
* Fixed a bug where backups couldn't be restored if the main save file was missing its .fwl file.
* Fixed a bug that made world saves in cloud storage create a blank .old file when saving, instead of no .old file.
* Player & ship markers are now shown correctly above map pins on the minimap
* Lighting effects reduced when using “reduce flashing lights” setting for Eikthyr antlers, all boss spawning, guardian power and boss stone activation
* Network compatibility version... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Apr

Post
Some further fixes today!

Patch notes:
Fixes & Improvements: * Backups are no longer deleted after being restored, so the same backup can now be restored multiple times.
* World saves with missing .fwl files now show up in the Manage Saves menu so that they can be deleted.
* Fixed a bug where backups couldn't be restored if the main save file was missing its .fwl file.
* Fixed a bug that made world saves in cloud storage create a blank .old file when saving, instead of no .old file.

Console: * Improved stability and performance of world saving to decrease chance of saves being corrupted on microsoft store and xbox
* Save files that were corrupted as a result of incomplete file operations in cloud storage are detected and can no longer be started as empty worlds
* Fixed a bug where the time stamps of cloud saves were retrieved as UTC instead of local time.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Apr

Post
Unfortunately everything wasn’t as patched up as we believed last time, and there are still some issues with the world loading on Xbox. We’re working as fast as we can to fix it, and this is hopefully a step in that direction (although it’s not entirely done yet)!


Patch notes:
Fixes & Improvements: * Improved stability and performance of world saving to decrease chance of saves being corrupted on microsoft store and xbox
* Player & ship markers are now shown correctly above map pins on the minimap
* Lighting effects reduced when using “reduce flashing lights” setting for Eikthyr antlers, all boss spawning, guardian power and boss stone activation
* Network compatibility version is now displayed separately in the console and log file and each non-pc platform has a platform prefix in the version text
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Apr

Post
    /u/ on Steam Forums - Thread - Direct
We want to remind everyone that Valheim doesn't officially support mods. While we understand that many players enjoy using mods to enhance their gaming experience, it's important to note that every little update to the game can break your mods.

We know that this can be frustrating, but we want to make it clear that if you choose to use unofficial modifications, you do so at your own risk. Valheim doesn't provide any official support for mods, and as a result, we cannot guarantee that they will continue to work after each update.

It's also worth mentioning that no one is to blame if your mods break after an update. It's simply a risk you take when using unofficial modifications. While we do understand the appeal of using mods to add new content, fix bugs or improve gameplay mechanics, it's important to weigh the potential consequences against the benefits.

As always, we encourage all players to enjoy Valheim in whatever way brings them the most fun and enj... Read more