Valorant

Valorant Dev Tracker




28 Apr

Comment

Originally posted by DabSlingz

Odd thing to ask, what time zone are you in? Wondering 16 hours ago when you said patch eta tomorrow if it was Tuesday or Monday for you

I'm in LA and was referring to Tuesday 28th but the patch doesn't have a fixed time yet as far as I know so I was estimating. I probably should have just said "soon" or "early this week".

Comment

Originally posted by Kurakuno

/u/0xNemi /u/RiotArkem So those notifications from Vanguard will maybe tell us what is causing the issue for the reboot bug? I've tried everything i found here on Reddit and at some poit I even started a support ticket, which ended with the supporter saying to me that i basically had 2 options, wait for a fix or reset my PC (and I'm not gonna do that). Will this update make it easier for us to play Valorant?

Clicking on the notification should tell you what is causing the issue, we hope it helps you track down the problem.

Comment

Originally posted by necky2

Did you have to develop an aimbot for your game, so you could test the AI?

Yes, I wrote a couple of different types of aimbots! It's not as good for testing as the real thing (because my aimbots bake in my assumptions on how aimbots should work which biases the models we build) but it was a good starting point.

Comment

Originally posted by pro185

u/RiotArkem u/0xNemi https://imgur.com/a/30RN9s2 Vanguard is disabling boot procedures for my MSI motherboard and causing temperature issues across my GPU and CPU.

That's because that driver has a known security problem that's being exploited by cheat developers (and malware developers) there's some more technical information about it here:

https://www.exploit-db.com/exploits/40426

...

Read more
Comment

Originally posted by nivek_c

After the most recent update I noticed that in menu my GPU usage is 100% and hits high temps very rapidly, but when playing my usage is only around 60% and the card sits in the 50 to 60* C range. Is this normal for AMD cards (5700xt)?

That's very unusual, I'd normally think it was impossible for Valorant to max out that GPU unless you were playing at 4K (and even then I wouldn't expect it)

Comment

Originally posted by robklg159

@ /u/RiotArkem & /u/0xnemi

there's a discussion going on here and I was wondering if perhaps considering the frame by frame seemingly exact shots is there an animation difference in when these guns actually hit?

We've seen that video and we're discussing it internally to figure out what's going on and whether there's a problem (and what kind).

Comment

Originally posted by 4bstract_Air

Are frequent ping spikes a common complaint from players or is it most likely just my internet?

Valorant does send and receive a high number of packets and some routers and some ISPs can have trouble with that causing ping spikes.

The last patch should have helped with this significantly (by not sending unimportant updates as often) but maybe there's more we can look at.

Comment

Originally posted by sylvainmirouf

Unrelated question but will we have better or more servers when the game launches? I live in the south of France and I isually get 45-75 ping playing Valorant while I usually get around 20 in other games like CSGO. I have 800mbps fiber, 5 ping locally.

Usually these issues are configuration related between our ISP and your ISP, if you submit a support ticket we can in turn talk to your ISP to see if we can improve things.

We're also planning on adding more network access points and servers too which could help.

Comment

Originally posted by Smt923

are these logs encrypted? is there any chance we could at least have user readable logs for things that are being blocked and why?

The system tray icon notification will tell you what's blocked if you click on it.

Comment

Originally posted by throwaway138492

Any ETA on either patches?

Vanguard patch should be out now but the Valorant patch is coming today or tomorrow I think.

Comment

Originally posted by EuG_GreeD

Today i've been disconnected from a match like 2 or 3 times, vanguard telling me it has encountered an error (makin me lose the buy phase) but not telling me whats causing it. Is there any way i get to know whats going on?

Looks like we're having server troubles, I'm looking into it.

Comment

Originally posted by x4D3r

To be honest i already updated and the fps look the same or even worse, i don't know what u guys did but it sucks, graphics are worse than csgo and we fall to sub 100fps if a gun shoots

The performance improvements are in the game update which isn't out yet (not the Vanguard update).

Comment

Originally posted by FuckGalvek

Thanks for the reply, look forward to seeing it. How indepth would it be? Include ability assists etc?

That'd be the goals. Things like when you score an assist with a debuff or ability impact would be table-stakes for me

Comment

Originally posted by Metalynx

As a somewhat related follow-up; I love the end of game summary, but it feels like its lacking Character specific information. Such as number of enemies (and possibly duration) displaced/healed/stunned/flashed etc.

The only hero specific information it shows is how many times I've used my abilities.

Is there any plans for improving this? Even if not character specific, some generic ability stats such as damage from abilities, flashes and so on?

Yes, this is something we wanna keep iterating on. It's really early right now

Comment

Originally posted by OrdinarySaiyan

f**k you and f**k raze

<3

Comment

Originally posted by Bawbicus

Cries in florida

We've discovered an issue with ISPs in connecting to our southeast Riot Direct points of presence (one PoP in Florida, & one PoP in Georgia).

Riot Games has a lot of new network surface with VALORANT that hasn't existed previously with LoL - we are glad to have this Closed Beta opportunity to experiment with you guys and try to optimize everything before we operate at full launch scale.

We don't have a lot of Riot devs in your location of the world, and your collective playtest data is invaluable - thank you for playing :)

Comment

Might be wise to contact player support about this one my friend. Iโ€™m not sure of the details but itโ€™s possible they can help you out.

Comment

Originally posted by bapplebo

Thanks for this, adds a bit of extra transparency. Unfortunately, I imagine you'd still have those who think that disabling through this way is somehow psyops to trick people into giving information to CCP.

Anyway just wanted to also say your blog had a few articles that were interesting to read through /u/0xNemi.

Can't please everyone! Glad you enjoy the blog ๐Ÿ˜‰. I haven't had a lot of time to work on it recently.

Comment

Originally posted by Salad_cs

Hey Brentmeister, I've noticed that Valorant has my GPU (RTX 2070 overclocked) on max boost performance in the menus (in MSI afterburner it shows up as under load), but when I get in game the GPU throttles down and reports that it is no longer under load. Not sure what settings are deep down in the game that tell my GPU to work in the menus but not work in game. Really Strange. Hope this helps improve the game! EDIT: I do tend to get 20 - 30 average fps loss on Bind than other maps . Specs: Ryzen 5 2600X at 4.1GHz , RTX 2070 Overclocked, 16 GB RAM

The menus are very very easy on the CPU. So you end up GPU limited in the menus (GPU usage goes to 100% if you are uncapped in menus). When you load into game there is more CPU processing that has to be done to deal with processing the actual game. At that point you become CPU limited on a lot of newer systems. Due to the fact that the CPU isn't generating enough frames your GPU load goes down below 100%.

I'm a little surprised bind is the worst performance for you. I think the order we have is:

1 Haven

2 Bind

3 Split (Hasn't had a full optimization pass yet)

The maps will never be 1-to-1 in terms of performance due to being different maps and different hardware always produces different results but it's something we're keeping a close eye on so thank you for the feedback.

Comment

Originally posted by raulgbcr

Wow that was quick, thanks for letting me know! Seems to be working pretty fine, thanks for that <3

<3