Looking into this
Looking into this
Hi everyone, Paul “Arkem” Chamberlain, VALORANT’s not-at-all-scary anti-cheat lead, here to talk to you about anti-cheat (surprise). I’ve popped up a few times already to talk about specific anti-cheat systems and give ...
… And we’re back! We’re a month into the global rollout of the VALORANT Closed Beta, and while we’re all just a little tired, it’s also been a lot of fun. Last week (if you caught it), we announced that our top priority heading into May was to get as many of our regional servers online and running as soon as possible, and we’re so happy to be speaking to a new set of regions today. Welcome Korea, welcome Brazil, and welcome Latin America.
Speaking of Latin America, now we’re getting to the real challenges of this closed beta. As of writing this (it’s April 29 right now), we’re still not sure if we’ll have our Mexico City datacenters online for May 5. Dave Heironymus, VALORANT’s technical director, will have more insights on this.
But first... we want to talk about something that’s close to our hearts and an inevitable challenge we’ll need to overcome in a competitiv...
Hello, sorry you ran into this. I have raised this issue to the appropriate team. In the mean time, I have heard that restarting the computer fixes the issue?
https://imgur.com/a/ieSBezi (edit for archival reasons, ended up breaking the link)
It looks like the maxing out graph from your example, however this is after I switched the prefered graphics processor from the RTX to the CPU, averaging around 130ish. Slightly higher than the GPU, which might be a hardware problem? Running off the CPU creates a severe dip however when running something else like Discord, so it doesn't work to well as a regular option.
Interesting. Yeah, if you're getting better performance when you prefer the CPU, then there's likely something going wrong when trying to use your GPU. I'm not really sure what else to suggest, think you'll have to tinker with it, but it sounds like a local issue for you :-(
So after promissing us Dominion ranked back in september 2011 , you moved to work with Valorant and thats why you never released dominion ranked and ended up removing the game mode?
After stopped working on LoL after 2015 I decided I wanted to work on something else.
I have raised this to the appropriate team. In the mean time I have seen reports that restarting fixes the issue.
Are you able to go into more detail? Maybe link an artical? I can only find information relating to the login tokens i mistook it for.
I don't believe there are any details or articles since it isn't something we expect players to interact with or have to know about in order to play the game. It is an internal implementation detail.
Hi, sorry you ran into this. If you redownload the installer from the website and run it, does the issue still occur?
Auth token is what your game sends to verify your login. Probably unique per session, but its not something i would share in a picture.
That is not what the remoting auth token does. I think it is fine to share in a picture. The token is unique per launch of the game. It is only used for internal communication between processes within the computer.
You excited for the red alert remake?
I think I'm more excited for the soundtrack
i enjoy that the missing ping made its way here
This is a known issue with hit boxes.
You should have totally gotten a headshot but right now there’s an issue with brimstones head hitbox when he’s in the menu for smokes which he is in your clip when you shot him. There’s some other animations like defusing and whatnot affected.
I saw some one from riot address this in another thread.
I’m sorry you got screwed out of a sweet dome shot tho.
Thanks for the video /u/Dalorick and the comment here /u/howtotailslide - we are looking into this issue!
Not entirely sure how to read this, to be honest. But this is the readout while in-match.
For some reason I can't post with images.
I live for these videos. 10/10 editing.
Hmm, never knew about that. I'll definitely give that a go after class, thank you. If that is the case though, how do I set the game to properly utilize the CPU cores?
(In NVIDIA's Control Panel, the Power management is set to "maximum performance," and "CUDA - GPUs" set to "All", however this may be very unrelated to what you had said about the 1-core CPU usage,=? Is another Windows reinstall the only way to change the way to CPU cores are utilized?)
The CPU core usage is something that's determined by each piece of software. Our game is pretty heavy on 1 core and easier on the others (currently).
The windows reinstall is sort of a catch all to deal with odd perf issues that don't have a clear root cause.
Thanks for the suggestion. However, my computer seems to not max out any resources while playing the game. The computer has been having issues ever since the very first day I bought it (only 9 months ago), and has been sent into Dell two times and reinstalled a total of three. It'd be both impractical during the college quarter and unlikely to change anything December's reinstall did, so I was hoping there was any lesser-known troubleshooting suggestion you had in mind for this issue in performance in Valorant.
Keep in mind that task manager is showing you your total usage.
Try downloading process explorer, run the game with that active, and take a look at VALORANT process usage. I expect what you'll see is that the game is using 90% of one core of your CPU.