Not sure if you will see this but I do have a suggestion. I noticed that we are only awarded Experience based on rounds played and rounds won. I feel this is severely limiting, especially given the large amount of XP needed for contracts, and the fact we cannot earn/stockpile currency. Back in the day, playing COD or Halo, you were rewarded for kills, assists, or any special achievements made in a match, in addition to rounds wins. Even if it was something small like +10xp per kill and +5 xp per assist, it would be much more gratifying to everyone who played. Not only does it give us a small boost in experience, it provides positive reinforcement for doing well, and thus another thing to strive after.
Worth considering for sure thanks for posting. I think the reasoning behind rounds was it evened out the losses much more than win/loss would, giving you something extra to incentivise pushing for a comeback.
The reason we didn’t go deeper than rounds was fear it would promote trying to game the system (like KDA playing rather than helping your team for example). Also more supportive agents might tend to get less XP in some cases.
Interesting points about it adding a little extra positive reinforcement though - thanks again.