OP you might be experiencing a UI issue cause the ring wasn’t changed and mine still shows 395.
Try some of the usual troubleshooting steps of refreshing your cache, or resetting your UI to fix that.
OP you might be experiencing a UI issue cause the ring wasn’t changed and mine still shows 395.
Try some of the usual troubleshooting steps of refreshing your cache, or resetting your UI to fix that.
Funny enough, the team actually is looking at the final bosses health in Shrine and I think are testing some changes to it. Nothing to share exactly on it, but it is being looked at. I’ll mention Atal as well.
Hey guys!
We recently saw a number of changes to Mythic+ dungeons in the recent Tides of Vengeance update. Now that you’ve all experienced these changes for a couple of weeks, we wanted to take a moment and see what your thoughts are on them. This can be about anything you’ve experienced since then. This can be about specific dungeons, affixes, or the system as a whole.
If you haven’t yet tried some of the retuned dungeons I encourage you to try them out before commenting as some dungeons like Temple of Sethralis, King’s Rest, and Siege of Boralus received a few big changes. All of the dungeons received tuning changes in some form but those three at least were the biggest.
Thanks for taking the time and sharing your thoughts!
Mirroring for awareness:
There was a hotfix that was sent out just a while ago that should correct this interaction.
Primal Power should now properly only be consumed by the shaman that afflicted the original debuff.
We’re underway with the deployment of our first build of WoW 8.1.5 to our Public Test Realms. We expect it to be playable soon, and we want to start discussions about the features of the update that we’ll be testing:
• The Kul Tiran Allied Race unlock
• The Zandalari Allied Race unlock
• Naga invasion World Quests
• New portal rooms in faction capitals
• The next chapter of pet battle Raiding with Leashes
• Warsong Gulch and Arathi Basin visual improvements
Our testing in this first build will be primarily technical, so some 8.1.5 features will be locked/unavailable for the first few days while we work on initial concerns:
• New War Campaign quests
• New quests and questlines focused on Magni, Hati, and the eight non-gathering primary Professions
• Warlords of Draenor Timewalking dungeons
• New Brawl in Arathi Basin vs. AI
• Wintergrasp coming to the Epic Battleground list
• New Brawler’s Guild update
• New ...
In this forum, please post about bugs encountered while testing the 8.1.5 update on the public test realms.
This is where we’ll discuss topics related to the features coming to WoW in the 8.1.5 update.
Currently the plan is to have the PTR up soon with Season 2 active within it. This build will also contain the new Seasonal Affix Reaping and you guys will be able to check that out finally
The goal is to have that PTR build up sometime this week assuming everything goes according to plan.
Do you feel the official news page is not a source of communication? I know a number of us come straight to the forums, so would you need all blogs to be mirrored as like sticky posts to see them? or some...
Read moreThe blog was the focus for the discussion: https://worldofwarcraft.com/en-us/news/22839055/join-us-for-a-story-and-lore-developer-live-stream-thursday-january-10
If you post it here though I’ll pass it on too!
...We didn’t make a thread here because it’s meant to be more of a discuss...
Read moreHappy New Year everyone!
Just wanted to pop in here to give everyone a heads up to some fixes to Isle of Conquest which we’re deploying momentarily. This is mainly to fix the issue where players can deal significant damage to the Generals with the Glaive Thrower, but we also wanted to throw in some other tuning changes while we were at it.
• Fixed a bug where the Generals were taking too much damage from the Glaive Thrower’s “Blade Salvo” ability.
• The General’s “Dagger Throw” ability will now be a bit less lethal.
• The Generals will no longer reset their health to full when leashed.
• Repairing a Keep Cannon can no longer be interrupted from damage.
• Glaive Throwers health increased by 30%, and their damage done to players has been increased.
Thanks for your continued discussion and feedback, and we’re glad everyone is enjoying Epic Battlegrounds! We look forward to everyone being able to experience the return of Wintergrasp soon, as well...
Read moreI want to thank everybody who took the time to put together their thoughts on the feature and especially so for those who focused on the changes in Tides of Vengeance.
I’ll be locking this thread as I have compiled and passed on the feedback at this point. It is valuable to see where opinions align so I truly appreciate it.
The hole must go deeper… I have a manager, so I have a Manager of Community(the team) but I’m a Community Manager.
(repeat joke for each step above)
You’ll get to have combo sword spec, which is an experience.
Probably tanks or healers, the usual.
Definitely not Warriors or Rogues though… there won’t be a shortage in that department.
The discussion on Game Masters during the original launch versus what is done in the modern support structure is interesting. There were a lot of things learned on the fly during the original launch because of how fast everything had to expand to keep up with the player demand. These processes were heavily refined over the years as well.
I don’t have anything to share on this subject at the moment, but I just wanted to weigh in that I think it is an interesting discussion, considering how much changed in this specific aspect over the past 14 years.
It’s definitely doable if you start working on it.
I picked up Unholy over the break and managed to get to 1800 without ever playing Unholy before. Helps to have some knowledge though of course.