World of Warcraft

World of Warcraft Dev Tracker




21 Mar


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18 Mar

Comment

Heya :smile: Here are today’s hotfixes.

MARCH 17, 2021

Classes

  • Priest
    • Fixed an issue where Measured Contemplation (Runecarving Power) would break invisibility potion effects.
    • Shadow
      • Fixed an issue where Insanity would break invisibility potion effects.
  • Warlock
    • Fixed an issue where Inevitable Demise (Talent), Soul Leech (Talent), and Demon Skin (Talent) would break invisibility potion effects.

Covenants

  • Venthyr
    • Fixed several issues that were preventing the quest “Common Ground” from being acquired or turned in.

Dungeons and Raids

    ...
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17 Mar


16 Mar

Comment
    Kaivax on Forums - Thread - Direct

We’re working on a hotfix for this.

Once the hotfix is live, Blazing Ingots for “Acquisition: Blazing Ingots” and Animacones for “A Dangerous Harvest” will respawn quickly after a player has looted them.

Post
    Kaivax on Forums - Thread - Direct

We encountered an unexpected issue with the Southshore vss Tarren Mill brawl, and we’re working on replacing it.

Once the hotfix goes into effect, this week’s brawl will be Arathi Blizzard.

Southshore vss Tarren Mill will return the week of May 11, taking Arathi Blizzard’s place in the rotation.

Post
    Kaivax on Forums - Thread - Direct

Hotfixes

March 22, 2021

Classes

  • Concentration Aura again no longer incorrectly reduces the duration of Anti-Magic Shell.
    • Developers’ notes: This is a repeat hotfix, which was first made on February 4, but was unintentionally missing from patch 9.0.5.
  • Hunter [with weekly maintenance in each region]
    • Beast Mastery
      • Beast Cleave now causes your pet to strike other targets for 90% of your pet’s damage (was 75%).
    • Marksmanship
      • Aimed Shot damage increased by 5%, and Trick Shots now causes your Aimed Shot or Rapid Fire to ricochet for 55% of the damage (was 50%).
  • Monk [with weekly maintenance in each region]
    • Windwalker
      • Spinning Crane Kick damage increased b...
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Comment

We’ve been seeing some confusion on the Valor system and wanted to clarify a little bit more. The total amount of Valor that can be earned starts at 5000 Valor, and by the following week an additional 750 Valor can be earned, totaling to 5750 maximum Valor.

For more clarity, here are a few examples:

  • A character earns the maximum cap of 5000 Valor on the first week, regardless of what is spent (if any), they’ll be able to earn 750 Valor total the second week.
  • A character earns 1000 Valor on the first week, regardless of what is spent (if any), they will be able to earn 4750 the second week.
  • Any character that hits the maximum amount of Valor and spends it on upgrades will be able to earn another 750 the following week.

Due to the implementation being in the middle of Shadowlands Season 1, the large cap of 5000 at the start is to provide an immediate kickstart with the system as though it has been available for several weeks, any fut...

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15 Mar


14 Mar


12 Mar