Warframe

Warframe Dev Tracker




08 Apr

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Hi Tenno,

The deadline for TennoGen Round 16 is here: April 15th at 12pm EDT!

We’ll be considering all items updated or submitted since the last round deadline, January 7th. With this round announcement, we’re giving you a little sneak peek of something else we’ve had in the works -- a refresh of our existing TennoGen guides, which can be found here

While we were updating the guides to round out the information found within them to meet current program needs, we also whipped up some pre-submission checklists for each creation type. What better time than now to share them!

Alt Helmet Checklist

Spoiler

Alt Helmet Checklist.png...

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    [DE]Bear on Forums - Thread - Direct

If you wish to discuss your chat ban, you should contact support: http://support.warframe.com

Thanks,

 

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We are still refining these and will be updating them with each hotfix.


07 Apr

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    [DE]Glen on Forums - Thread - Direct

All the cabbages on http://twitch.tv/DE_BadHorse today


06 Apr

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    [DE]Glen on Forums - Thread - Direct

Will I be able to stick with default colors? Find out on http://twitch.tv/DE_BadHorse

 

Warframe0001.jpg


05 Apr

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1 hour ago, [DE]Megan said:

Plains of Eidolon Remaster: Hotfix 24.6.2.1

Changes:
- Added some cooldowns to Nora Night's transmissions on menu closing / Fugitive captures. 

Fixes:
- Fixed multiple crashes. 
- Fixed a major UI bug that would break screen functionality of most screens (inventory, Mod, etc). 
- Fixed pet Moa Tractor Beam Precept inhibiting the use of others Precepts. 
- Fixed some old terrain materials in the Plains of Eidolon. 
- Fixed a couple of level holes in PoE.
- Fixed issues with Coolant Raknoid level scaling being inconsistent. They are now level 30. 
- Fixed a crash when quitting game/leaving a hub while arsenal was open and you had a sentinel equipped.
- Fixed an issue where catching fish would result in a crash / game freeze. 
- Fixed some ble...

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8b6ece7ddd0552a671e95807e51d8257.jpg

We’re back with another Devstream, featuring your first look at Wisp (the 40th Warframe’s) kit, as well as some Ephemeras and Deluxe skins in the works!

As usual, if you have the time, we recommend watching the full episode for all the nitty gritty details, or just read about the highlights in our overview: https://www.warframe.com/news/devstream-126-overview

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Plains of Eidolon Remaster: Hotfix 24.6.2

Plains of Eidolon Remaster Changes & Fixes:

  • Cuthol Bait blueprint is now sellable for 100,000 Credits.
  • Increased the visual size of the Plains sun to match remastered sundisc.
  • Fixed Loc-Pins being placed at unreachable heights in the Plains.
  • Lost Loc-Pins have been returned to your Inventory. 
  • Fixed the sleep abilities of Ivara, Baruuk, and Equinox not giving you the option to capture animals in Plains of Eidolon.
  • Fixed the Drone in "Protect the Drone" Plains Bounties sometimes getting caught on the landscape.
  • Fixes towards waterfall textures in the Plains looking more like yogurt than water (also applies to Dojo waterfall Decorations).
  • Fixed a level hole in the Plains terrain.
  • Fixed some darkly lit rocks in the Plains.
  • Fixed rain clouds p...
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Hi all!

This post is going to reiterate some old information, present some new information, and leave some discussion points for everyone. It's a big one, lots to cover. Sit tight!


Chat Moderation Reminders:
T
he majority of oversight and reporting goes through paid professionals as of December 2018. Any remaining volunteers are re-trained, re-signed agreements, and have new policies about behaviour. All behaviour has always been logged. The rules followed are DE’s, and no one else’s. Any past transgressions have been dealt with, we don’t blame people for reacting poorly to what information was publicly available. People's public behaviour on their personal spaces do not reflect DE's views as a company.

In this time, there have been organized efforts to falsify reports and clog support, these are examples among many support tickets that have the same paper trail:

1) User asks about kick via support ticket...

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Thanks for the report, we'll take a look.

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Thanks for the report, we'll take a look.

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Thanks for the report, we'll investigate.

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Plains of Eidolon Remaster: Hotfix 24.6.1

Changes:

  • Changed Rahn Prism Blueprint to require 3 Seram Beetle Shells instead of Glappid Bait.

Fixes:

  • Fixed the Film Grain setting always being enabled. 
  • Fixed several crashes when resetting your key bindings to defaults.
  • Fixed a crash that could occur when transitioning from the Plains back to Cetus. 
  • Fixed a crash when dying.
  • Fixed a random crash that randomly happened at random. Did we mention it's random?
  • Fixes towards Multishot Mods potentially not working with the Simulor. 

Known Issues:

  • Loc-Pins skyrocket out of reach making them inaccessible to remove.
    • Script will be run tomorrow to refund Loc-Pins back.
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Just now, sam686 said:

This looks like a bug or a problem on 24.6.0.

Known issue! We're working on a fix for the Grain setting toggle being busted. 

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29 minutes ago, kittendoll said:

Minor bug report: existing loc-pins on the plains have been relocated to an area above the skybox bounding position and cannot be removed.

 

The team is looking for a fix for this. Loc-Pins lost to the abyss above will be refunded tomorrow - stay tuned!


04 Apr

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Plains of Eidolon Remaster: Update 24.6.0

Back at it again with them Mainlines! This Update is around 2GB of eye melting foliage, burp inducing Thermia changes, Floofs so cute your body will produce sounds you didn’t know it could, and much more! Please let us know if you encounter any WIP slips - like that Tyl Regor Noggle...

Plains of Eidolon Remaster!

da652c58f7103e8104af37e1e6f4314c.jpg 

We’ve added a suite of improvements, including updated terrain textures, dynamic lighting, richly detailed trees and foliage, as well as a more nuanced day/night cycle. Plus, with all the technical improvements, the Pla...

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Prime Time is postponed until next week as we put the finishing touches on the Plains of Eidolon remaster!

We'll see you tomorrow at 2 p.m. ET for Devstream 126!
:community:

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2 hours ago, [DE]Rebecca said:

MPORTANT EDIT:
We have found a way to convert all outstanding dormant Cetus Arcane Blueprints in inventories into the crafted Arcanes on Login when the update ships. This will happen automatically. Any builds in progress will be left alone to finish. This means if, for example, you have 1 x Magus Elevate Blueprint, it will convert into a 1 x Magus Elevate on Login. This applies to Exodia and Virtuos too.

 

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Just now, Soulless_Spartan said:

How about arcane blueprints already existing in our foundries? Do those get converted into built arcanes? (Pleasesayyes. Pleasesayyes. Pleasesayyes. Pleasesayyes...)

They don't - I'm sitting on about 10 myself. Will keep you posted if that changes.