Valheim

Valheim Dev Tracker




28 Mar

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Time for some hotfixes! This patch should fix an issue where Xbox players and PC players got different heightmaps, which could cause a player to appear to fly in the air or walk below ground. Unfortunately, if an Xbox player has built in an area like this, this change will cause buildings to collapse. We sincerely apologise for this, but it was important to make this change now to prevent further issues later down the line.

Something else that we are working on is a fix to the issue where Xbox worlds have been resetting to day 1 after reaching a certain size. We have identified the problem and believe we have found a solution to it, which should be featured in the next patch. For now, we apologise and thank you for your patience.

Remember that you can use the “Manage Saves” button in the world selection to recover an earlier version of your world if you’ve run into any world issues. And also, if you are having an unplayable game in the latest patch, you can always run... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Mar

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Greetings vikings!

Since our last blog post we have hit quite a big milestone for Valheim, namely releasing the game on Xbox! If you haven’t seen the cool trailer we made for that yet, you can check it out on our Youtube channel. Like we have promised ever since the announcement, there is full crossplay support, so you can play with your friends regardless of what platform you’re on. So if you’re a long-time Steam player who has been longing to get your console friends to visit your viking base, now is the time to convince them! We are aware of some bugs and issues, which we hope to have fixed as soon as possible, but we hop... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Mar

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Time for some hotfixes! Aside from what we address in this patch, we are also looking into an issue related to some worlds being reset when playing on Xbox. Additionally, we have a fix for an issue that could cause worlds to be different on Xbox versus PC, which could cause buildings to break. These two issues have been our highest priority and are working as fast as we can to get them fixed and implemented!

An important note here, is that when this is fixed it means that certain worlds on the Xbox version will have terrain changes in small areas of the world. Worst case, if you’ve built a lot in one of these areas, buildings there may break. Unfortunately there is no better solution for this, as the areas need to match with the PC versions for crossplay and all future world generation, and we truly apologise for the trouble this causes some players. Luckily this is something only a small number of players will notice at all. We try our best to ensure that these issues do not ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Mar


14 Mar


13 Mar

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Time for another patch with a chunky assortment of fixes! Several bugs have been corrected (both coding bugs and Seeker behaviours) and some Quality of Life improvements have been made, along with some performance optimisations. We have also added a “save” button, so you no longer have to worry about when your last autosave might have been.

Abbreviated Patch Notes:
* Various fixes for the Mistlands
* Various menu and UI improvements
* Added manual save button
* Various performance optimisations
* Localisation improvements


Detailed Patch Notes:
Gameplay & Balance: * Mistlands giant helmet and sword will now properly drop both iron and copper scrap as intended
* Seeker soldier and ticks should now respawn correctly in dungeons, and ticks starred ticks chance increased from 10% to 20% as intended.

Fixes & Improvements: * Added Munin to Ribcage locations in Mistlands
* Added saving icon to HUD and delayed the "bad connec... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Mar


07 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Time for another patch with a chunky assortment of fixes! Several bugs have been corrected (both coding bugs and Seeker behaviours) and some Quality of Life improvements have been made, along with some performance optimisations. We have also added a “save” button, so you no longer have to worry about when your last autosave might have been.

Abbreviated Patch Notes:
* Various fixes for the Mistlands
* Various menu and UI improvements
* Added manual save button
* Various performance optimisations
* Localisation improvements


Detailed Patch Notes:
Gameplay & Balance: * Mistlands giant helmet and sword will now properly drop both iron and copper scrap as intended
* Seeker soldier and ticks should now respawn correctly in dungeons, and ticks starred ticks chance increased from 10% to 20% as intended.

Fixes & Improvements: * Added Munin to Ribcage locations in Mistlands
* Added saving icon to HUD and delayed the "bad connec... Read more