Valorant

Valorant Dev Tracker




18 Apr

Comment

Originally posted by Sazy23

Region: EU

Type of Bug: Store

Description: Using paypal bugs and doesn't load the ctacha thingy and then when you redo it, it loads it but then you can't "submit" thus being unable to buy Valorant points with paypal.

Reproduction rate: 10/10 (happened 10 out of 10 times)

Steps to reproduce: Try to buy Valorant points with paypal method.

Expected result: Being able to use paypal.

Observed result: Having to use credit card directly.

Just wanted to follow up here to say that while we investigate this issue, we've implemented a quick fix here to allow you to complete PayPal transactions by opening that flow in a pop-up that opens in your default internet browser outside of the game. Transactions can be completed there and your currency in game will be updated accordingly.

Comment

Originally posted by Farler

  • Region: NA
  • Type of Bug: Store Bug
  • Description: Paypal payment option doesn't work
  • Video / Screenshot: Not gonna do this b/c passwords.
  • Steps to reproduce: Try to buy points with Paypal. Enter email. Enter password. Spins for a while, goes back to the email and password screen (without saying anything about whether you entered info correctly). Enter info again. Asks you to do a captcha. Cannot click the verify button or the refresh captcha button, and you're stuck unless you hit escape to close the payment popup. Worth noting: this happens no matter what password I put in. I know my paypal password because I just signed in to paypal's website to make sure I wasn't just wrong. In the overlay, this bug happens when I put in the correct password. It also happens, in the EXACT SAME WAY, when I put in the wrong password. There is no difference. Clearly the game i...
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Just wanted to follow up here to say that while we investigate this issue, we've implemented a quick fix here to allow you to complete PayPal transactions by opening that flow in a pop-up that opens in your default internet browser outside of the game. Transactions can be completed there and your currency in game will be updated accordingly.


17 Apr

Comment

Originally posted by PM_ME_UR_BCUPS

In a largely different vein from the other questions I've seen -- for those of us who are glad that Riot is taking anticheat seriously, when can we hope to see this implemented with League as well?

We might use Vanguard on League someday but no plans at this point to use the kernel component. I don't see a need for it right now. Currently we got cheating in League to the point where the the average ranked player does not see a scripter all season. My dream is for Valorant to get here. :)

Comment

Originally posted by Shinwrathen

Thank you.

This is something I've been saying for a while here and there and I know a handful of people also echoed this and agreed so it would be nice to have the answer a little more public, but I won't complain either way

Stay safe and have a nice weekend.

Hey Shinwrathen, I can speak to those.

1.) Absolutely, I would like to have the Vanguard system & kernel component uninstalled whenever you don't need them. Was working on the plans this week with our platform team. It is something that was on our back log and in hindsight maybe should have been there for beta release. I understand how it could add to some fears.

2.) We do have a notification on Valorant install that Vanguard is being installed and are making some updates to provide more detailed information. Like what is being installed, troubleshooting steps and how to uninstall.

Comment

Originally posted by Unroqqbar123

The thing is, I get your point that you have to play around her abilities etc (which i dont agree with, because it feels too strong when the whole team has to play around character). But secondly, there are many players complaining about her. It is basically one of the bigger critiques of this game at the moment. She is just too strong and frustrating to play against and there is no fun in it. Im having nightmares about the ‚beep beep beeps‘ and then im dead.. Are there any ideas to already to adress this? Balance changes?

And yeah, for me personally, im worried that you gonna introduce more characters like this, and the game will be a nightmare to play against, being scared everywhere one the map to get one hitted and needed to ‚play around‘ her kit..

Oh yeah, I'm trying to speak to the philosophy on paper but that doesn't mean that we don't care about the pain players are experiencing. The balance team is committed to making the game numerically balanced as well as an enjoyable experience, and we hear the frustration around Raze. We're definitely looking at some changes to make soon.

Comment

Originally posted by TheZorkas

the point is that if you react properly to it then it's chip damage. i don't understand how that can be such a hard concept to grasp for so many people LOL

the character is made for area denial and chip damage, because people are supposed to MOVE when they hear the nades, not just stand still and take it. a raze nade should never kill you unless you're in a terrible position in the first place or don't react properly to it.

the entire video is essentially just a "get good", because that's what it's gonna take. i'm guessing raze will always be a little too good in lower mmr, but towards the upper half of the rankings she'll just be a normal agent like anyone else.

^

Comment

Originally posted by InriSejenus

I'm picking up what you're putting down - there is a cost-reward to sitting on an ultimate like that for the threat and I recognize that. I also know that in the video he specifically mentions wanting to reach a point where she is not a "must pick" character for all comps.

My two big points are: First, just that she is currently the only character with this function and as such in order for her to reach the point where she is not a must-pick she will have to be weakened significantly. Second if/when she is not the only character like this then what is the game going to be like? Two characters staggering their ultimates which either gain free map area or get a huge advantage by picking up kills for free only seconds into the round will be very problematic.

I am fully aware that this falls under a "slippery slope" fallacy and that there is still a cost to only having one Raze on your team (I often feel it when I am entirely unable to smoke, flash, he...

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Yeah, I totally feel you on this.

For your first point - yeah, Raze is the only character who has such lethal punishes, even if she's gated in applying them. I do think Phoenix, Jett, and Sova can apply some "invisible pressure" at round start with their ults, but it's less severe so I feel you. I think you hinted at my response here later in your comment, but our hope is that accessing that power should come with tradeoffs that do feel meaningful - giving up a Sage's stall/heal power or a Viper's zone control to get Raze's lethality should feel like an interesting choice. To your point, if it feels like not a choice at all, we've f*cked up and should swing in with some changes. I think we're all on the same page here.

To your second point, yeah I agree that we have to be methodical in how we add things like this. Ultimates are allowed to be disruptive, as we want them to feed into a team's tactical decision making loop for each round, but if there are too many that...

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Comment

Originally posted by xRobert1016x

Hey Arkem, would I be banned for injecting cheats into another game while not playing valorant or having it running? I play on HvH servers in csgo.

While I don't think you should be cheating at other games (well other multiplayer games) we won't ban you for things you do outside Valorant. In some cases the game might not run if generic cheating tools are open but we don't want to ban players unless they are actually cheating.

Comment

Originally posted by Shinwrathen

I haven't installed the game due to concerns over the anti-cheat. (And it doesn't help that it won't run on a vm)

I have two questions:

1) Are you planning to create an option to uninstall it when one installs Valorant? (Talking about Vanguard, I think since it only supports one game it should go away when you remove said game)

2) I've had a shitty experience with Halo Master Chief coming with EAC without letting me know in advance during download or during installation. Does your download / install process make it clear to the players that Valorant is bundled with extra software that also has a kernel driver? As a fellow gamer I imagine you also don't miss the good 'ol StarForce days.

Thanks for the time you took reading and possibly replying to someone that isn't a customer.

Hi, thanks for the questions!

1) We designed Vanguard for multiple games so the thought was that it should be as independent as possible which is why it has its own entry in Add/Remove Programs and doesn't uninstall with the game. We're changing this and soon uninstalling the game will uninstall Vanguard too (or at least ask about it).

2) It wasn't ready for the first week of closed beta but we have a notification pop-up that says that Vanguard is being downloaded/installed in the patcher now. In an upcoming version the pop-up will be expanded to include a link to an article with more details.

Comment

Originally posted by InriSejenus

So what you are saying is against a Raze you forfeit control of up to 70% of the map just because she has ultimate. I say 70% because essentially all of the maps proceed into chokes either at the round start walls or right in between them. On either side, it frankly doesn't matter, if your "solution" is what is opted into for organized play then everyone on the team with Raze ult gets a free pass to just push up. On Split this will give a HUGE advantage as it gives them control of mid essentially for free. On Haven and Bind it is more complicated to describe what real estate is gained for free because it depends on whether you or on T or CT side with her ult but either way it gets you free control of a significant portion of the map.

Just to reiterate, it is not using her ult that gives her this advantage - which I would find quite reasonable (to an extent that is basically what Phoenix's ult does). Instead it is just the threat of it existing tha...

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Yeah, I hear you on this - ceding ground all the time isn't a viable strategy. I'm not a designer, so I'm not an authority on this, but I can speak to my experience at least - I hope it can help a bit. There's two things that I personally have found in spaces like this:

One, it helps a lot that Raze doesn't start the game with her ult - you've gotta play a few rounds before then. By then, I know where Raze has historically been playing, and I respect that portion of the map a bit more instead of ceding everything. She can obviously mix-up and show up elsewhere, but then hopefully we have a bit of information that can help my team on the other side of the map by inferring which agent she could've swapped with. There are basic abilities that also create "invisible pressure" like that - Sova's dart being a prime example. Obviously Raze's ult's output is a lot more severe, so I feel your frustration, but I do think it can lead to some interesting tactics if both teams are playi...

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Comment

Originally posted by Ninjawizards

Hi thanks for the communication with the community, I think that's so important for a successful ongoing game and something you guys have been rocking. However, going back to Raze my question is this; why give her that ult? I understand the rest of her kit, even if I think her damage is too strong at the moment, but her ult just seems to go against the vision of the game as laid out in the beginning of the video. The dev in the video discusses how to make it easier to play against but that's ignoring the core of the issue imo. Raze should not exist in her current state and I think it's going to hurt the game going forwards if she and other characters after her continue with the same design philosophy.

Just to start off, I'm not a designer so it's important to set that context up front! I'm on Insights, specifically on Gameplay, so I'm responsible for things like data informing game balance, playtesting content in development, gathering feedback from players via surveys and labs, etc. I work closely with designers and the balance team, but I don't design anything - I gather data and sentiment on the stuff they make and work with them to help inform our decisions going forward.

So, I'd default to one of our designers around why Raze has this specific ult, but I can speak to it philosophically. Raze's ult is 6 points. It is very lethal, requires near-line of sight (has a small aoe, so you can hit people in corners, but you can't hit them through walls), and is on a tight time window after being equipped to be used. It's definitely sharp ability, but I personally don't feel it's fundamentally broken and can be used as a tactical tool to play around. Compared to other 6 point...

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Comment

Originally posted by alec_mc

Riot Dev -

"If you don't respect the ability and you don't respond to it. It's ok for us that you die in that situation. What we want to ode (?) to all of you and make sure is true is that you're getting the proper window of time to move away from it, and you are getting the proper audio and visual queues to move away from it."

Dizzy -

"MOVE out the way..."

Just saying...

That quote from Trevor is talking specifically about Paint Shells, Raze's grenade. This clip's a bit different because it's Raze's ult, and Dizzy uses two Satchels to close the gap on this player from an unexpected angle.

For what it's worth, this player also knows that Dizzy has his ult when the round starts - when I'm playing offense on Bind against an aggressive Raze, I normally give it a few seconds in the start of the round before pushing into a tight angle like that if she has her ult up to punish plays like this. The ult has a short duration once equipped, so if she plays aggro like this and doesn't see anyone quickly, there's a good chance you can waste her ult for free.

Regardless, we understand the frustration here, and we're definitely looking for ways to message her abilities even more clearly to ensure players have enough information and time to play around her.

Comment

Originally posted by GosuPleb

Oh I was wrong then, sorry for misinforming. It felt super off

No worries! Thanks for bringing it up - the clarifications and discussion help everybody, and we're human beings so will occasionally miss things. No harm in making sure.

Comment

Originally posted by GosuPleb

I bought them weapons via menu, did not drop

Weapons you purchased for teammates via the request system factor into their econ rating, but will not negatively affect yours.

We're working on better tracking for weapons purchased and dropped the traditional way.

Comment

Originally posted by xeru98

In this case the UWidget is most likely part of a UWidgetComponent which treats it’s UserWidgetObject as part of the collision on the component. I don’t know if the widget it’s self is hit testable. But the widget itself would intercept a line trace since it’s on a widget component.

You are right though.... hit testable is specifically taking about widgets. I really meant to say the components collision profile

We're on the same page, and I simplified my response. :)

Comment

Originally posted by xeru98

For riot. This bug is likely caused because you are using a UWidgetComponent which by default is hit testable. Just change the collision profile of the widget component to IgnoreAll

This bug was caused by a misconfigured collision setting in the parent component of the UI prompt. I've fixed it on our side.

Comment

Originally posted by Ice_Crusherrino

u/RiotArkem Same Issue. i got banned from multiply EAC game yesterday after i installed Valorant. this is some serious crap because EAC says that i used "Third Party Software" but i literally didnt got anything like that before playing Valorant

We talk to EAC fairly often, I'll check in with them to see if there're any compatibility issues.

Comment

Originally posted by ItsMeChad99

I use AHK a lot for work. Will it instantly ban or tell you to close AHK?

Right now we don't ban for just using AHK, if we decided that AHK isn't allowed we would likely tell you to close it rather than ban your account.

Comment

Originally posted by edboom4321

there was a bug not allowing you to buy with - p aypal so they removed it till they fix it

This is correct. Still working on it - think we have a workaround identified so hoping the team can get this cleaned up soon for you guys. Sorry for the inconvenience!