Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




05 May

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Is your issue with Vermintide 1 or 2? (just so we’re on the exact same page)

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Hotfix 4.3.0.6

05 May 2021

  • Fixed various miscellaneous crashes.
  • Fixed some issues where Skaven spawners weren’t functioning as expected.
  • Blueprint illusions for Forgotten Relic weapons should now be named correctly.
  • Made Blessing of Isha trigger when an assassin, Life Leach or Packmaster grabs the last player
  • Allowed Shade to gain critbuff from ult even when hidden from stealth on backstabs.
  • Engineer procing extra shot will no longer consume extra ability power.
  • Mask of the Shadow-Slayer hood now shows Kerillian’s neck as expected, instead of a void.
  • Naggarond Backstabber no longer has a green emissive on certain settings.
  • Re-introduced the Winds of Magic soundtr...
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REVERTED THIS HOTFIX DUE TO CAUSING A 100% CRASH Hotfix 4.3.0.7 - 10 May 2021
  • Fixed an issue where some Pilgrim’s Coins would not carry over between runs since 4.3.0.6. ​
REVERTED THIS HOTFIX DUE TO CAUSING A 100% CRASH

Hotfix 4.3.0.6 - 05 May 2021
  • Fixed various miscellaneous crashes.
  • Fixed some issues where Skaven spawners weren't functioning as expected.
  • Blueprint illusions for Forgotten Relic weapons should now be named correctly.
  • Made Blessing of Isha trigger when an assassin, Life Leach or Packmaster grabs the last player
  • Allowed Shade to gain critbuff from ult even when hidden from stealth on backstabs.
  • Engineer procing extra shot will no longer consume extra ability power.
  • Mask of the Shadow-Slayer hood now shows Kerillian's neck as expected, instead ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/552500/announcements/detail/3071995595314450080]here[/url].
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Thank you for your report - we’re looking in to it.

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I think this could be the UI Tweaks mod.

Edit: Maybe not, I’ve seen a similar report with no references to mods. We’ll check it out!

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Would you be able to upload the corresponding console log also, please? It would be much appreciated. :slight_smile:

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Thank you for your report. I’d be keen to hear from anybody else that may have experienced this, so I can look for a common denominator.

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Play around with it, see what works for you. I’d say start a little higher than 2 to begin with though. :slight_smile:


04 May

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Ah, just seen @Adelion has said as much above and beat me to it :grin:

Yeah… disconnecting can result in losing Pilgrim’s Coins. I’ve raised the issue internally, so we’ll look into what can be done :crossed_fingers:

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Can I also ask: what is the starting coins value in a subsequent expedition based upon?

Starting Pilgrim’s Coins will be based on 20% of unspent coins from your previous expedition, win or lose, capped at 200 max. So, having 800+ Pilgrim’s Coins will start you off with the max of 200 for the next expedition.

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@WhereIsBaoDur, I’m aware that a player joining mid-expedition is currently given extra Pilgrim’s Coins to help catch up, though I don’t know the exact specifics. I’ve passed feedback/suggestions on for discussion.

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Vermintide 2 is particularly demanding on the CPU like you say, so I can only recommend you address the underlying overheating issue at hand. Lowering the ‘Worker Thread’ count within the launcher’s ‘Settings’ menu may lessen the demand on the CPU.

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This is not applicable to PC - I don’t believe there’s any confirmed decision on when the new season will start, but we’ll provide you with plenty of notice


03 May

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    [Fatshark] Hedge on Steam Forums - Thread - Direct
We have no plans to implement or whitelist the mod. The gameplay is designed for the first person perspective.
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It’s my understanding you will have plenty of time to complete it once the patch is shipped, as we’re wary people will be seriously upset otherwise!

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I appreciate it’s been a long time :frowning: It’s my understanding this will be patched in early June. I will see what other options we have.

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@Ninaran, yep this scales with the amount of players. So, there is always an increase of some kind depending on the amount of bots.

@All just an update on this, we’ve had some internal discussions about increasing the boosted Pilgrim’s Coins values with bots… watch this space. :grin:

Some other information I thought may be useful to share, is that bots will follow the power-level of the host. When the host upgrades weapons, then all of the bots will gain the same power increase. So, it’s particularly important for the host to end with higher tier weapons to boost the bots.