I think we’ve solved this via the support helpdesk?
I think we’ve solved this via the support helpdesk?
I don’t represent Sony support or Wal-Mart, but perhaps Sony Support could add the time to your account and deactivate the key / card you purchased.
Are you accidentally playing on the Modded realm, as opposed to the Official realm?
Within the launcher, please ensure the ‘Official Realm’ checkbox is selected, as seen in the screenshot beneath:
Do report back if it works!
Some setups seem to have the latency issues you describe after a patch this spring / christmas (I took a hiatus but when I started playing in April again DX11 was a mess for me but DX12 worked splendidly).
Are you running DX11 or DX12?
If you are running DX11 switch to DX12 and see if the issue persists.
Could you upload the corresponding console log as well please?
Interesting - @BicycleOfDeath, could you let me know if Smoker’s recommendation above works for you? I’d be keen to know. Thank you!
Sorry to hear this. I’ve raised your issue with our console crew.
If Player List Plus is enabled, do disable it and see how it runs.
If the problems persist, try enabling the ‘Small Network Packets’ option within the ‘Network’ panel. As Smoker mentioned above, it’s important that Player List Plus remains disabled whilst this option is enabled.
My apologies, I was late in approving your post. This has since been resolved, please let me know if you have any problems.
Solutions for the Sign-In Timeout
error can be seen here.
I’m very pleased to hear that. Thank you for the update!
Hi @HFSAlex, please create a new post (in the ‘Technical Support’ category) describing your issue and include as much information as possible including a screenshot of the error and how often it occurs, whether there’s any pattern to it, etc. Thank you!
Hmm, it looks to be the same crash. I’ve spoken with our Engine Developer again who recommends:
Hi there!
So this all comes down to how the calculation is made for block cost reduction, specifically for the Dissipate talent of Unchained. All other sources of stamina block cost reduction is run through the same calculation. But the Dissipate talent runs it’s own calculation to determine how much stamina should be reduced after the block costs have been established, after reductions.
I’ll look into this and try to sort it out, thanks for bringing it up!
Best regards,
Kasper - Game Designer
Could you PM me your Gamertag please?
Indeed there seems to be some problem with Locked and Loaded, and also Simple UI.
Sorry to hear this - I’ve popped your report over to our console crew.
Enemies shouldn’t be disappearing on hit, but right now we have a pool of 5 corpses that will remain on consoles. On PC, we have a minimum of 10 and a maximum of 24.
This is an optimisation requirement to relieve the CPU of some stress.
This might actually be legitimate, we do have some players who are part of the Selective Retail Group which allows for early access to updates on the Xbox One. They don’t work for us but they do work with us. I’m sure it’s harmless but I wouldn’t recommend providing them with your information because you simply never know.
For Xbox One, we’re discussing having an opt-in Test Group instead which will be similar to the existing Selective Retail Group, but allows players to opt-in themselves as opposed to us having to manually add people to it.
Due to this, we’re not sure right now whether the Selective Retail Group will continue, but if you’d like to be a part of it then PM me your Console ID (not your Gamertag!) and we’d be happy to add you.