Originally posted by bl1nkz
I really hope you guys don't take this game down the route of "low skilled players make these mistakes, let's make it so they physically cannot make these mistakes.".
You're actually voiding a good strategy that exist around players being able to give a glimpse of the spike, for example it would be common to show that you have the spike, then rotate in hopes that the enemies are moving to the site where the spike was seen. This gives you options to punish greedy pushers on defence who saw the spike and think they can sneak up behind the attackers, or punish players who rotate too soon.
I understand you're trying to make the game different to CSGO and I'm not the community as a whole but I hope you are making changes with the mindset that they are testing the waters and can be reverted.
I wouldn't say we voided the strategy at all, but we did shift how it's done.
Broadly, we don't make our choices with the explicit goal of being or not being like any other particular game. We look at how our game plays, our goals for the experience, what players think/do, and then chart a path forward.
There are enough unique elements in our game that a change to this particular behavior makes a lot of sense, and I outlined the reasons above. The way we have spike spotting implemented, you can still bait the enemy team into thinking the spike is in one location and then quietly moving it elsewhere.
You could even argue that the strategy is more powerful in our game because the entire enemy team gets a notification when the spike's spotted, instead of a player having to notice it and communicate. There's a lot of gameplay to be had using the communication systems to deceive enemies, like intentionally getting spotted by a recon arrow to bait a pee...
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