Valorant

Valorant Dev Tracker




27 Apr

Comment

Originally posted by we69420

Can the anti-cheat read my open webpages or record my input when the game is open?

We're not interested in your browsing habits.

It's important to know though that almost every program on your computer can record your input or read your open webpages. This is because it doesn't take any special permissions to do so (not even admin access in many cases).

If this is something that you're worried about I recommend being extra careful about the software you install.

Comment

Originally posted by Zodiii

That's awesome! That was a neat read. The pragmatic approach is always good, so many people throw out the whole thing because it's not perfect. But I assume cheats are similar to attackers, it's all about increasing that barrier to entry and making it harder and harder until it's not worth it except to all but the most dedicated, and then you build detections around their behaviors. I think I have more questions now than I did before. Really cool, keep up the good work!

Thanks!

It's exactly like you say, very similar to threat modeling in infosec :)

Comment

Originally posted by Phamous3k

Will there be a GOtv like feature in the future where we can watch major tournaments in-game? And the ability to download replays of other players??

Can't commit to any specific feature list yet, but they sound like features that would be possible once we have the core replay system

Comment

Originally posted by FireStarzz

6 years confirmed

You got me!

Comment

Originally posted by Zodiii

Do you ever do talks or anything on the anti-cheat stuff? I'm a seasoned Cybersecurity analyst, and it's really interesting to me how it's being done. We see a lot of push into analytics (think posturing and profiling) and outlier detection in my space, is it going the same way with games? Can you flag on increasingly risky behavior and then pop a manual review task? It's kind of a cool intersect of worlds/techniques.

Sometimes! Recently I wrote an article about the Fog of War system which is less about security and more just software engineering: https://technology.riotgames.com/news/demolishing-wallhacks-valorants-fog-war

Hopefully we'll have more talks about the data analytics side of anti-cheat in the coming year.

Comment

Originally posted by we69420

Have y’all reconsidered 24/7 full control anti-cheat now that we know it’s not actually any more adept at catching hackers than any other anti-cheat?

So far we're happy with the performance of Vanguard

Comment

Originally posted by 77R4PTOR

Hi, will we ever know that a person we reported was banned? I dont even mean cheating, because so far, Ive seen a lot of shady things going on on the server, but nothing 100% sure it was a cheat, but Ive seen a lot of insults, hate speech etc...I´ve reported them all, but I feel like they all go to an empty no return cloud. I dont know if you think that way, but when a player reports someone for any valid reason and gets feedback from that report saying that actions were taken, it give us a sense of security in game, and a job well done, and other games have that, like cs:go. Is that a thing to come in Valorant?

I'd like us to have a report feedback system so that you can know that your reports led to action. Not sure when we'll get to build it though.

Comment

Originally posted by joshmaaaaaaans

Can I google these ahk cheats without being banned by the vanguard driver? Or does it pick up my google searches and youtubes and is like yo this dudes trying to look up cheats ban this f**k! I just wanna see what it looks like.

If the game's not running you won't get banned for anything. The part that runs at boot doesn't store anything or report back to our servers so we have no ability to detect any cheats if you're not playing.

Comment

Originally posted by Phosphoros846

Will there be any option in the future for a killcam system? Sometimes I die just as I turn a corner and think it would be useful to see how I was killed if it was based on the enemy's crosshair placement, me showing too much while peeking, etc.

Yeah we've talked about it, kill cam would be a great learning tool. Integrating a Replay system would unlock a bunch of cool things (e.g. kill cam, better observing tools for esports, sweet sweet frag videos) so rest assured it's on the backlog. I just can't give you a timeline right now.

Comment

Originally posted by KJW57

The devs said in an interview that there will be a version of a replay system on launch, and they will continue to improve it through the early stages of the games full release!

G'day friend, just wanted to correct this: we won't have Replays at launch (sorry!). Definitely going to be there at some point soon tm, and not 7 years past launch like League! We see the same use cases etc that y'all do and we're excited to see what the community will do with it... once it comes out ☺️


26 Apr

Comment

Originally posted by IAmAGoodPersonn

Are you going to ban them? You gonna ban everyone using ahk or you can tell who is using this? You gonna warn first?

We're not going to mass ban AHK users.

No bans for AHK unless we detect that they're using blatantly cheaty scripts (e.g. pixelbot or recoil helpers).

If we decided that AHK had to stop completely we would try to prevent AHK from working with the game and then warn people that circumventing the protection would mean a ban.

For now I'm working on making AHK a less good tool for cheating without stopping it outright.

I'm willing to take more steps in the future if this first approach doesn't get it done.

Comment

I have something coming for this in the next patch, it won't be a perfect solution but it'll be a start.

Comment

Sorry about this one, y'all! This should be fixed in the next patch coming real soon.

Comment

Originally posted by WillyWankerFagtory

The best part is when you finish a gunfight and then get one shot killed, because you had 6 hp left. The feedback is not he best here.

Upcoming patch has some incremental improvements with respect to damage feedback and health status. It's easy for these sorts of effects to slip into annoying/distracting territory, especially in a competitive game, so we'll keep tweaking until we find the best balance.

Comment

Originally posted by no_more_no_more

It just happened to me

There's still a way to do it in the current version, unfortunately. Let's not go into details.

That said, it's fully fixed in the upcoming patch this week.

Comment

Easy enough and pretty harmless. Will add it to my list.

Comment

Originally posted by Okimbe_Benitez_Xiong

Current crosshair is a placeholder as per the devs

Not placeholder, but a limited version of the full system we want to give you all. We'll be adding more options over time.

Comment

Upcoming patch. We're orienting all fixed maps with Defenders on top and Attackers on the bottom. We're also adding an option to display your starting side on the bottom.

Comment

Originally posted by norcal3737

153 because that person got tagged, fell back and got healed by sage, then you tagged them again.

If you hover the encounter with your cursor (either when dead, or by toggling the cursor at the start of the next round) it shows a flyout with timestamped events. Can shed some light on these sorts of situations.

Comment

Originally posted by ejpon3453

Shouldn't VALORANT get its own little "problems" exclamation point like both LoL and LoR have? especially on EU servers where server issues seems to be a daily tradition...

While many of our services will be separate, there are certain ones that make sense to be shared from a simplicity of operations standpoint. This particular impacted all the games in different ways since we all use that amazon location differently.

EU tends to see a lot more issues in general as the play patterns in europe tend to have narrower peaks where lots more players will be online at once, whereas NA's play patterns are more spread out. This means a lot of our available server/capacity is in use at once, and if some errors or services run into trouble, that extra space can be used up trying to process those errors and can cause cascading issues.

We're learning a lot about where the strain in our systems are from this beta, and we hope issues you all have been seeing this week are quickly mitigated over the coming days.