Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




31 Aug

Comment

Same Deadlock crash, it seems. I can see GvLedServices appears to be running, and Google says this is a part of RGB Fusion. Please try disabling it once more. :slight_smile:

Read more

28 Aug

Comment

Fixed up top (linked here too)

Comment

I’m assuming the PC crashed on that occasion as unfortunately no crash data has been produced within the log.

By default and with any Ryzen CPU we recommend that you try lowering your ‘Worker Thread’ count down to 6 which will reduce the heat produced by the CPU. You may also wish to try switching to DirectX 11 - both of which can be done within the launcher.

Otherwise, the PC actually losing responsiveness indicates something else could be at play, such as a driver instability or overheating. There may be some leads in the Windows Event Viewer.

More information here: ...

Read more
Comment

Note: fatshark_trelly (me) is not Morris the author of this. Morris is another developer and Hegde was busy, so I helped out.

Comment

Hello!

My name is Morris, and I am the Lead Animator on Vermintide 2. I have been at Fatshark for a little over half a year now, with the first thing I worked on being the Drachenfels Lord.

When I am not working, I like to read (my latest read was Exhalation by Ted Chiang), participate in GameJams, drink copious amounts of tea, meditate and play any co-op game I can trick my friends into playing with me. Today, however, I hope to share some insight into the animation workflows at Fatshark and how we made some of the Grail Knight features.

Where we started out.

In my previous experience as an animator, I have mainly worked on games with ranged modern weapons, and the melee-weapon range in Vermintide 2 was new to me. When we first started discussing the new career and the weapons it would have, our Lead Gameplay Designer Kasper told me that he is playing around with the idea of giving the Grail Knight a Hand-and-a-Half Sword. At this po...

Read more

27 Aug

Comment

The music is available in the Collector’s Edition digital soundtrack :slight_smile:


24 Aug

Comment

Could you try disabling all of your mods please? The error is pointing to a corruption in your mod directory.

Comment

With RGB Fusion disabled, pleeease send us an up-to-date crash report. :slight_smile:


21 Aug

Comment

I can’t answer why unfortunately, but it is a known issue. I’ve upped it’s priority in our database.

Comment

Could you try ending the SelLedV2 (RGB Fusion) service please?


20 Aug

Comment

Thank you for letting us know - I’ve added this to the database!

Comment

Thank you all, please keep adding any new discrepancies you spot in here!

Comment

The crashes you’re experiencing are called ‘Deadlocks’ and can occur as a result of background software (especially NZXT CAM) or issues with the Steam client, such as not having the latest updates installed, so that’s worth exploring.


19 Aug

Comment

Here’s a list of tooltips that are inconsistent between in-game tooltip and patch notes.

  • Walk it Off : Nerf not mentioned in patch notes.
  • Exuberance : Headshots reduce damage by 5 seconds (patch notes). 30 seconds (tooltip). Actually 7 seconds.
  • Rising Pressures : Reduces attack speed down to -50% (patch notes). Down to -150% (tooltip - makes no sense)
  • Rune-Etched Shield : Grants power for 6 seconds (patch notes). 10 seconds (tooltip)
  • Vengeance : Rising Anger grants 10% attack speed per stack (patch notes). 8% attack speed (tooltip)
  • Asrai Alacrity : Grants 10% damage (patch notes). Grants 10% power (tooltip)
  • Shadow Step : Increases damage by 10% for 1 second (patch notes). Increases power of next strike by 10% (tooltip)
  • Bloodfletcher : Internal cooldown unmentioned in patch notes and tooltip.
  • Dual Action : Killing an elite enemy with...
Read more
Comment

I’ve responded to your submission via the Support Portal, my reply may be in your ‘Spam’ inbox. I’ve queried this with our Console Developers and will report back to you.

We’ll continue the conversation in the Support Portal. :slight_smile:

Comment

Unfortunately we still have somewhat of a skeleton crew and one overstretched developer handling all reports made in the BBB (I wasn’t involved due to other commitments) which may explain the lack of communication. I know he did his best to pick up on the most notorious issues.

I’ll be churning through everything reported in the non-BBB ‘Bugs’ category later on/tomorrow morning.


18 Aug

Comment

Could you please provide us with your most recent console logs? Your console logs can be located using the instructions below:

  1. Press the Windows key + R
  2. Enter %appdata% within the search input and select ‘OK’
  3. Navigate to AppData\Roaming\Fatshark\Vermintide 2\console_logs

Thank you in advance.

Post
    OenKrad on Forums - Thread - Direct

Similar to other posters, I had a friend who finds the zoom really annoying on Huntsman bow. Would the simplest and best option not be to make Q toggle his zoom? I’d think that might be the most appeasing design for players.

Unless people like an automatic zoom. Then maybe the best option at that point becomes an option in the Options menu players can toggle and/or a slider.


17 Aug

Post

Thanks bud, fixed.

Huntsman
Maim - (Reworked) New name: Keep it Coming
Every third ranged hit causes the next shot to consume no ammo.

Master Huntsman - (Reworked) New name: Tough Hide
Killing a special or elite enemy reduces damage taken by 10%. Stacks 4 times. Taking a hit removes one stack.

Comment

The game is 4 player coop, I can confirm.