Same Deadlock crash, it seems. I can see GvLedServices appears to be running, and Google says this is a part of RGB Fusion. Please try disabling it once more.
Read moreSame Deadlock crash, it seems. I can see GvLedServices appears to be running, and Google says this is a part of RGB Fusion. Please try disabling it once more.
Read moreI’m assuming the PC crashed on that occasion as unfortunately no crash data has been produced within the log.
By default and with any Ryzen CPU we recommend that you try lowering your ‘Worker Thread’ count down to 6 which will reduce the heat produced by the CPU. You may also wish to try switching to DirectX 11 - both of which can be done within the launcher.
Otherwise, the PC actually losing responsiveness indicates something else could be at play, such as a driver instability or overheating. There may be some leads in the Windows Event Viewer.
More information here: ...
Read moreNote: fatshark_trelly (me) is not Morris the author of this. Morris is another developer and Hegde was busy, so I helped out.
My name is Morris, and I am the Lead Animator on Vermintide 2. I have been at Fatshark for a little over half a year now, with the first thing I worked on being the Drachenfels Lord.
When I am not working, I like to read (my latest read was Exhalation by Ted Chiang), participate in GameJams, drink copious amounts of tea, meditate and play any co-op game I can trick my friends into playing with me. Today, however, I hope to share some insight into the animation workflows at Fatshark and how we made some of the Grail Knight features.
In my previous experience as an animator, I have mainly worked on games with ranged modern weapons, and the melee-weapon range in Vermintide 2 was new to me. When we first started discussing the new career and the weapons it would have, our Lead Gameplay Designer Kasper told me that he is playing around with the idea of giving the Grail Knight a Hand-and-a-Half Sword. At this po...
Read moreThe music is available in the Collector’s Edition digital soundtrack
Could you try disabling all of your mods please? The error is pointing to a corruption in your mod directory.
With RGB Fusion disabled, pleeease send us an up-to-date crash report.
I can’t answer why unfortunately, but it is a known issue. I’ve upped it’s priority in our database.
Could you try ending the SelLedV2 (RGB Fusion) service please?
Thank you for letting us know - I’ve added this to the database!
Thank you all, please keep adding any new discrepancies you spot in here!
The crashes you’re experiencing are called ‘Deadlocks’ and can occur as a result of background software (especially NZXT CAM) or issues with the Steam client, such as not having the latest updates installed, so that’s worth exploring.
Here’s a list of tooltips that are inconsistent between in-game tooltip and patch notes.
I’ve responded to your submission via the Support Portal, my reply may be in your ‘Spam’ inbox. I’ve queried this with our Console Developers and will report back to you.
We’ll continue the conversation in the Support Portal.
Unfortunately we still have somewhat of a skeleton crew and one overstretched developer handling all reports made in the BBB (I wasn’t involved due to other commitments) which may explain the lack of communication. I know he did his best to pick up on the most notorious issues.
I’ll be churning through everything reported in the non-BBB ‘Bugs’ category later on/tomorrow morning.
Could you please provide us with your most recent console logs? Your console logs can be located using the instructions below:
Thank you in advance.
Similar to other posters, I had a friend who finds the zoom really annoying on Huntsman bow. Would the simplest and best option not be to make Q toggle his zoom? I’d think that might be the most appeasing design for players.
Unless people like an automatic zoom. Then maybe the best option at that point becomes an option in the Options menu players can toggle and/or a slider.
Thanks bud, fixed.
Huntsman
Maim - (Reworked) New name: Keep it Coming
Every third ranged hit causes the next shot to consume no ammo.Master Huntsman - (Reworked) New name: Tough Hide
Killing a special or elite enemy reduces damage taken by 10%. Stacks 4 times. Taking a hit removes one stack.
The game is 4 player coop, I can confirm.