Valorant

Valorant Dev Tracker




07 May

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by Arkanta

This is why voicing our opinion was important, Riot listened even if they will still resort to driver bans in some cases.

Glad they didn't go "if you don't like it, uninstall it" like some redditors around here

okay yes but stop sending our anti-cheat lead emails that start with "listen up you f*ck"

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Originally posted by Dwyer0022

Yeah that’s definitely not solving my issue as I’ve rebooted 7 times with updates and other things and no luck. I can do the WASD trick to avoid it but then error 43 hits me.

If you're getting error 43, it's a networking error that's related to our platform, I believe. The platform team is aware of this one and working on a fix.

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Originally posted by SimplyFrankie

Looking at the enemy team DOES NOT cause FPS lag - Dafran states that it was just a joke for content and then tests the theory he joked about - It doesn't actually work.

You can see a clip of the end of it here: https://clips.twitch.tv/AuspiciousDreamySangMikeHogu

Or watch from the start where he talks about it here:

https://www.twitch.tv/videos/613732988?t=9h10m9s (Edit: It's a timestamped link, if you click it, it will take you to the part of the vod where he starts talking about it)

I'm posting this because people are starting to panic. Just a reminder, it's important to keep in mind that you shouldn't believe everything without concrete evidence.

Me reading the title of this post and watching the clip preparing a long explanation:
https://imgur.com/a/5SwdbET

Me seeing this comment:
https://imgur.com/a/ATGi59v

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Originally posted by Dwyer0022

Anyone getting vanguard not initialized? I'm assuming it's got something to do with this release?

Update: Riot has fixed this issue today 5/8 for a majority of people. Thanks to the team for sorting it out.

For most people, a reboot seems to fix this for them. Make sure you select "Restart" (not Shutdown). If this doesn't resolve your issue, your best course of action would be to make a player support ticket since it's the easiest way to get 1:1 support: http://support-valorant.riotgames.com/

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Originally posted by SeaChangi

Does this fix the "valorant encountered an error, please restart" thing that keeps disconnecting me from games?

I'm not sure this is related to Vanguard, but please create a support ticket if you keep running into problems: http://support-valorant.riotgames.com/

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Originally posted by Kaotic3XD

As of the ranked patch, I've been having game closures non stop. No errors, no hard crash. The game just closes. I've sent in a ticket and made a post on here with no response... Help?

I don't think this is related to Vanguard, but I'll let the team know. Feel free to poke your support ticket if you're still running into issues.

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Thanks for your patience as we work out all of these kinks during the closed beta. Keep on delivering this invaluable feedback to us!

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Originally posted by Aaron4Mayor

Windows is now rightfully seeing Valorant/Vanguard as malware

This error does not necessarily imply software is malware, I believe it is related to executable signing. You can run into this warning when a company renews their code signing certificate for example. In our case I don't believe we have renewed the certificate recently (if I remember correctly I renewed it at the beginning of this year) so my theory is that it is potentially related to some corruption (for example some parts of the executable being missing) that occurs when you download the installer from one of the companies we use for CDN purposes. The corruption could potentially cause the signature to not look right and this warning to pop up? Also the publisher says unknown and not Riot Games like I would expect which also reinforces that theory.

Another thing that may further reinforce that theory is that the thread starter said that they are never able to get past the error which to me means that they clicked run away and due to the corruption it crashes. If this ...

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Originally posted by MeatIsMeaty

Is there any chance that in the future we'll be able to move regions/shards freely? I'm in the US and can't play with my brothers in Mexico.

Right now it feels like we'll never be able to play Valorant together, which pretty much ruins the game for me.

We don't have any plans to allow cross-region matchmaking right now. I'm not ruling it out forever, but don't expect it any time soon. I'm sorry that ruins the game for you! D:

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Originally posted by Pha1anxx

Hi! I am from Panama (next to Colombia). I get around 150 ping every game. I filled out a form that is circulating where I had to "tracert" using my IP address in the command prompt. Anyway, Panama is a very central country for everyone with, what I would think decent infrastructure. However, I dont quite get how I get 150ms with a server in Mexico and 70ms in LoL in a server in Miami. In terms of internet service, I have one of if not the best in the country. I hope this gets resolved soon as the LAN player base is, from what I have seen not little at all. In the games I play, around 60% of the players have 150ms or even higher depending on internet provider. The other 40% include the players from Mexico and other players who have 100+ ping as well. I used to play CSGO and now look forward to transition to Valorant as I play LoL and I am a fan of Riot Games. But, I fear the overrall nature of the game combined with the ping CAN and WILL force us to not play the game period because...

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Appreciate you giving me your perspective! Know that we aren't happy with 100+ pings, we're looking at options and will be experimenting with a few things in the coming weeks.

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Originally posted by AtTheGates

Just disable UAC or set it to lowest.

I don't believe this has to do with UAC. I believe this warning is typically related to executable signing.

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This could be related to some installer corruption we have been seeing on and off over the past week or so. If you redownload the installer from the website and try again does it work? What region are you playing from (BR, KR, LATAM, NA, EU)?

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We agree! We have a fix for this in the next patch.

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Thanks for posting the bug with such a clear repro! I'll share it with the team.

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Originally posted by bl1nkz

I really hope you guys don't take this game down the route of "low skilled players make these mistakes, let's make it so they physically cannot make these mistakes.".

You're actually voiding a good strategy that exist around players being able to give a glimpse of the spike, for example it would be common to show that you have the spike, then rotate in hopes that the enemies are moving to the site where the spike was seen. This gives you options to punish greedy pushers on defence who saw the spike and think they can sneak up behind the attackers, or punish players who rotate too soon.

I understand you're trying to make the game different to CSGO and I'm not the community as a whole but I hope you are making changes with the mindset that they are testing the waters and can be reverted.

I wouldn't say we voided the strategy at all, but we did shift how it's done.

Broadly, we don't make our choices with the explicit goal of being or not being like any other particular game. We look at how our game plays, our goals for the experience, what players think/do, and then chart a path forward.

There are enough unique elements in our game that a change to this particular behavior makes a lot of sense, and I outlined the reasons above. The way we have spike spotting implemented, you can still bait the enemy team into thinking the spike is in one location and then quietly moving it elsewhere.

You could even argue that the strategy is more powerful in our game because the entire enemy team gets a notification when the spike's spotted, instead of a player having to notice it and communicate. There's a lot of gameplay to be had using the communication systems to deceive enemies, like intentionally getting spotted by a recon arrow to bait a pee...

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06 May

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Originally posted by Sarg338

In a game with drones, cameras, and teleporting/dashing characters it was really easy to catch a glimpse of the carrier and get that important info with very little effort.

How about only specific abilities that already show enemy locations, such as Sova's Reocn bolt? Give it to specific abilities rather than agents/vision in general.

Sometimes a player would not know they had the spike (e.g. someone grabs it and throws it onto a teammate while they have the buy menu up) so they wouldn't always position thoughtfully - or simply wanted to peek - and would inadvertently give away the info

That's a player problem. Disagree that you should take that into consideration. I doubt very much any higher-skill player (who you used for a justification in point 3) would not notice they have the spike.

Many of the higher-skill players drop the spike in a neutral spot (robbing the defenders of the c...

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No changes to this are planned, but we'll keep an eye on it. Appreciate the feedback.