Hi.
GPU hangs are among our key priorities right now, and we work on a solution to them around the clock. While they are becoming less and less common, and we know our efforts so far have worked, we understand we are not yet where we want to be: eradicating the issue entirely so that all of our players get to enjoy the game without interruptions.
What we have seen from our crash-data is that they are more common on Win11, and more common on high-end GPUs (30 series). They do occur across the board as well, but in a much much less frequency.
Most repeat-crashers seem to have the previous in common, but there are exceptions.
The experimental build is where we do rapid updates when we find something that could possibly be the source of the problem.
PC development is very tricky as there are so many different configurations, drivers, hardware, software, and a plethora of other influencing factors. Rest assured the work on eradicating GPU hangs won’t stop...
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