Valorant

Valorant Dev Tracker




17 Apr

Comment

Originally posted by indopoppy

Quick question, if those players who leave come back will those bonuses go away and the player not have any penalties? Or will those who come back still have penalties

There's a lot of factors that play into those decisions and outcomes, and we're still actively working through many of them, but yes those bonuses would go away (as otherwise you'd have a sizable advantage) and it'd essentially depend on how long they were gone (how much impact their leaving the game had on the match) that'd depend on if they'd still see penalties or not.

Ultimately we'd like to incentivize folks to not abandon matches :P


16 Apr

Comment

Originally posted by CapoFantasma97

Sure, that also. I'm just saying that prevention is better than cure and people wouldn't create these names in the first place if they can't use them for exploits like these

Players didn't (and can't) create these names. This is specifically a bug where the system is giving them these names automatically through a fault, where once the fault is fixed they'll be correctly routed into setting a name that fits within our intended confines.

The fact that this obscures the ult charge is an unintended side effect of the bug, not something that any player has purposefully done to have an advantage.

Comment

Originally posted by man_of_war007

Totally understandable. Like I said I’m still able to play in borderless with no issue so that’s what I’ll keep doing. To elaborate l, I’ve tried uninstalling then reinstalling vanguard. That seemed to help for a couple matches. I’ve also ended all unnecessary overlays such as rain mater, discord, hardware monitors and even icue and that doesn’t seem to affect it either. I know you all are getting bombarded with these requests and bugs and I’m sure the pandemic isn’t helping. Hope to see the bug found and fixed. Best wishes!

Thanks for the details, and thank you very much for being understanding :-)

Comment

Originally posted by Mango027

Is everyone ignoring the fact that you can stand on the top of the door? Is that intended?

Not intended. Fixing :)

Comment

Originally posted by Un111KnoWn

im surprised you dont have negative likes on this lol.

:(

Comment

Originally posted by GetThatNoiseOuttaHer

Maybe a dumb question here, but what is the default keybind to ping something? I know you can open up the map and right click different locations, but I didn't realize you could ping stuff without having the map up.

The default binding is Z

Comment

Originally posted by rdee3

At the core of it, for unrated I just want to play 5v5. There is no reward for winning, only for having fun, and 5v4 isn't fun whether it's for or against. If someone abandons, I really just want to start up another game and try again.

There's technically rewards in the form of XP and character contract progressions for unlocks, but I can agree with the general sentiment. We'll hopefully land with a balanced approach that works with both perspectives that are being shared in this thread... or we'll miss the mark entirely, learn from feedback and try again :D (but hopefully more of the former than the later).

Comment

Originally posted by joevapes3

I am extremely impressed with the amount of attention your giving during the beta phase to the player reports. My brother had such a quick response when he reached out as well. Great job.

Our player support folks are superstars, and bug reports specifically make their way through directly to the team so those reports (especially the detailed ones) are incredibly value to helping us make sure we're on-top of the issues that are disrupting play the most. <3

Comment

Originally posted by pso_lemon

Confirmed Valorant written in a language where string length isn't fixed.

Is less about "can we support strings of this length in code" and more "I really don't want to need to ensure all these UI widgets where a name can be excessively long look good or consider all these features needing to support inputting those names either" :P

Comment

Originally posted by Octopaulx

Seems fair! I didn't know you move the same speed as running tho, maybe something about the verticality makes it feel faster then.

Thank you for your time!

One of the big differences is the ascenders don't have the same acceleration as normal movement, so you hit max speed almost instantly. That and verticality, like you mentioned, makes them feel pretty quick.

Comment

Accuracy on ascenders is a bit worse than walking state. These are nice shots, but also some luck involved. We're keeping an eye on how it plays and will tune as needed.

Edit: To clarify, there's also no move speed bonus. If you're just going up/down without walk held, you move about the same speed as when running with an Operator.

Comment

Originally posted by Man16

O thats weird. I could see my friends playing it previously.

The way it worked before was that anyone with access to the game could see other people with access to the game playing it, but if you didn't have access, you couldn't see it.

Now everyone can see if you're playing it all the time.

Comment

I certainly am :D

Story time! I was first introduced to Valorant (a long time ago now) during an under wraps playtest internally at Riot, where I was among the first handful of employees not on the team to play and all we knew at that point was "it's an FPS".

I had pretty low expectations of the game being to my tastes given the trends of the FPS genre as a whole but was intrigued to see what type of FPS we were making. From the first moments running around in pre-round getting a feel of the movement and gunplay my low expectations flipped to huge excitement; there had clearly been a huge emphasis placed on how the game feels, and that hasn't changed too much over the years. It might not be for all types of players, and that's fine, but for me it was unapologetically the game I wanted to see exist. After I'd completed my first game I got up and went directly over to my now manager and asked that they get me on the project, and haven't looked back since.

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Comment

Originally posted by [deleted]

[removed]

Yep my team has been talking with developers interested in the space and we're working with the VALORANT team to expose a set of APIs for the game. No timeline on this yet but it's looking it'll be post close beta. There's a lot of work the VALORANT team has to do before launch.

Comment

Originally posted by yfa17

Always wanted to ask someone about this, but why does the Riot games API key expire every day?

All developers are given a development API key when they sign up so they can explore and experiment with the API. However if you're building an app that gets used by players, we require developers to register the product (and stop using the development key). Once a product is reviewed and there are no concerns, we grant a production API key that remains static. Some developers were skirting our policies and registration process by making requests with multiple developer keys. Expiring developer keys after 24h makes this approach less feasible.

Comment

Originally posted by man_of_war007

when i play in fullscreen borderless my FPS stays constant with my capped framerate, however when I am in fullscreen it drops to the teens and jumps/dips sporadically. I have an AMD ryzen 3600. Is there anything I can do or is this just a known bug that needs to be addressed?

That's really strange, and something we'll have to look into. Compat bugs like this are especially tough for us right now because of the pandemic though :(

Comment

Originally posted by -_gxo_-

My question is how are you guys gonna deal with the people that wanna make cheats and “devalue” vanguard so you guys lessen the security. Ik youve been very open about vanguard and most of us appreciate it, theres just a small group that are easily manipulated by these videos “vanguards gonna bitcoin mine off your system”

I don't know, I don't work on that :(