Unfortunately, the post is slightly incorrect. Your character automatically calls out when they see the dropped spike, but not the spike carrier. There's also an announcement that plays for both teams when the spike carrier is killed.
Edit to address your notes about depth and spotting the spike carrier:
Goes without saying, but when defenders know the location of the spike it usually tips the balance of the round in their favor, enabling more confident rotates, stacking, and more focused defensive setups.
We used to have an announcement that played when a defender spotted the spike carrier, but it had a few problems:
- In a game with drones, cameras, and teleporting/dashing characters it was really easy to catch a glimpse of the carrier and get that important info with very little effort.
- Sometimes a player would not know they had the spike (e.g. someone grabs it and throws it onto a teammate while they have the buy menu up) so...
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