War Thunder

War Thunder Dev Tracker



24 Nov

Comment

As far as I understand, the developers are already working on it. We cannot give it any more priority than that.

Comment

The developers have responded on this matter. This is not an error. If it was a British tank, it would have had British ammunition. But the tank was built in one copy and was eventually promoted for the export market. It was not adopted by British armed forces.

Comment

Most things correctly reported with valid sources have been fixed. There are a some outstanding ones under review and some that were closed due to a total lack of viable source material or sources actually with substantial evidence. So really I dont know what you referring too here as thats such an open ended question as to what your asking will be "fixed".


Regardless, this is not the topic for the Challenger. We have one here:

Comment

Unfortunately its not just as easy as sending a person with a sound recorder and just telling them to go record a CR2.


For one, they are not exactly the most easily accessible tanks. Indeed they are often present at tankfest and some other public events, but thats not exactly idea conditions for sound recording, nor is there any guarantee the crew are able to even perform all of the necessary actions and movements that are required to capture all the sounds for the game. Sound recording takes a whole team of people, often a full day or more, requirements for full access to the vehicle (often sound is recorded inside and out) and full co-operation with the crew and owners of the machine. Not only this, but Challenger is one tank out of hundreds that could have unique sounds too.


You can see examples of what it actually takes here:

Comment

Shimakaze was added only 2 months ago in September.


We also never said we stopped at all. People just assume after every few months we have stopped when we never said to expect new ones in just under 2 months. They are added periodically.


And yes. There will be a new one in the near future.

Comment
    Stona on Forums - Thread - Direct

New lines added


Aircraft and helicopter model, damage model, characteristic and weaponry changes

T-2

— A bug with incorrect positioning of ordnance in the gun pod weaponry has been changed from 2x AIM-9E, to 5x 500-fn.


He 111 H-16

— The guidance angle for the rear lower defensive turret has been fixed. The vertical guidance area has been corrected to -75 degrees.


M.B.175T

— A bug where the MG 151 offensive cannons were not classified as large-calibre weapons has been fixed.


Flight model changes

Ju 88A-4/C-6

— A bug with underestimated engine running time at 100% throttle position has been fixed.

Comment

Given we only just raised its BR a few days ago, more time is needed to analyse how it's doing at 9.7 now.

Comment
    Stona_WT on Forums - Thread - Direct

1. You need to be specific. First you talk on not fixing bugs, then you goes to some of them are not fixed for years.

2. Why you are spreading such misinformation here?

You get answer for F-104G. Two other bug are reported by you few days ago are waiting approval.

3. Looks like you have no clue on how complicated game we have.

4. Answer no.2

5. Why not millions? Random topic in General Discussion or post on fb =/= valid bug report.

Comment
    Stona_WT on Forums - Thread - Direct

I use 2080 (so it's similar to your 2070S) and notice no issue here (frame locked on 141fps). But I do not use SSAA (1440P with HQ TAA).

Comment
    Stona_WT on Forums - Thread - Direct

New part added:


Interface:

The vehicle menu is now available with the right mouse button.


A bug that stopped decal turning with a gamepad in the customization menu has been fixed.


A bug that showed the ‘Torpedo travel depth ’ option for all naval vessels has been fixed. This option is now only available to torpedo-equipped vessels.


Consoles only:


A bug which closed the controls menu instead of switching to simplified controls has been fixed.

Comment
    Stona_WT on Forums - Thread - Direct

1. Why not both? We fix hundreds of bug during Major Update and another hundreds between them, with server/client updates every few days.

2. If you think any vehicle miss something it historically had, please submit report with documentation. AFAIK your example with F-104G has been explained already - it's further modification of F-104G we have in game.

3. We have QA department, but due to fact the game is huge (like biggest military game on market now?) sadly it's not possible to avoid bugs.

4. Please submit bug report in technical section, so Technical Moderators can check it.

5. As above.

Comment
    Stona on Forums - Thread - Direct

So do not create topics in Academy Section.

We have special section for Italian Aircraft. Use it please.

Comment
    Stona on Forums - Thread - Direct

So you have decided to create another thread on same topic and AGAIN you decided not to share any example of battle where you have problem, despite to be asked to provide one previously?

No mate, this is not how this work.

Post
    Squier on Steam - Thread - Direct

  • A bug which would cause naval vessel crews to be blocked in battle has been fixed.
  • A bug which would cause the decals of one vehicle in a player’s vehicle setup to appear on another vehicle from the same setup has been fixed.
Interface
  • The vehicle menu is now available with the right mouse button.
  • A bug that stopped decal turning with a gamepad in the customization menu has been fixed.
  • A bug that showed the ‘Torpedo travel depth ’ option for all naval vessels has been fixed. This option is now only available to torpedo-equipped vessels.
Aircraft and helicopter model, damage model, characteristic and weaponry changes
  • T-2 — A bug with incorrect positioning of ordnance in the gun pod weaponry has been changed from...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2889584591078847751]here[/url].
Post
  • A bug which would cause naval vessel crews to be blocked in battle has been fixed.
  • A bug which would cause the decals of one vehicle in a player’s vehicle setup to appear on another vehicle from the same setup has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2889584591078758169]here[/url].



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