Heheh, I’ll close it for you. I admire how detailed your report was! Beautiful!
Heheh, I’ll close it for you. I admire how detailed your report was! Beautiful!
No way of doing this reliably that I know of. Sorry!
Thank you @Samoly - we’ll have a look. Do let us know if it reoccurs.
Thanks @Haiken, I’ve added this to our database for investigation.
Super. I’ve passed this on.
i didn't say it counts as 10000000 but capping something unavoidable and which doesn't even feels like the same thing into an already small cap is just "why"
with different skins i paid for
like dwarf cosmetics dlc which had 1 new hammer and 5 identical guns
or bublehaffel purple guns
there are no actual duplicates
Illusions (red/bublehaffel/normal) don't take up any inventory space.
nope a dev already said that frames and all cosmetics do count and EVERYTHING does count even your scrap resources
If you have 10,000,000 of a resource, it counts as 1 item. The stack itself is 1 item with an attrubuted value of 10,000,000.
Your inventory is about 40% hats/frames/skins/deeds, and 60% items, many of which are duplicates (but with different stats/for different builds I suppose).
Originally posted by 𝓚ℒ𝔅.: it's quite strange to see developers think their own mechanics are '' far from ideal''. :lunar2020thinkingtiger:Honestly, we're fairly open and self aware of the things that can be improved on. It is a system we want to revisit, but it's finding the time to prioritise it. We want to improve systems, QOL, whilst also developing new content. The priority so far has been on developing content. Whilst some systems aren't the best they could be, they're not broken or non-functional, so priority often shifts towards new. Revisiting older ... Read more
quite a shame actually i've just gotten into this game and noticed alot of problems that could be solved if fatshark just applied themselves a bit more to it.
Originally posted by KDD!^GRAN PITO PARA SENORITA: i have no copies i have cosmetics, about half of themThis isn't strictly true.
We just put live patch 4.2.2 which fixes a few crashes as we...
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