Valorant

Valorant Dev Tracker




22 Apr

Comment

Originally posted by JackDarkZero

Was hoping they have the fix of limiting ping spam on guns/spike that can cause game client fps to tank by griefers.

We did. It was excluded from the patch notes in error but is in the update. Patch notes for the patch notes being updated tomorrow:

  • Patching patch notes to include all notes in the patch
Comment

Originally posted by drewst18

Did they also fix the people who spam pinginging guns/spike dropping to single digit fps. Doesn't happen much but usually one in every 5 or 6 games there is a troll doing this.

A fix is part of the patch, yes. It got left out of the patch notes but will be added in a bit.

Comment

Originally posted by Existence4253

u/RiotBrentmeister, since i see you are only one willing to talk about fps issues from Riot side, i need to ask for your advice.

I literally tried everything to fix fps drops from turning on 'disable fulscreen optimization', OCing CPU, Turning off SMT, cleaning %temp% files, OCing GPU, Scanning viruses, updating all drivers, and many other things.

Met few people with similar cpu like mine R5 2600, they have no issues at all.

In my case most fps drops i get on 'Bind' map where it can drop from 230 to 85 if i shoot and have some spells around me, while on other 2 maps i have fps drop maybe down to 115, 120 which is acceptable since its beta. (Noticed some weird drops while looking at certain parts of the map quite weird)

I think i had no issues like now, it all started since second last update like week ago? Not sure.

Player support is a better place to get personalized support. They're more familiar with a wide variety of systems and problem-solving. You can create at ticket here: https://support-valorant.riotgames.com/hc/en-us/requests/new

Since you mentioned others with the same CPU get better performance off the top of my head I'd suggest:

Checking CPU temps (can be down-throttled if it gets too hot) Checking that your RAM is installed in the proper slots to make use of dual-channel. (this can be killer to performance and is hard to detect)

However, Reddit isn't really a great place to ...

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Comment

Originally posted by JohnnyProphet

Hi, I have a question for you, i do not know if anyone asked this, and i cant seem to log into valorant forums, it says i do not have permission but the game works fine, anywho

I copied a script to use it too simple toggle run/walk, i really wish this game had it but it doesnt. its an AutoHotKey script. and this is it if you are curious.

CapsLock::

KeyDown := !KeyDown

If KeyDown

SendInput {n down}

Else

SendInput {n up}

Return

__________________________________________________________________________________________

I heard people can use AHK for recoil stuff, and im not a real scripter, and have no intention of ever using anything like that, its simply for a feature that should already be in the game(i think). i found this only for another game someone used. I am just curious if I will eventually get banned for using this, I mean it does make my life easier not hav...

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We're not banning for the use of AutoHotKey right now with the exception of blatant cheatery like pixelbot/recoil control scripts.

If we change our stance on this in the future we'll make sure everyone hears about it!

(also standard disclaimer we can't offer support for third party software or guarantee that it works with Valorant)

Comment

Originally posted by Mightysam2010

Hi Mr. Riot man,

I have a question:

Iā€™m deaf in one ear, can we make sound being sent to one output channel like iPhone accessibility features available?

I'll bring it up with the team, we can probably do something like this but I don't know when we'll get to it!

Comment

Originally posted by Neth387

Didn't resolved. I opened it, and everything was the same.

Do i have anyway to uninstall all files and valorant to reinstall and get all default again?

Sorry for bothering you!

You could try deleting everything in that whole folder and then launch, see if that fixes it?

Also make sure that you changed your Nvidia settings back to default.

If that doesn't fix it, I'd recommend reaching out to player support, I'm not an expert in troubleshooting this kind of thing.

Comment

Originally posted by BlueVixensBlur

I just want to have YouTube running on the other screen and still have 144 Hz :/

Unfortunately this is just the design of windowed fullscreen. It will always match your desktop's resolution. Fullscreen will match your monitor's native resolution. This is mostly an Unreal/Windows concept. We are shipping out a few updates to window mode, so the behavior might change to how you want it in a couple of weeks, but I don't think so.

You could try windowed?

Comment

Originally posted by allwynd_01

Just did that.

Thanks! I'll follow up there.

Comment

Originally posted by Blibet

Hey, i have the exact same problem as stated above and tried every fix i've come across (but in my case it isn't 5 second until the error its anything between 5 seconds to 45 minutes). I have had a ticket open from riot support but they stopped responding. Its been 4 days since the last time i wrote back and the responses i've gotten have been.. well... quite redundant and dumb.Here is the ticket id: #47176064 In case you would like to take yourself a look. There i have explained every way i have tried to fix this problem and also gone into detail about the steps taken when doing said fix. Notice that the riot support keep suggesting me to do the same things i have told them i have already tried.Some things that arent in there because i dont want to bump my ticket to get another week for them to reply is that i've looked for any of suspicious .sys files that another thread was talking about (gdrv.sys , any of the vbox, etc) but i have NONE of those on my computer...

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A. Please do not flame riot support. I understand you're frustrated, but it's just rude.

B. We're working on ways to better identify if there's a problematic driver/program on your machine. If you are tired of trying these steps, please just wait and hopefully a future update will help!

Comment

Originally posted by [deleted]

[deleted]

no

Comment

Originally posted by ArchJay

u/RiotArkem sorry for ping, but does the corrupted packet bug fix fix and issue that cause the game to brick our internet?

This patch should reduce the number of packets that are sent which should reduce ping spikes and any "router bricking".

We've also fixed a crash that could happen if a packet got corrupted just right but that's a different issue.


21 Apr

Comment

Originally posted by chawzda

Has there been any discussion regarding clarity of the grenade's area of effect? Right now it's difficult to tell how far away from the main grenade and especially the secondary clusters I need to be to avoid damage. I can't count how many times it appeared I was far enough away and still took damage. Not a huge deal but it can be frustrating as the range is deceptively larger than the visuals make it appear.

There's definitely been discussion on this, it's just a bit of a more involved problem to try and solve for since visual clutter is so scary in our game and all of of our artists are working hard on other content that we need to finish to ship the game.

So the short answer is - no changes on that in this patch, we're aware of this though and will continue to keep it in mind if we can swing in for some lightweight QoL changes at some point.

Comment

Originally posted by pastypapi423

Kinda frustrating they see Vanguard as running smoothly with the development of the new installation issue that became present after the last update. Would like to see them address if.

Let me clear this up a bit, Paul is happy with the approach we are taking. We are not happy with how the software is running on everyone's machine yet. We are actively grinding hard on improvements for compatibility, performance & visibility.

Comment

Originally posted by coolylame

Don't forget the RGB

The difference between a gamer and a casual is that when gamers facepalm into their keyboards their face is colorful, it's also more clicky.

Comment

Originally posted by EliselD

The fact that you're active here on Reddit answering our questions and clarifying things is awesome. Please don't stop doing this. We appreciate it a lot more than you guys think. Thank you!

Of course! I was a player far before I was a game dev, and there's no worse feeling than being invested in a game and feeling like the devs just don't care or listen. That's one of the reasons I joined Riot in the first place.

Comment

Originally posted by EROTIC_RAID_BOSS

How come you opted to have her earn back paint shells with kills instead of putting a normal cooldown on the ability, or keeping 2 charges but with a cooldown between them?

Is it to make her less potent in noob elo games especially, where people are worse at dodging her shit?

Mostly because kill reset is less consistent than cooldown, and because cooldown promotes a behavior like "use one really early to get more." We have that on Sova's Recon Dart for that reason, but didn't necessarily want to encourage that more on Raze.

Comment

Originally posted by Thecookierealm

And gave it a kill reset? A KILL RESET, AND THE DAMAGE REMAINS THE SAME

If you earn them! This works just like Jett's dash

Comment

Originally posted by neace

How much "flush" does she need? She already has roomba which is a pistol round death sentence, you can't even sit in a location when it's on map. You automatically have to reveal your position and waste ammo or die. Her ult forces you to just leave and it even goes through walls a good chunk of the time. Then there is nades and satchel.

Brimstone ult forces him to stand still and cast it, why is this Raze character one shotting a whole team instantly while flying around like Jetpacks in halo? I just don't get it. It's a bad argument imo and one that only takes a few moments before you see the error in it.

That character single-handidly breaks the game right now, I don't see how these nerfs will ever suffice. The maps aren't massive playgrounds either, the mark was missed here.

Because she does not have:

  • Angle blocking utility (IE smokes)
  • High-density angle debuffing (IE flashes)
  • Escapes
  • Stalling capability
  • Flank watch capability
  • Restoration or recovery
  • Wide-area recon
  • Flexibility

Raze can do two things: flush and boost. She's very focused on doing one job and doing it a lot, at the expense of all the other types of value other characters have. It's why Raze shines in situations like Split vent, Haven Sewer or Garage, or Bind Hookah - the other areas of the map leave her with an unreliable footprint unless the enemy is being predictable or you have them cornered in.

We do agree the frequency is a bit much so we reduced the spammiest (Paint Shells) a lot.

I think the jetpack movement with two satchels is also something we wanna watch. It's pretty non-tactical and does some weird combat maneuver stuff that is out of ...

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Comment

Originally posted by IkeKap

Can you consider in game surveys as well. It would make providing feedback in a directed manner a lot easier

We're looking into this now, just not feasible with the current state of the client in beta. Hoping we can add it down the line!