Valorant

Valorant Dev Tracker




16 Apr

Comment

Originally posted by inslang

I benchmarked the game a few times Koalifier. The in-game FPS counter seems to be polling less frequently than other FPS counters - even if i use the graph - hiding many microstutters, at least in my case. Got an i9-9900k and RTX 2080 with a 240hz g-sync monitor. I sent you a PM with a video as well. Every other game works flawlessly so the problem is not on my end for sure.

Thanks for the vid, I'll check it out

Comment

Originally posted by skullyOW

Hello u/Koalifier
There are some matches where my ping is 40 and some other matches where the ping is like 65, is it my problem or you already know this issue?

Also, when i join a match with 65 ping i noticed that when i hit an enemy in the head (or viceversa) in the recap the system show that i hit the enemy in the chest instead the head,me and more people noticed this.

Btw thank you so much for your post, hope you will solve all this issues.

Likely that just means that you're getting onto a different game server when your ping is different.

Hit effects are server-side, so I think what you're describing is probably a perception issue. If you see blood/sparks when you fire, then that is a confirmed hit from the server.

Comment

Originally posted by Matt792

I really need your help u/Koalifier

I got a key and restarted my pc, but then when I try and get in it's says that I don't have access to the game

hopefully, you can help me.

Please send a ticket to player support!

Comment

Originally posted by Man16

Yay seems fixed for me today!

One small thing I noticed is that before it used to say 'Online - Valorant' or something but now it only says 'Online'.

It turns out it was broken for everyone, not just you. FIXED

Comment

This is definitely something we're actively looking into currently and want to accommodate to some degree. More on this in the near future!

We also have some AFK/DC features in place currently, that if another player abandons the match we'll reward your team with perks to try and even the odds. We're also looking to deter abandoning matches with penalties (and more to come).

All that said we want to be very mindful of our approach to letting you abandon matches, as we don't want to encourage giving up when there's reasonable possibilities of swinging a match back in your favor and being able to ride the high of overcoming the odds. Hopefully we'll be able to strike a balance, and everyone with differing opinions will come together to like where we land...

Comment

This is definitely something we're actively looking into currently and want to accommodate to some degree. More on this in the near future!

We also have some AFK/DC features in place currently, that if another player abandons the match we'll reward your team with perks to try and even the odds. We're also looking to deter abandoning matches with penalties (and more to come).

All that said we want to be very mindful of our approach to letting you abandon matches, as we don't want to encourage giving up when there's reasonable possibilities of swinging a match back in your favor and being able to ride the high of overcoming the odds. Hopefully we'll be able to strike a balance, and everyone with differing opinions will come together to like where we land...

Comment

Originally posted by CapoFantasma97

Can't anyone code a visual limit in a scoreboard? Sounds a pretty basic feature to me that many games in the past 20 years have

Highly possible, I'm reasonably confident we could pull it off. But for this particular issue the focus is on making names that aren't gibberish and adhere to the 16 character limits first and foremost :D

Comment

Originally posted by Pauliomat

I myself have a name like that, i think i got it from trying to recover an old lol account. I have grown fond of my overly long name, will i be able to keep it? Except the overwritting tab-screen of course.

u/RiotWozzer

Here is my name: B6287133-520A-4365-80E8-35042D6AC535 #EUW

Heres a screenshot of mine: https://puu.sh/FvhIS/461c64ce05.jpg

It sure is a beautiful name, but I'm not too keen on supporting 36 character names throughout the game so that you can keep it lol

Comment

Originally posted by Gulagbandit

April 16, 12:50pm I just updated and now my CPU is stupid high now and I can't even play league

Which process is causing the high CPU usage? RiotClientServices.exe or VALORANT.exe?

Comment

Thanks for putting so much thought into this! We're definitely going to allow third parties to access data such as this, though we haven't decided on exactly how it will look. You've pointed out some pretty relevant concerns, and we'll also have to think about retention policies, etc. Stay tuned!

Comment

Originally posted by Joebebs

Ok I’m starting to understand this now, I kept on wondering how working with angles in these games function, for the most part it’s a matter of distance, two people equidistant, one holding at a corner close to an angle while the other one is moving far against the wall and slowly working around that angle, that person walking up would technically win according to your 4th example. But anyone far away holding an angle against someone across whose very close to that angle working their way up would win because they have a more precise degree of visibility to play with than the on comer. This is actually blowing my mind a bit. Definitely gonna change the way I play and look at these maps now.

Oh shit I might actually need a 2nd illustration on your 3rd example there cuz they’re playing with 2 very tight/similar angles.

In the last example, Viper is holding the close angle and Jett is peaking with a pistol. Jett can see Viper before Viper can see Jett because Jett is further away from the edge. Each has its risks, the slower you work you way up the more exposed you are from your left (from A site) but you can beat someone holding a close angle if you slowly check it from a farther angle. Hope that makes sense.

Comment

Originally posted by [deleted]

[deleted]

Not necessarily. There's always reasons to peak and smart ways to do it (with a buddy or with utility). If you're going to peak long C, I'd say don't do it slowly because the person holding the long angle will see you before you see them.

Comment

Originally posted by Cakesmile

Since you seem to have a pretty good ideas on angles already in this game, do you happen to know if there's an advantage peeking from certain directions?

Like in CS you want to peek someone from the right since you get to see the other person just a tad bit faster.

Edit: Misspelled faster

I don't know definitively. I don't work on VALORANT, I work on the Riot Games API. I just posted this cause I've seen some people confused about how someone shot them when they couldn't see anyone. Maybe a member of the VALORANT team will swing by and let us know :)

Comment

Originally posted by Un111KnoWn

farther*

I noticed this right after I posted it /facepalm

For anyone else wondering, farther for physical distance and further for metaphorical, or figurative, distance. As in, if this gets noticed any further I'll get even more embarrassed xd

Comment

Oh hello Reddit! Glad y'all are finding this useful. I've got some examples in the Twitter thread if anyone's interested how this looks in game.

https://twitter.com/RiotTuxedo/status/1250637504895541248
...

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I used to play Bucky + Revolver every round. It was surprisingly effective!

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Originally posted by mochimisu

im pretty sure timthetatman started it, but it's caught on and i call him gary in CB, and i know some people call him gary in internal playtests :)

GARY!!!!

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THIS IS INCREDIBLE!!! nice job on the print!