Valheim

Valheim Dev Tracker




26 Apr


24 Apr


23 Apr

Comment
    Munin on Steam Forums - Thread - Direct
Fellow vikings, please keep this discussion relevant, constructive and polite.

21 Apr


12 Apr

Post
Today’s patch includes some further fixes for Xbox issues, among other things! There will be a few more patches before all the Xbox issues have been fully resolved, but this is at the very least a step in the right direction.



Patch notes:
Fixes & Improvements: * Backups are no longer deleted after being restored, so the same backup can now be restored multiple times.
* World saves with missing .fwl files now show up in the Manage Saves menu so that they can be deleted.
* Fixed a bug where backups couldn't be restored if the main save file was missing its .fwl file.
* Fixed a bug that made world saves in cloud storage create a blank .old file when saving, instead of no .old file.
* Player & ship markers are now shown correctly above map pins on the minimap
* Lighting effects reduced when using “reduce flashing lights” setting for Eikthyr antlers, all boss spawning, guardian power and boss stone activation
* Network compatibility version... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Apr

Post
Some further fixes today!

Patch notes:
Fixes & Improvements: * Backups are no longer deleted after being restored, so the same backup can now be restored multiple times.
* World saves with missing .fwl files now show up in the Manage Saves menu so that they can be deleted.
* Fixed a bug where backups couldn't be restored if the main save file was missing its .fwl file.
* Fixed a bug that made world saves in cloud storage create a blank .old file when saving, instead of no .old file.

Console: * Improved stability and performance of world saving to decrease chance of saves being corrupted on microsoft store and xbox
* Save files that were corrupted as a result of incomplete file operations in cloud storage are detected and can no longer be started as empty worlds
* Fixed a bug where the time stamps of cloud saves were retrieved as UTC instead of local time.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Apr

Post
Unfortunately everything wasn’t as patched up as we believed last time, and there are still some issues with the world loading on Xbox. We’re working as fast as we can to fix it, and this is hopefully a step in that direction (although it’s not entirely done yet)!


Patch notes:
Fixes & Improvements: * Improved stability and performance of world saving to decrease chance of saves being corrupted on microsoft store and xbox
* Player & ship markers are now shown correctly above map pins on the minimap
* Lighting effects reduced when using “reduce flashing lights” setting for Eikthyr antlers, all boss spawning, guardian power and boss stone activation
* Network compatibility version is now displayed separately in the console and log file and each non-pc platform has a platform prefix in the version text
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Apr

Post
    /u/ on Steam Forums - Thread - Direct
We want to remind everyone that Valheim doesn't officially support mods. While we understand that many players enjoy using mods to enhance their gaming experience, it's important to note that every little update to the game can break your mods.

We know that this can be frustrating, but we want to make it clear that if you choose to use unofficial modifications, you do so at your own risk. Valheim doesn't provide any official support for mods, and as a result, we cannot guarantee that they will continue to work after each update.

It's also worth mentioning that no one is to blame if your mods break after an update. It's simply a risk you take when using unofficial modifications. While we do understand the appeal of using mods to add new content, fix bugs or improve gameplay mechanics, it's important to weigh the potential consequences against the benefits.

As always, we encourage all players to enjoy Valheim in whatever way brings them the most fun and enj... Read more

01 Apr


31 Mar


29 Mar

Post
In this patch we finally have a fix for the issue that caused worlds of a certain size to be reset to Day 1 on Xbox consoles. We are deeply sorry that people have been losing progress, and we hope that things will run smoothly from here on out.

If you have lost progress, you should now be able to restore some of it by using the “Manage saves” section in the main menu, provided that you still have backups with sufficient data.

This version may be displayed in the logs as .305 but .300 in the menu because of platform differences, but these are in fact the same version. We will rework the versioning for this in an upcoming patch and apologise for any confusion.


Detailed Patch Notes:
Fixes & Improvements: * Minor UI performance fixes
* Fixed a bug that could occur when rebinding keys

Console: * Worlds on Xbox will no longer reset to Day 1 once they reach a certain size
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Mar