Valorant

Valorant Dev Tracker




21 Apr

Comment

We are doing a pass on all the buddy locations! Not intended that it doesn't show up as clearly. Sorry about that! :(

Comment

Originally posted by Gucmann

I just posted the same thing. It really is barely visible :D im sad :(

We are doing a pass on all the buddy locations! Not intended that it doesn't show up as clearly. Sorry about that! :(

Comment

Originally posted by PM_UR_NSFW_ALT

I think her ult plays ok. It seems like it is too easy to get points for given her 'free' lethality. We'll see how the one grenade changes the feel of it overall.

Yeah, hopefully with grenade change will also lower the amount of kills and ult points she's generating as well. We're definitely keeping an eye on things.

Comment

Originally posted by multigrain_cheerios

so just want some clarification, does the silent option only affect walking in the slow or does it affect all movement through the slow area (running, jumping, etc)?

Only walking in the slow! Running and jumping will still make noise.

Comment

Originally posted by villa277

Oh well, I hope it gets solved as soon as possible. I get that it is a beta and errors are expected. I'm just sad because I got to play the game (and expend some money) and this error suddenly started happening. I will be looking for fixes on reddit anyway. At least you are actually talking and solving problems and being as transparent as possible about it which is better than many developers!.

I certainly get the pain - we're also working on compatibility fixes. Thank you so much for your patience and I understand how frustrating it is to have this, then it's taken away.

Comment

Originally posted by SeulBear

i got a general question..how can i provide feedback?
do i just post here on reddit on random posts? is there an official "submit feedback" button somewhere?

We definitely watch Reddit, Twitter, etc. but also send out periodic surveys to gather player opinions on a variety of topics; just spinning things up right now.

Comment

Originally posted by joshyfps

can i delete asmtufdriver.sys or will it cause problems?

I can't officially endorse removal of Software that I'm not a subject matter expert on. I'd like to make it clear that the things I've recommended are bandaid fixes, and we're working on greater compatibility layers that should be coming relatively shortly.

I have had players who have removed it without any issue, but I cannot speak for every device regarding this. If you remove this, please do so at your own discretion.

Comment

Originally posted by Bluxen

I like that they reduced Raze's grenades to 1, but I feel like they weren't even the problem with her. Her ulti is the problem. You can react to her grenades, but you just can't react to her ulti. Once she sees you, you're just dead. Or, well, she doesn't even need to see you most of the times.

On that point - we want to continue gathering data from this change to see how effective these nerfs will be, but there is a change we're shipping on audio clarity for the ult. When she uses her ult, you'll not only hear her voice line, but also an equip sound for her rocket launcher that can be attenuated in 3D - similar to how you can hear Phoenix's fire coming from a specific location when he starts ulting. Basically, if Raze ults nearby you, you should be able to audiolocate her based off of the rocket equip sound and play accordingly.

This may still not be enough information, especially with Razes who are good at Satcheling themselves forwards to augment their speed with their ult out, but it hopefully will provide better texture to the information you're getting and we can work from there. Rest assured we will continue to make changes if she's not meeting our goals here!

Comment

Originally posted by villa277

None of this worked for me, also if this is a known issue why is it not listed in the support page? I mean if it can solve it for so many people why not list it in the support page for everyone that doesn't use reddit?

Working on getting these things published and localized

Comment

Originally posted by tacticalAlmonds

melee only though. The big change imo is that you can walk without making noise. huge.

It's worth calling out that walking in the slow field is even slower than normal walking - it'll still take you quite some time to get through, but should reduce some of the free information and certainty of safety that Sage gets when throwing her slow orbs currently. We felt giving players a slow, silent option adds more texture to the entire ability instead of the previous iteration, "make noise or don't interact with it"

Comment

Originally posted by TakeFourSeconds

Any word on Vanguard stuttering issues?

Vanguard patches on a separate cadence to the game, a performance improvement was included in an update a few days ago.

If you're still having issues let me know and maybe we can figure it out.

Edit: For anyone who wants to help track this down here's the information that I'm looking for:

  1. Your Vanguard logs from C:\Program Files\Riot Vanguard\Logs

  2. A Windows Performance Trace while another game is open and is lagging.

To generate the performance trace these are the steps:

Install Windows APK (only the performance parts are necessary)

  1. Open an admin command prompt

  2. Demonstrate the perf problem (run an impacted game)

  3. Run: xperf -on DiagEasy

  4. Wait a few seconds (hopefully to catch a stutter or frame drop)

  5. Run xperf -d %TEMP%\trace.etl

  6. ...
Read more
Comment

We have a change in internal playtesting for this. Removes the portrait for your own icon. Should help quite a bit.

Comment

Originally posted by cal_543

looking forward to it! Just out of curiosity.. is there a reason why the Bind minimap has a different orientation than the other two currently? The sites on the Bind minimap go from left to right.

Not intentional. We're unifying all of them.

Comment

Originally posted by Albatronic

These recommended solutions did not work for me, however, thanks to this video https://www.youtube.com/watch?v=YRgVP7T1z_I , I was able to get the game to work. As shown in the video, I had to disable the Sonic Studio Virtual Mixer driver and reboot my machine.

Keep in mind, this driver did not show up when using sigverif. Also, my copy of windows 10 and my other device drivers are completely up to date.

Thank you for the report, I'm glad it's working for you again but I'm sorry that it was so much trouble!

Comment

Originally posted by MrBuffington

Do you know if we'll be getting email surveys like riot has done in the past or will it mostly be gathering feedback from places like Reddit/Twitter etc? Thanks!

You’ll definitely be getting email surveys, and the ones about gameplay content and balance will almost certainly be written by yours truly. Building surveys and analyzing data from them is one of my responsibilities on the team. We’ve sent out a few already, actually!

Comment

Originally posted by Panaxzz

I don't wanna sound annoying as I have requested this many times but I'll say it anyway. Sorry in advance if you've seen this point repeated before:

Hi, I'm a DevOps Server Software Administrator working mainly remotely. My system runs Arch. I play games in Virtual Machines with mounting a graphic card to that specific Virtual Machine. I currently can't play Valorant due to this. Are there plans for a Linux version of the game or being able to play it in a Virtual Machine? If no can I please have a reason why? Thanks for reading my question.

There are currently no plans to support Linux or to add support for Virtual Machines. We don't support virtual environments for a wide range of security issues. However, that does not mean we have not thought about ways we could.  Some of the best Security Researchers I know and work with prefer to run only Linux, and emulate Windows when needed. So Linux & Wine support is an on going passionate discussion but I am sorry I can't make any commitments at this time. 

Comment

Originally posted by dingo_pepperoni

Please dont be like OW and patch twice a year

No need to worry on this one - we'll be involved more frequently than that. Like Trevor said in the video, we don't want to commit to a specific cadence right now because we want to figure out what works best for the game's health and community, but it's incredibly safe to say that we'll be patching much more frequently than 6 months.

We'll be gathering feedback from you all over the course of closed beta (and past that) on topics like this - how balanced you feel various pieces of the game are, how you feel about the current rate of change in the game, etc.