Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




18 Feb


Heroes!

Welcome to Patch 1.5 - bringing you two new features and of course some fixes and tweaks.

Introducing the new Weekly Events! We hinted at these live on our Fatshark Stream a few weeks ago and we're pleased to bring you the first set of Weekly Events with this update. Think of these like Mutators that shake up the gameplay and add new interesting twists to the Vermintide experience you know and love.

This update also introduces the long awaited chance to populate the Picture Frames found on the walls of your Keep. You can start accessioning your collection of fine works as of today. Details on how the current batch of available art is acquired can be found in the patch notes that follow.

We'd also love it if you could spent a couple of minutes with our ... Read more

25 Jan

Post
    /u/ on Steam - Thread - Direct
Live Broadcast: Fatshark Talks - AI Programmer Ramblings - going live now! https://www.twitch.tv/fatsharkgames

19 Dec



"It is a time of darkness and despair.
When flakes of snow tumble through the air.
The wolves' howls will give you no rest.
As you show off your sweet rewards from these Mondstille quests."

It is time for 1.4.1 - update #44 - bringing you a couple of winter season event quests & rewards to keep for ever more. These event quests will run until Wednesday, Jan 9 - there's plenty of time to get these new animated Portrait Frames, so go and get in line.

We are also running a Double XP Weekend, from Friday, Dec 21 19:00 CET to Tuesday, Dec 25 19:00 CET.



Known Issue(s):
    ...
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13 Dec

The third wave of sanctioned mods is here - this time the total is up to 14 mods, and they are live now!
Originally posted by Robin Hagblom, Fatshark Technical Director: "We have again taken the highest rated applied mods from the workshop and reviewed them for Sanctioned status. This time we have the largest wave yet with a grand total of 14 new mods for use in the Official Realm! Among them the long-awaited ‘Bot Improvements – Combat’ mod that finally has made all necessary adjustments to be viable for Sanctioning.

Enough with the blathering, time to let the new mods do the talking…
"

SANCTIONED MODS - WAVE 3
INFO DUMP FOR STREAMING
Creator: prop joe
... Read more

11 Dec

Heroes!
Patch 1.4.0.2 has just gone live addressing some issues that arose with Patch 1.4 'Back to Ubersreik' as well as some balance tweaks and localisation fixes. The notes are below:



Localization
  • Various localization fixes to Simplified Chinese, Polish, and English languages.

Weapons
  • Kruber's Sword and Mace: These weapons should feel, and play nicer now that we've correctly configured settings for hit-impact sounds, hit-stop animations, precision sweeps and impact vectors. We've switched the heavy attack damage templates to the heavy one-handed versions. These weapons should now count and proc like heavy attacks while also increasing damage output by a lot - specifically against armor.
  • Saltzpyre's Axe and Falchion: We've updated hit-impact sounds to pla...
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10 Dec



Heroes, welcome Back to Ubersreik!
Our second DLC brings with it version 1.4, update #43. Which includes plenty of bug fixes and tweaks, three new missions and five new weapons for players who own Back to Ubersreik.

https://store.steampowered.com/app/975400/Warhammer_Vermintide_... Read more

19 Nov



This is the release of the Big Balance Beta in to the live game - officially known as Patch 1.3 - update #42.

When it comes to Balance, the job is never really done, so our focus for this patch was to make some broad adjustments to underused weapons, change up the level 20 talent row and shifting Temporary Hit Points to be more of a moment to moment benefit rather than a more enduring crutch. We've also made effort to shuffle the meta and bring THP away from ranged gameplay and reward melee combat instead.

We’re not done in terms of balance, but we’re happier with where the game is right in 1.3, and as always we welcome your feedback here, or in any of our social channels.



... Read more

16 Nov



This is the Release Candidate for the Big Balance Beta. It will stay live for the weekend and provided nothing outlandish happens or is noted we plan on putting it live early next week.

When it comes to Balance, the job is never really done, so our focus for the Balance Beta was to make some broad adjustments to:
  • Under utilised weapons, such as Shield Weapons and Brace of Pistols (etc).
  • Put Temporary Hit Points in a place where they're useful for the fight you're in, and not a crutch that persists throughout a run.
  • Bring up careers that needed some love, such as WHC and Battle Wizard (etc).
  • Adjust combat metas to encourage more melee by shifting THP away from ranged.
We're not done, but for this beta, we're happier with where the game is right now, a... Read more

12 Nov



Brace yourself, it is time to return to Ubersreik.
The second DLC for Vermintide 2, 'Back to Ubersreik', coming in December 2018.

Teaser Trailer:https://youtu.be/kQUtUhkMU3Y
Read More: http://www.vermintide.com/news/heroes-return-ubersreik/

08 Nov

We just hotfixed a couple of issues with update #3:

Hotfix #1
  • Fixed crash when using Unchaineds talent "Reckless Rampage" or Pyromancer's talent "Spark Smith" together with Flaming Sword, Hammer or Dagger.
  • Fixed the patch not having a 'content revision' within the 'settings.ini' file, making it both hard for us to identify beta specific crashes as well as causing a host of problems when trying to use mods.



Heroes!
Today we're putting out Update #3 for the Big Balance Beta - our ongoing test bed for shaking up the meta. You'll find the notes for this update below.

Please provide your feedback in our forums and social channels, else feel free to use our ... Read more

02 Nov

Heroes!
Today we're putting out Update #2 for the Big Balance Beta - our ongoing test bed for shaking up the meta. You'll find the notes for this update below.

Please provide your feedback in our forums and social channels, else feel free to use our private feedback form[docs.google.com] if you prefer to fire and forget your thoughts!



Weapons
Kerillian
  • Spear
    • Reduced the armor penetration modifier for critical strikes from 0.5 to 0.4 on light stabs
  • 2h Sword
    • Increased heavy attac...
Read more

29 Oct

Heroes,

Welcome to Patch 1.2.2 - update #41 - for Vermintide 2. Introducing Geheimnisnacht.

Geheimnisnacht is the most ill-omened night of the year, and it is marked as an important date in the Old World’s Calendar. The veil between the living and the dead is especially thin on this night, and the Winds of Magic grow stronger. Only the strong and brave dare venture out after the sun sets.

To celebrate, the sun has suitably set across Helmgart and all the maps will be illuminated by Mannslieb and Morrslieb alone, plunging once bright locales in to dimly lit landscapes of despair.

We'll have a limited time event quest on offer which rewards a new portrait frame, as well as opening up the once off-limits trophy room in Taal's Horn Keep for heroes to showcase their progressi... Read more

25 Oct

We have just put out the first batch of fixes and tweaks for the Big Balance Beta.

Please provide your feedback in our forums and social channels, else feel free to use our private feedback form[docs.google.com] if you prefer to fire and forget your thoughts!

Fixes:
  • Fixed crash when hitting enemies with the torch on Blightreaper
  • Removed the buff icon from Natural Bond
  • Fix for elf 2h sword having 250% extra crit chance on push attacks. Now 25% extra as intended.
  • Heat Sink now functions on Drakefire Gun and Flamestorm Staff non-charged attacks

Tweaks:
  • Reduced the temp health gained from the stagger talents (noted below), should now be more in...
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23 Oct



Welcome to this Balance Beta.

We're constantly working on improving the game, for both new and veteran Vermintide players. This beta adresses some of the larger issues with balance, aiming to lift some of the underperforming weapons and careers, while tuning down some of the more overpowered ones.
Our previous betas have run for around a week before we've put them live - but for this balance beta, we're going to keep it going, and updating it, until we feel we have a good, solid balance for the game.

We're trying a new format for patch notes with weapon changes. Rather than going as detailed as before, and since there are so many changes in this beta, you will find that patch notes for weapons aren't as detailed - but will give more of a general description of the changes.

To access the 4GB beta patch:
    ...
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16 Oct


Heroes!
Welcome to version 1.2.1, release #40. In this release, we're making changes to crafting, adding a new type of crafting material - Bright Dust, adding a new feature with the Social Wheel, changes to how the game handles speed running. And many more tweaks and bug fixes.

The Social Wheel
  • A new feature - the Social Wheel.
    • The default keybind of holding down 'T' will open a popup menu for social interactions. Things like "Help!", and "Patrol!" will be printed in the chat, translated for all players.
    • Also, holding down 'T' over an item that can be picked up, such as Tomes, Grimoires, and Potions, will command bots to pick up the item. Bots can also be ordered to discard Grimoires by looking at the bot and holding down 'T'.
    We t...
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12 Oct

We have just rolled out the second hotfix for the 1.2.1 BETA for Vermintide 2:

Hotfix #2 - 12/10/2018
  • Made the Social Wheel easier to mod by moving out category selection to separate settings file.
  • Added an extra check for the Conflict Director when it's deciding to spawn enemies to challenge speed runners. It will now wait to spawn extra enemies if the player has allies that are awaiting respawn in front of that player. This is to avoid punishing players that go for revives by outrunning enemies.
  • Fixed Missing 2nd grim and 3rd tome on Convocation of Decay.
  • Fixed a crash that could occur if a a body part of a precision target enemy was removed by another player before connecting with the swing.
  • Fixed an uncommon Social Wheel crash that could occur if the pickup unit got removed the frame before you try to give a pickup order.
  • Fixed drakegun and flamestorm staff not being ab...
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